Raven2001 Posted February 17, 2006 Share Posted February 17, 2006 Hi there! I'm having a nack at textureing some stuff I made a long time ago, but I'm having problems with transparency. Anyone knows whats wrong here? http://i5.photobucket.com/albums/y188/sb38R2/e95fda61.jpg Also, when I apply Alpha information on my sword models it doens't read it as shininess, but as transparency Any help/tip/tutorial would be usefull thx Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted February 17, 2006 Share Posted February 17, 2006 either you don't have an associated .txi file.. or your "envmap" column isn't set to CM_Baremetal... Those are the 2 things that come to mind right off hand Link to comment Share on other sites More sharing options...
Raven2001 Posted February 17, 2006 Author Share Posted February 17, 2006 Well, I'm just a modeler/ texturer, so I don't know a darn thing about the game "subtelties"... Could you elaborate more aon the .txi and envmap issue?? Also, any ideas why the mask, the transparency "cuts" trough the PC face?? Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted February 17, 2006 Share Posted February 17, 2006 a .txi file basically tells the game what shader to apply to your skin. You can make one by opening notepad and pasting this line: envmaptexture CM_Baremetal Then save the file in ANSI (use the save as.. feature).. and name it the same as your helmet/visor skin.. BUT with a .txi extension.. ie- mytexture.tga = mytexture.txi ------------ How is the visor supposed to look? Is it a shiny solid color.. or a "glowish" type plane? Depending on the effect you had in mind.. the "CM_Baremetal" part may need to be substituted wth "CM_Bright" ------------ The envmap issue may not be what is affecting you.. for now (now that I think of it) I wouldn't worry about it. It tends to be used mostly for Body/Head modifications that are supposed to shine or glow. Plus it's a bigger pain in the arse because you have to go into your appearance.2da and edit a ton of rows/columns (if it is supposed to be usable for everyone).. Link to comment Share on other sites More sharing options...
Raven2001 Posted February 17, 2006 Author Share Posted February 17, 2006 The problem with the visor? Simple: The visor is suposed to be semi-transparent, and it is, the problem is that you can see the wall on the other side of the visor, instead of the PC's face... I'll try that .txi thing tomorrow, and bug you if I have any problems Link to comment Share on other sites More sharing options...
T7nowhere Posted February 17, 2006 Share Posted February 17, 2006 Did you set the alpha value for the visor mesh on the Aurora trimesh, If the same material is used for all objects of the mask then you will have to set the Alpha level in the ascii.mdl after you export it from nwmax. I find setting it to .5-.7 to be best, but it really depends on what your trying to do. The visor part should also be a separate object from the rest of the mask. Last if you want the visor to have a glass or plastic look the best shader to use is envmaptexture CM_Specmap . Link to comment Share on other sites More sharing options...
Raven2001 Posted February 19, 2006 Author Share Posted February 19, 2006 No I haven't done that... How can I do it??? Also, will that take care of both transparency and shininess?? Link to comment Share on other sites More sharing options...
Raven2001 Posted February 19, 2006 Author Share Posted February 19, 2006 Looking better now, and I think I'm getting the picture: So I can only set the transparency in 3dsMax, and the Alpha map of the tga. handles the opacity of the shader, right?? http://i5.photobucket.com/albums/y188/sb38R2/2c51953a.jpg The pic shows the model WITHOUT a shader because I'm still having problems with the .txi file... I followed Chainz command to the letter, but the result ends up in something like the first pic I posted... so I must assume the .txi file I created is not working somehow. Is there other way to make a .txi?? Or do you know any other solution to this?? Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted February 19, 2006 Share Posted February 19, 2006 Did you use "envmaptexture CM_Baremetal"? You may want to use envmaptexture CM_Specmap instead Also, make sure your .txi file doesn't have a ".txt" extension anywhere (or just rename the .txt to .txi), and be sure it has the identical name of your .tga skin file (without the .tga part obviously..hehehe) Link to comment Share on other sites More sharing options...
Raven2001 Posted February 20, 2006 Author Share Posted February 20, 2006 all of that is check... I dunno what the problem is... Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted February 20, 2006 Share Posted February 20, 2006 wow that mask looks really cool. i have a question would using the baremetal in the .txi also change the rest of his mask?or would it be only the visor part? im really confused when it comes to the alpha channels Link to comment Share on other sites More sharing options...
Patriarch Posted February 20, 2006 Share Posted February 20, 2006 Make sure to update photoshop if u are using 7.0 it has problems with tga's and alphas.....there is a fix around..... Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted February 20, 2006 Share Posted February 20, 2006 Make sure to update photoshop if u are using 7.0 it has problems with tga's and alphas.....there is a fix around..... good point, I totally forgot about that (CS2 user) http://www.adobe.com/support/downloads/detail.jsp?ftpID=1544 Link to comment Share on other sites More sharing options...
Raven2001 Posted February 20, 2006 Author Share Posted February 20, 2006 GOT IT!! It's all done, I've opened a new W.I.P. thread where you can see the results Thanks for your help Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted February 22, 2006 Share Posted February 22, 2006 ill try that chains.2da i was wondering why it wasnt doing anything on mine but this should work Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.