Szico VII Posted April 8, 2006 Author Posted April 8, 2006 just a few pics of the new battle square. it aint that different from v2, just a few design changes, new roof, things tweaked here and there e.t.c do you guys think I should put lights around the back area like in the v2?
RinkXing Posted April 12, 2006 Posted April 12, 2006 I haven't really been following the progress of JA mods as of late, however I have to say Szico, this is really a tremendous piece of work. The lighting and terrain looks excellent. Well done indeed.
Szico VII Posted April 19, 2006 Author Posted April 19, 2006 well, i had a ton of trouble getting the skybox working for the highway, but i didn...eventually. Whilst I was making it I aded a chrome shader to the city and gave it some green illumination:)
Antizac Posted April 19, 2006 Posted April 19, 2006 Well, Szico said people were wondering how Sephiroth was coming along... Just a few more tweaks, really - skinning and modeling wise... ..So - maybe by the end of the month, depending on how things, on my side of the world are going.
Szico VII Posted April 19, 2006 Author Posted April 19, 2006 cheers dak. got a pic o him with a background? btw...hishway ff7 stylez made the fog fade a bit further from player and.... its TEH END of teh highway! yes you can fall off and die
Szico VII Posted April 20, 2006 Author Posted April 20, 2006 hm guys, is there a way to get a fog to distancecull without using the worldspawn command? because the distancecull here is 12,000 but for the chocoboranch it needs to be about 25,000, is this poss? ok did a lil bit more, darkness fog reduced further.
Szico VII Posted April 21, 2006 Author Posted April 21, 2006 probably about time for some new shots. btw the next bit i got to do is the tunnel, so..yeah
Szico VII Posted April 22, 2006 Author Posted April 22, 2006 well, u cant yet, but u can watch me doin it http://staff.filesnetwork.com/szicovii/work/mapping_files/midgar_v3/midgarv3_highway.wmv new stuff
Szico VII Posted April 29, 2006 Author Posted April 29, 2006 oopsy, didnt realise thats how bad the quality of it was. well, heres a better version, with a new stretch of highway and several more jumps. NEW VID: http://staff.filesnetwork.com/szicovii/work/mapping_files/midgar_v3/midgarv3_highway3.wmv (dont laugh, i failed the last jump on purpose...yeah, thats it )
Buffy Posted May 14, 2006 Posted May 14, 2006 and now I know your map is more better understand .. more cant wait ! took some Duel shot Chocobo is coming soon too .. http://www.lucasforums.com/showthread.php?t=160259&page=2
Szico VII Posted May 14, 2006 Author Posted May 14, 2006 nice pics looking good. In the spirit of updates then... I scripted cars to go around the highway - you can ride on them and shoot people if you can keep your balance on them. The highway is now finished until I need to put all the areas together and link them. VID: http://staff.filesnetwork.com/szicovii/work/mapping_files/midgar_v3/highway_final.wmv PICS:
Szico VII Posted May 18, 2006 Author Posted May 18, 2006 And - started on shinra tower! Also got the zolom onto the ranch, although its not all skinned yet.
LightNinja Posted May 19, 2006 Posted May 19, 2006 no it doesnt, its just a map_object. I can animate it, but in this game it will work really really weird
rogue Agent Posted May 20, 2006 Posted May 20, 2006 heh it would be cool if you could make it look like it is twitching
Szico VII Posted May 21, 2006 Author Posted May 21, 2006 yeah, but its suppossed to be dead being impaled on a big spike can do that to things.
Szico VII Posted May 29, 2006 Author Posted May 29, 2006 beta signup here: http://www.gamingforums.com/showthread.php?t=257088
Szico VII Posted August 12, 2006 Author Posted August 12, 2006 okay heres a new little highway clip: http://www.szico.map-craft.com/images/WIP/highway_v3/highwaybreak.wmv and shots:
Buffy Posted August 14, 2006 Posted August 14, 2006 looks really nice !!! so final release coming with that hot Bike include too?
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