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Midgar v3.0


Szico VII

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Posted

just a few pics of the new battle square. it aint that different from v2, just a few design changes, new roof, things tweaked here and there e.t.c

 

battlesquarev3_1.jpg

battlesquarev3_2.jpg

battlesquarev3_3.jpg

 

do you guys think I should put lights around the back area like in the v2?

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Posted

I haven't really been following the progress of JA mods as of late, however I have to say Szico, this is really a tremendous piece of work. The lighting and terrain looks excellent.

 

Well done indeed.

Posted

well, i had a ton of trouble getting the skybox working for the highway, but i didn...eventually. Whilst I was making it I aded a chrome shader to the city and gave it some green illumination:)

 

midgarv3_32.jpg

Posted

Well, Szico said people were wondering how Sephiroth was coming along...

Seph_WIP.jpg

 

Just a few more tweaks, really - skinning and modeling wise...

..So - maybe by the end of the month, depending on how things, on my side of the world are going.

Posted

cheers dak. got a pic o him with a background?

 

 

btw...hishway :D ff7 stylez

 

made the fog fade a bit further from player and.... its TEH END of teh highway! yes you can fall off and die ;)

 

highwayv3_7.jpg

highwayv3_8.jpg

highwayv3_9.jpg

Posted

hm guys, is there a way to get a fog to distancecull without using the worldspawn command? because the distancecull here is 12,000 but for the chocoboranch it needs to be about 25,000, is this poss?

 

ok did a lil bit more, darkness fog reduced further.

 

highwayv3_10.jpg

highwayv3_11.jpg

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