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Death Star in General


popcorn2008

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Uh...Death Star on suicide runs? Not with such a large investment going in, and it can't be destroyed unless Red Squadron is present. Besides, activating the firing sequence triggers a battle win, so you don't have to worry about losing right after the weapon fires. And I fail to see how having to keep the Death Star alive for "only" 5 minutes instead of 90 seconds will change the gameplay in the way you describe...it would be much easier to do what you said with the current timer than the five-minute timer.

 

Slocket, that sounds interesting. But removing the "destory planet" icon presents a problem: you'd have to initiate a tactical battle to blow up the planet, which requires enemy space forces to be present. A situation might arise when that's not the case and the player still wants to destroy the planet. Can you make the "destroy planet" icon disappear only if enemy space forces are present?

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Yes that is correct Wedge2211. I did not want to make the post to busy, there are some run about things that need to be changed in order to allow the DS to still destroy a planet that has no space protection to initiate a space battle in order for the player to initiate the superlaser.

 

The game it seems a person can add a 'hostile' unit as a permanent space garrison to a planet. This unit could be a simple dummy unit that really does not exist.

 

Example if there is a space station present all by itsef, it wil spawn fighter units which will cause a space battle.

 

You can still do this even if there is not a space station there. Maybe place/spawn a flagged longe range sensor in orbit as victory relevant ( alot of geek stuck in the XML). The rebels are supposed to have this good Bothan spy network...so why not let them have one by default for free? It would intiate a 'space battle' for the DS to destroy the undefended planet.

 

My goal is to make it fun not only for the smarter human player in MP, but also against the 50% (see poll on this own website) who only play the SP mode. I prefer the SP mode in making these changes due to that fact I want a long drawn out galactic fight. Something that would be problematic in a MP mode with bad internet connection, bugs, and the inherent time contraints on a MP match (a possible reason why the game was made 'to be played fast' for vocal MP crowd within 30 minutes game over).

 

As for the tactical space population count, the DS by itself has a free escort fleet of 1 TIE Scout, 2 Tartans, and 2 VSD. That is by default in game. That is worth about 10 pop points anyway - if anything this will balance out the fight to be more fair. The DS free garrison escort can also be changed.

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