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Model file (.alo) format


Mike.nl

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You don't double the effective clockspeed when it's a dual-core. They both operate at 3 Ghz, thus the effective clockspeed of your CPU is still 3 Ghz. Also, dual-core is still one physical CPU. Anyone who tells you otherwise has no idea what they're talking about.

 

Anyway, to keep this post on topic, I can write a 3Ds Max plugin as soon as the animations and shadows, ect are cracked.

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Allright, time for an update. A couple of things since last time:

 

* I have put the program (and its source) on the website (http://alpha1.dyndns.info/eaw/)

Now, as I said on the website, but I'll repeat it here:

I've never written anything this 'big' that was released to anyone. Of course, I have good hopes that it'll actually work on most computers, but getting Direct3D to work portably can be a nightmare with all those different cards out there. So if for any reason it doesn't work, say so in this thread and please describe the circumstances.

 

* We all know about the original MegExtractor, but it had a 'WTF' value. I found out what this value means. There is now enough information to write arbitrary files to .MEG files.

Of course, my applications is a read-only app, but with this information, someone can create such a writer.

Again, see the website for information.

 

Finally, I don't think I'll be having a lot of spare time over the next days, but this program is far from finished. I plan on at least adding a bones overlay, and then getting into animations.

And also, if anyone knows their way around a hex editor, then please, open up some .alo files and figure out what the unknown data is for :)

 

Have fun browsing the models!

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Pretty sweet man, checking it out right now, nice stuff. It goes a bit slow on models as you check them out but that could be my video card.. Although it works on most stuff pretty well. Not sure, and as you said, it is very early in stages. Anyways thanks a lot, looking forward to someone who makes a 3ds max plugin for it!

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Epytron_Omega, that means the CreateDevice call failed. Apparantly Direct3D doesn't like the arguments with which I call it. Can you say what graphics card you have?

 

And Admiral Sith, can you be more specific? Does it crash when you start it? With an exception or Windows' "Invalid Operation" dialog? And what were you doing when it crashed?

 

And about it going slow (Jouten, whar are your machine's specs?), on my machine (AMD 3200+, GF 6800GT) it runs smooth, but that's a high end machine and lower-end performance testing is a bit... difficult without access to a lower-end machine :)

 

Anyway, I'm afraid the reports are a bit one-sided as all I hear about (understandably) are the cases where it failed, making it seem like it fails all the time. So I'd also love to hear from people where it runs right (machine specs also help); that way I can at least get some sort of percentage on how often it goes wrong and with what.

Right now I've got two reports of it working and two of it failing... so that's 50% :)

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Epytron_Omega, that means the CreateDevice call failed. Apparantly Direct3D doesn't like the arguments with which I call it. Can you say what graphics card you have?

 

And Admiral Sith, can you be more specific? Does it crash when you start it? With an exception or Windows' "Invalid Operation" dialog? And what were you doing when it crashed?

 

And about it going slow (Jouten, whar are your machine's specs?), on my machine (AMD 3200+, GF 6800GT) it runs smooth, but that's a high end machine and lower-end performance testing is a bit... difficult without access to a lower-end machine :)

 

Anyway, I'm afraid the reports are a bit one-sided as all I hear about (understandably) are the cases where it failed, making it seem like it fails all the time. So I'd also love to hear from people where it runs right (machine specs also help); that way I can at least get some sort of percentage on how often it goes wrong and with what.

Right now I've got two reports of it working and two of it failing... so that's 50% :)

Okay... I've just downloaded it to see if it works or doesn't ;) (since it's "only" a viewer yet I don't really need it, but don't get me wrong... you're doing great!).

 

And yes... it works perfectly, a windows dialog to set the gamedata directory would be nice though ;)

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Epytron_Omega, that means the CreateDevice call failed. Apparantly Direct3D doesn't like the arguments with which I call it. Can you say what graphics card you have?

I'm getting the same error message as Epytron_Omega. My graphics card is a 6600GT 128MB. Would be great if you eventually add functions for importing/exporting meshes to the .alo format ;)

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That one's easy. It couldn't find or open a file (maybe I should make my errors a bit more verbose :p). If it happens when starting the program, it's probably about MegaFiles.xml.

So check if you specified the correct path on the commandline if empire at war is not installed in the default directory. Make sure you specify the path to the GameData directory. Put quotes around the path if it contains spaces. Also make sure this file isn't exclusively locked by some other process.

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Epytron_Omega, that means the CreateDevice call failed. Apparantly Direct3D doesn't like the arguments with which I call it. Can you say what graphics card you have?

 

Ive got an intel graphics card built into my computer, damn HP doesnt have an AGP slot, so I got to go out and find me a PCI Graphics card... I dont know what the chipset is though, sorry.

 

EO

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Having the same problem!

 

my specs:

AMD athlonXP 2200

512Mb DDR RAM (PC3200)

Radeon 9600XT 256MB

 

same error here...

 

the only thing we have in common is an AMD processor, so (unless someone with an AMD is able to use it) perhaps it's the AMD processors it's not compatible with.

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