Three60 Posted March 9, 2006 Share Posted March 9, 2006 Finally thought of a better name then Space Battles... Anyway, this is pretty much version 2.0 of my SB mod. Here is what it does: VERSION 2.01 - DOWNLOAD HERE VERSION 2.01 for EaW Mod Manager - DOWNLOAD HERE * Add a new building (Asteroid Mining Facility). * Raise the number of ships in battle to 40 for all factions sides. * Cuts all build times in half. * Adds a hanger to the Mon Calamari Cruiser, Nebulon-B Frigate, Alliance Assault Cruiser, and the Pirate Frigate. * TIE Scouts are buildable with a level one space station. * Add Kamino to the Galactic Conflict map. * Changes the lasers in game to be faster and look better. * Add Kyle Katarn and Mara Jade to the game. * Lets you build the Construction Ship, which will build Defensive Satellites while in game! * You don't build Fighters any more. * New Infantry (Bothans, Wookies, and Imperial Royal Guards). There's some more, but I can't think of it all. But as I said when I first posted my mod, I wanted new ships and I got them. I would just say take out the campaigns xml file, but then you don't get Pirates or Kyle or Mara. As soon as the map tools are out I'll be making huge space maps that will take a lot of strategy to win in, since I hope to make normal stations 1) be built when you are the invader with the Space Builder, and 2) all space stations will be able to build units while in tactical battle. And hopefully make the AI realize it can do both these things, since they will be able to build more stations while in battle as well. I will also have, instead of the normal land battles, you just have infantry (hopefully more then just 1-3 types) and instead of going into a ground battle you will land on a space station of some sort and invade it. Infantry will hide in rooms, waiting for the enemy to be foolish enough to walk by. Heroes will lead your army to the command deck. You could have a technitian come in and set up a quick turret, or a healing station. KNOWN BUGS: If you are building a satellite and the ship is destroyed near the beginning, it will freak out and get an exception. I'll see about fixing it soon. When I was playing, I had landed all my units and was about to attack, I suddenly got the We Are Defeated message pop up. Only happened once. Any input would be great. Link to comment Share on other sites More sharing options...
Three60 Posted March 10, 2006 Author Share Posted March 10, 2006 Hey, when I release this, could someone at least test it? Even if you don't want to keep it, just to check some things. Link to comment Share on other sites More sharing options...
EAWFAN Posted March 10, 2006 Share Posted March 10, 2006 i could test i dont make mods any more (school work). Link to comment Share on other sites More sharing options...
Isair Posted March 13, 2006 Share Posted March 13, 2006 It's been a while since I lasted posted here, but I could probably help test it for you as well. Link to comment Share on other sites More sharing options...
Three60 Posted March 13, 2006 Author Share Posted March 13, 2006 Thanks. Okay, I didn't get to put in everything, but here is one change from the list up there. You only build fighters if you are the Pirates. They have 4 kinds of fighters, so you build them. You can download it here. Link to comment Share on other sites More sharing options...
GhOsT-Jedi Posted March 13, 2006 Share Posted March 13, 2006 I like the idea of having a fight within the space station, but rather that will be aloud, I don't know. Link to comment Share on other sites More sharing options...
Isair Posted March 13, 2006 Share Posted March 13, 2006 Alright I'll get to testing soon and let you know what I think. Link to comment Share on other sites More sharing options...
Darth_Extas Posted March 13, 2006 Share Posted March 13, 2006 I am curious if the virago is in this? Link to comment Share on other sites More sharing options...
Isair Posted March 13, 2006 Share Posted March 13, 2006 Alright tested it a bit, one thing I noticed is that whenever a battle began that battle announcement music would play....but it would never stop. It would continue the whole battle, not really a bother for me as I couldn't hear it past all the laser fire but it's something to note. I also wasn't able to move ships to certain planets from others, maybe you changed the routes? Do you have the land and space version of the mod ready? As you said you would have two versions and I'd like to test that. Overall though the space only modification was not bad. Link to comment Share on other sites More sharing options...
Isair Posted March 13, 2006 Share Posted March 13, 2006 Some more testing, IPVs seem to be able to use the boost weapon power endlessly with no cooldown. None of my ships seemed to be able to hit the shield generator on stations, some would fire at it but would cause no damage. Some ships didn't even try to fire at it. Link to comment Share on other sites More sharing options...
Three60 Posted March 14, 2006 Author Share Posted March 14, 2006 I noticed the thing about the begin battle music, I'll see what I can do. Now that this version is out, I'll have version with land battles out by wednesday. I'll look at the power weapons thing, I didn't even notice that. I just put the ships in there as they came, but Pirate ships were never meant to be fighting stations. I'll boost them up soon, but for now the Marauder cruiser is the best way. I don't think I changed anything, what planets were you going to/from? Yes, the Virago is in this. Right now it has Kyle Katarn for the icon and if it dies it becomes the Moldy Crow when it comes back. But it's in there. I know that the battle in a space station will be allowed because I will simply put a neutral station in the background of the maps, and set the planets' land battle to be on a map that looks like the inside of the space station. Thanks for the comments, the version with land will be out on Wednesday. EDIT: Oops, found out why the AI didn't seem changed, didn't put it in the right place. This will be fixed in the update on Wednesday. Link to comment Share on other sites More sharing options...
Three60 Posted March 16, 2006 Author Share Posted March 16, 2006 Okay, an update since I haven't posted here much. I'm currently working on adding in the ground as close to as it will be when I can make more maps. Right now I have these units for infantry: REBELS: Marine (normal unit) Plex Soldiers Those guys with bombs that I can't remember the name of. Field Commanders Medics Wookie Elites Bothan Warriors EMPIRE: Stormtroopers Missile Soldiers Scouts, but no speeders Field Commanders Medics Dark Troopers Imperial Royal Guards PIRATES: Marine (normal unit) Plex Soldiers If you have any suggestions, let me know. I still need about 4 more units for the Pirates. Remember, only infantry. Link to comment Share on other sites More sharing options...
Jedi_82 Posted March 17, 2006 Share Posted March 17, 2006 Nice work! Im really eager to test it ;D Hope u add vehicles to pirates too? Link to comment Share on other sites More sharing options...
Sithman1138 Posted March 17, 2006 Share Posted March 17, 2006 2 questions A-Are you lordboddin66/99(Not sure which) at SWGBH/EAWH? And B-Is this the same mod(If above answer is yes) Link to comment Share on other sites More sharing options...
MistenTH Posted March 17, 2006 Share Posted March 17, 2006 Nice, being able to construct satellites in space. That should be interesting! Link to comment Share on other sites More sharing options...
Three60 Posted March 17, 2006 Author Share Posted March 17, 2006 2 questions A-Are you lordboddin66/99(Not sure which) at SWGBH/EAWH? And B-Is this the same mod(If above answer is yes) A - No. B - No. I only go by Three60, or Three060, or Three0060, or even Three00060. Link to comment Share on other sites More sharing options...
Sithman1138 Posted March 17, 2006 Share Posted March 17, 2006 Okay, because at eaw.heavengames.com there is also a mod called space comander. I have played this and just thought the other was a update. Good mod though! Link to comment Share on other sites More sharing options...
OverlordAngelus Posted March 17, 2006 Share Posted March 17, 2006 Three60, what is the ship that appears in the bottom left of your mod's banner? It looks like some kind of modified YT-2000. Link to comment Share on other sites More sharing options...
jedi7000nathan Posted March 17, 2006 Share Posted March 17, 2006 Prince Xizor Link to comment Share on other sites More sharing options...
jedi7000nathan Posted March 17, 2006 Share Posted March 17, 2006 How come the game Crashs when this installed Link to comment Share on other sites More sharing options...
Three60 Posted March 17, 2006 Author Share Posted March 17, 2006 Uh... no clue. The ship is the Merchant Freighter that came with the game, but wasn't used. It is what you use for building satellites. If you can think of a better name for the mod, that would be great. I'm trying to get a unique name. Link to comment Share on other sites More sharing options...
jedi7000nathan Posted March 17, 2006 Share Posted March 17, 2006 is it a file Link to comment Share on other sites More sharing options...
jedi7000nathan Posted March 17, 2006 Share Posted March 17, 2006 Satilite constuctor Link to comment Share on other sites More sharing options...
jedi7000nathan Posted March 17, 2006 Share Posted March 17, 2006 How does this mod work?! Link to comment Share on other sites More sharing options...
Three60 Posted March 17, 2006 Author Share Posted March 17, 2006 Um... you take the XML folder and put it in the Data folder, as well as the ART folder. Then, take out your master text file, and put in mine. It should work. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.