wherryj Posted March 22, 2006 Share Posted March 22, 2006 This may seem like a dumb question, but I was playing the Empire on a campaign and noticed that at least one planet had more than one ion cannon. Is there ANY use to multiple ion cannons on the same planet? Will it cycle faster or give higher chances to hit or disable a target? Link to comment Share on other sites More sharing options...
Teklord Posted March 22, 2006 Share Posted March 22, 2006 I'm far from an expert on the subject, but I remember reading somewhere out there that the more of the same building you have, the less time it takes to do things. So having two research facilities on the same planet would allow for faster Tech research (Empire). Someone out there yell at me if this is wrong. Therefore one could think that having more than one superweapon would reduce the cycle time between shots, just as the more bombers you have in orbit the faster you can do bombing runs. Link to comment Share on other sites More sharing options...
stingerhs Posted March 22, 2006 Share Posted March 22, 2006 it heavily decreases the recharge time for the ion cannon weapon. basically, if you have more than one ion cannon (or a hypervelocity cannon if you play the empire), it will give you a serious advantage in space combat since you would be able to disable/damage most of the enemy fleet in a matter of minutes. Link to comment Share on other sites More sharing options...
wherryj Posted March 22, 2006 Author Share Posted March 22, 2006 it heavily decreases the recharge time for the ion cannon weapon. basically, if you have more than one ion cannon (or a hypervelocity cannon if you play the empire), it will give you a serious advantage in space combat since you would be able to disable/damage most of the enemy fleet in a matter of minutes. Has anyone actually tried this out? I've loaded up 1 Ywing in one ground game and 16 in another and didn't see an appreciable difference in the "cool down timer" for bombing run. Perhaps I'll try building 3 or 4 ions and see if it makes a difference... Link to comment Share on other sites More sharing options...
stingerhs Posted March 23, 2006 Share Posted March 23, 2006 its not for the bombing run. i'm referring to the buildable Ion Cannon on the ground base for the Galactic Conquest/Campaign Mode. it allows you to better defend a planet from a space attack since it gives you a superweapon of sorts. if you have more than one built on the ground, the recharge timer will be heavily decreased which will allow you to quickly disable a lot of ships in a relatively short timespan. Link to comment Share on other sites More sharing options...
wherryj Posted March 23, 2006 Author Share Posted March 23, 2006 its not for the bombing run. i'm referring to the buildable Ion Cannon on the ground base for the Galactic Conquest/Campaign Mode. it allows you to better defend a planet from a space attack since it gives you a superweapon of sorts. if you have more than one built on the ground, the recharge timer will be heavily decreased which will allow you to quickly disable a lot of ships in a relatively short timespan. GREAT information! Thanks! I mentioned the bombing run since the poster just above you stated "just like the bombing run"...I hadn't noticed that it made a difference, so I was wondering if multiple factories/ion cannons were bugged or it was misunderstood that having multiples would help. It's nice of you to clear that up. So bombing runs are NO faster with one Ywing or 100, but factories make vehicles faster with multiple factories on a planet, ion cannons/hyper cannons fire faster with multiples, etc. Link to comment Share on other sites More sharing options...
Admiral Sith Posted March 23, 2006 Share Posted March 23, 2006 Actually it does go faster, its just a small multiplier, if you go into the GameConstants and raise it you will probably notice it. Link to comment Share on other sites More sharing options...
Slocket Posted March 23, 2006 Share Posted March 23, 2006 I tested with three HVG and it fired three times faster. Very devastating. I think there is a value to adjust the multiplier effect from the stock 1.0f (which means having one extra building allows for 100% increase in rate of fire). Link to comment Share on other sites More sharing options...
†Saint_Killa† Posted March 23, 2006 Share Posted March 23, 2006 COOL i didn't knew that. Thanks for the info guys!!!!!! Link to comment Share on other sites More sharing options...
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