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NFL New Map (Big Pic Warning)


GordZilla

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That's awesome, but since when have football fields have huge bumps on them? :p But like toue mentioned, you should try to add stands, even if it is impossible to add the actual seats. Oooooo, maybe you could even add an announcer's box, and a concessions stand, and maybe even filthy bathrooms! But don't forget all the weird contraptions for all the other alien species; they have to expel waste too! :D:p

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-I would like to add more, but it seems I'm at the max for objects. Adding more makes others disappear.

-The “bumps” on the field were put in to provide some kind of cover (bunkers), otherwise it was just suicidal.

-Yes you can go into the stands, but only with jet-troopers and also only so high .

- There are ‘steps’ in the stands.

-A few things didn’t work out as good as I had hoped but until I learn to model I have to use the objects that are shipped.

- I do want to upload this map, but all my maps are huge, I have to find a site specifically for BF2 maps. Not a file-share site, because they are usually limited to how much you can upload. As soon as a DEDICATED SB2 site is created for map uploads/downloads I will start uploading.. :-)

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It's hard to do, well not hard to alter the tga's , that part is easy, but once you change one, you can't use different versions of the same (at least I couldn't figure it out ;-) . What I mean is in the example above with the 'pepsi' logo, that is done on the 'yav long wall.odf/tga' (forget the odf's file name right now) . I tried to create a seperate odf and msh (copy and pasting with different names) and then doing the same for the tga that the msh points to. But there is other code in msh that seems to prevent this. Being far from a coder, I cut my loses and map on. There used to be "legos" (blank blocks) with the old version of Zeroedit, so far I haven't seen any for this version. These Legos would certainly help in doing a Nascar theme map.

 

Watch this space , I'm going to post some screens from my latest experiment in altering tga's :-) "Straight Halls" (yeah the name sucks but I don't know if I'll ever share this one, just trying out some techniques.

 

One thing I haven't figured out yet is how to alter the skins of the "sides" turrets ...i.e. \side\tur\weap_built_minigunturret.tga" ...etc etc . I can get the new skins to appear in the editor but not the Game. :-(

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It's hard to do, well not hard to alter the tga's , that part is easy, but once you change one, you can't use different versions of the same (at least I couldn't figure it out ;-) . What I mean is in the example above with the 'pepsi' logo, that is done on the 'yav long wall.odf/tga' (forget the odf's file name right now) . I tried to create a seperate odf and msh (copy and pasting with different names) and then doing the same for the tga that the msh points to. But there is other code in msh that seems to prevent this. Being far from a coder, I cut my loses and map on. There used to be "legos" (blank blocks) with the old version of Zeroedit, so far I haven't seen any for this version. These Legos would certainly help in doing a Nascar theme map.

 

Watch this space , I'm going to post some screens from my latest experiment in altering tga's :-) "Straight Halls" (yeah the name sucks but I don't know if I'll ever share this one, just trying out some techniques.

 

One thing I haven't figured out yet is how to alter the skins of the "sides" turrets ...i.e. \side\tur\weap_built_minigunturret.tga" ...etc etc . I can get the new skins to appear in the editor but not the Game. :-(

 

 

when you munge, don't forget to munge the side. there will be a drop box next to sides, you want that to say "tur", not "nothing"

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Oh yeah, tried that ... nope not the answer. I can't get that to work...I read the jedi creation.doc...which helps but I can't figure that skin out. There's got to be an easier way ("copy this.. create this folder...edit these 4oo files...don't copy this but copy that..." damn confusing :-) It soo easy to edit the regular odf's/msh/tga's but the stuff in the sides folder I can't get to munge , editor reads from it no problem, every change I make appears there. :-(

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I want to upload them as soon as there is a well establish, non-paying or signing up for, fully dedicated BF2 map upload/download site. There has been sites like that for almost every game -with an editor- out there, one always rises above the rest…and that’s the site I’m waiting for. I like going to one site to do all my shopping :-)….it’ll come…..Well I hope it does, cause this next map I actually want to share;

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