Elven6 Posted March 26, 2006 Share Posted March 26, 2006 I need help with datapads, I need to make one that allows you to interact with it like a computer panel or a NPC dialouge. I exctracted some templates but they aren't the ones that allow you to interact. Link to comment Share on other sites More sharing options...
Achilles Posted March 27, 2006 Share Posted March 27, 2006 Off the top of my head, I can't think of any datapads that behave that way. Do you have an example? Link to comment Share on other sites More sharing options...
Elven6 Posted March 27, 2006 Author Share Posted March 27, 2006 No I was hoping you would, well I guess the alternate would be a datapad you insert into a console on the Ebon Hawk, if I wanted to use KT to edit the Ebon Hawk which module would I use and save it has since there are like 7 diffrent versions. Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted March 27, 2006 Share Posted March 27, 2006 If you want something like that it'll need the "Activate Item" property and a custom script for said property. Link to comment Share on other sites More sharing options...
Elven6 Posted March 27, 2006 Author Share Posted March 27, 2006 What kind of script? Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted March 27, 2006 Share Posted March 27, 2006 One that triggers a dialog. Link to comment Share on other sites More sharing options...
Elven6 Posted March 27, 2006 Author Share Posted March 27, 2006 That really dosen't help I was hoping for a area where I could get it from, I want to use the communications console you use in the prolouge but I don't know which template to edit to make sure it has a permant spot on the hawk. Link to comment Share on other sites More sharing options...
Darth333 Posted March 27, 2006 Share Posted March 27, 2006 How to spawn a placeable: http://www.lucasforums.com/showthread.php?t=143536 Link to comment Share on other sites More sharing options...
Elven6 Posted March 27, 2006 Author Share Posted March 27, 2006 But isn't the communication console already on the hawk? Link to comment Share on other sites More sharing options...
Achilles Posted March 27, 2006 Share Posted March 27, 2006 There's a workbench, the galaxy map, and a security console. Occationally (depending on mods) there is also a lab bench. Not sure what communication console you are referring to. Link to comment Share on other sites More sharing options...
Elven6 Posted March 27, 2006 Author Share Posted March 27, 2006 In the prolouge, I belive T3 had to repair it and in many cut scenes you see the Disciple and Hk using it Link to comment Share on other sites More sharing options...
Achilles Posted March 27, 2006 Share Posted March 27, 2006 The Ebon Hawk module used in the trainer isn't the same as the Ebon Hawk modules used in the rest of the game. There is a placeable in the intro, but afterwards it is gone. Is Disciple really using it or he just standing in that spot playing a looping animation? HK hangs out in the cargo bay (just standing there), so I imagine that you're referring to G0-T0. Same question applies: is he using it or simply playing an animation? If you want to have a communication console, you need to create one (via the placeable scripts that Darth333 directed you toward). Then you can build a dialog that's attached to the placeable. Also, you will need to build additional scripts into the dialog to check for datapads and run their corresponding cutscenes/dialogs. For instance, there is a medical console on board the Harbinger. The console itself is a placeable built into the module. When you select the placeable, a script runs which fires a dialog. The dialog takes place with a computer console, so a computer console is displayed. Clicking on the various options will make the select conversations play. In this example, there is an option to view camera history. Clicking on it will fire a script which opens a dialog that has other scripts that orchestrate the cutscene that we see with Sion breaking out of the kolto tank. This might be a good place to start if you want to reverse engineer an existing example. Link to comment Share on other sites More sharing options...
Elven6 Posted March 27, 2006 Author Share Posted March 27, 2006 Ahh that clears things up, now I just have to make it so the console has a bigger use in the game. Link to comment Share on other sites More sharing options...
Achilles Posted March 27, 2006 Share Posted March 27, 2006 I think you may have missed the point. My apologies for being vague. There is no console on the Ebon Hawk. You'll have to put one there. You can't expand the use of something that doesn't exist. Link to comment Share on other sites More sharing options...
Elven6 Posted March 27, 2006 Author Share Posted March 27, 2006 I think you may have missed the point. My apologies for being vague. There is no console on the Ebon Hawk. You'll have to put one there. You can't expand the use of something that doesn't exist. My bad I should have cleared up my last post, when I put a console on the Ebon Hawk I said I should give it a bigger role then a small quest. Mabye a Archive of Dantooine or something. Edit: Using KSG what would I put has Orientation for the placable spawning script Link to comment Share on other sites More sharing options...
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