darth rookus Posted April 2, 2006 Share Posted April 2, 2006 Hey! I'm a new modeler, and I want some things to know, so when you can help me please. So, here are the things: 1.Can anyone give me a link for a modeling tutorial? IMPORTANT! 2.If someone could make me a model, that looks like Vader's body and sidious's head. My email is mono.nokia@hotmail.com, and please send me the model as a glm file.If you can, please add the map, so I can make the textures. 3. have fun on the mods, that i will make in the future So, when you can please help! Link to comment Share on other sites More sharing options...
Sith Dagger Posted April 7, 2006 Share Posted April 7, 2006 http://www3.sympatico.ca/psykopat/ Link to comment Share on other sites More sharing options...
darth rookus Posted May 5, 2006 Author Share Posted May 5, 2006 Thanks! =) I made the model, I've mapped the model, and how schould I export it now? I have both = Md3 exporter and XSI exporter... I have 3DS max 7 too. What now??? please help! thanks in advance Link to comment Share on other sites More sharing options...
Sith Dagger Posted May 6, 2006 Share Posted May 6, 2006 Did you follow all the tutorials, such as resetxform, aligning the meshes, weighting the meshes to the bones, made the hierarchy, etc? Link to comment Share on other sites More sharing options...
darth rookus Posted May 11, 2006 Author Share Posted May 11, 2006 Yes I did... emm...sorry that I need to reply so long, but I can't be everyday on the internet... but whatever...I made the model, folowed all the tutorials, and only want to export, but don't know to what I schould export... Link to comment Share on other sites More sharing options...
Psyk0Sith Posted May 11, 2006 Share Posted May 11, 2006 Once the rig is done, you need to export to XSI format (file...export...XSI...) uncheck animations, name it "root.XSI" run compiler on it...and expect error messages. Link to comment Share on other sites More sharing options...
Sith Dagger Posted May 12, 2006 Share Posted May 12, 2006 Error messages, that a good one, lol. He is right, my models often come up with errors like I have unweighted vertices XD Then I go through the weight scale, like what the heck?!? I weighted them all! lol Link to comment Share on other sites More sharing options...
Psyk0Sith Posted May 13, 2006 Share Posted May 13, 2006 Yup, they dont call is carcASS for nothing Link to comment Share on other sites More sharing options...
darth rookus Posted May 17, 2006 Author Share Posted May 17, 2006 Thx guys.... I have the root.XSI file What now?... in a tutorial I read, that I schould add the root.XSI to assimilate and add the humanoid.gla file for animatons, but it shows me the erorr message, that the files weren't found...what schould I do? Link to comment Share on other sites More sharing options...
LightNinja Posted May 17, 2006 Share Posted May 17, 2006 put root.xsi in _humanoid folder and add only the _humanoid.gla in assimilate Link to comment Share on other sites More sharing options...
darth rookus Posted May 30, 2006 Author Share Posted May 30, 2006 ok...Thx guys... I tryed my model, and it works!=D all thanks goes to you, for your help... Link to comment Share on other sites More sharing options...
darth rookus Posted May 30, 2006 Author Share Posted May 30, 2006 Damn...now my 30 day trial has expired... Does Someone know, where I can get a KeyGen for 3DS Max 7 ? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted May 31, 2006 Share Posted May 31, 2006 Congrats on getting it done P.S.: Dont talk about illegal activities on this, or any other forums. Link to comment Share on other sites More sharing options...
darth rookus Posted May 31, 2006 Author Share Posted May 31, 2006 sorry...Hehe, I won't talk anymore =P Thx. Link to comment Share on other sites More sharing options...
darth rookus Posted May 31, 2006 Author Share Posted May 31, 2006 Emm...Can now someone, tell me, what programes I need, to make my own animations? plz Link to comment Share on other sites More sharing options...
Psyk0Sith Posted May 31, 2006 Share Posted May 31, 2006 Unfortunately, you need 3d studio max or possibly softimage XSI (mod tools version is free) Link to comment Share on other sites More sharing options...
LightNinja Posted June 1, 2006 Share Posted June 1, 2006 and the last 3dsMax which was useful to make animations for JA was 3DSMAX 5, you won't be able to put them in game with 3dsmax 6+ Link to comment Share on other sites More sharing options...
darth rookus Posted June 4, 2006 Author Share Posted June 4, 2006 Ok...With the animations, I will wait a little... I found a mistake on my model... I imported it to 3ds gmax 7 (GLM Import) and did all the things again... But, now when I start Assimilate, and add the _humanoid.gla file, it shows, that the file wasn't found.... What did I wrong this time??? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 4, 2006 Share Posted June 4, 2006 Open up assimilate.exe, go to properties and change the compiler line to this: c:/base/models/players/_humanoid/carcass.exe Remove everything for the "Quake 3 dir" path. I dunno what's happening with the model, but i prefer to fix the max scene rather than reimporting a GLM into max and starting from scratch again. Link to comment Share on other sites More sharing options...
darth rookus Posted June 10, 2006 Author Share Posted June 10, 2006 amm...now it shows me an erorr...in carcass.. it shows that: -------- C:\Documents -------- *************** ERROR ************** SetQdirFromPatch: No 'base' or 'development' in c:\documents.car pres any key... And than I pres e.g. enter, and it shows that: Process Returned error: 1 What Schould I do? Link to comment Share on other sites More sharing options...
LightNinja Posted June 10, 2006 Share Posted June 10, 2006 well, you can aswell restart all the procces again, doing that you'll find the mistake quicker than us Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 10, 2006 Share Posted June 10, 2006 Create a proper working folder, dont use a long folder path...read people, read! it's all in the guide XD. You need to create a "base" folder structure: -So go ahead and create this directory structure: "c:\base\models\players\"your player model" -the next step is to add the animation file to: "c:\base\models\players\_humanoid" Copy carcass.exe and assimilate.exe to "base\models\_humanoid". This is also where you have to put your root.XSI file. Open up assimilate.exe, go to properties and change the compiler line to this: c:/base/models/players/_humanoid/carcass.exe Leave "Quake 3 dir" blank. Try to compile again. Link to comment Share on other sites More sharing options...
darth rookus Posted June 10, 2006 Author Share Posted June 10, 2006 F*****G ASSimilate and carcASS (as you said...)... I'll try...I read the guide xD. But didn't found the nothing, to solve this problem... Thx, again =P xD Link to comment Share on other sites More sharing options...
darth rookus Posted June 10, 2006 Author Share Posted June 10, 2006 Damn...It's says me, that stupidtriangle_off has no weights... but it has xD. What now? =P Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 11, 2006 Share Posted June 11, 2006 If carcass says it doesnt, then it doesnt, carcass knows all. Here's a test to see if the tag(s) is weighted, select the skeleton_root object and move it, all the tags (and skeleton) should move together. Hit ctrl-z to put everything back in place. Link to comment Share on other sites More sharing options...
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