Reclaimer Posted April 19, 2006 Share Posted April 19, 2006 Alright, I'm currently working on this mod, because I can't find one that makes him a Jedi. I'm about 20% complete on this mod. This mod will feature: - Zaalbar as a Jedi - Special Lightsaber FOR Zaalbar (but you can use it) - Special Wookie Gauntlets, Implant, and Belt - and a few more things Please post your comments/ideas/suggestions for this please. I will appreciate any help. Current Mod Completion Status: 20% Link to comment Share on other sites More sharing options...
darthmaster50 Posted April 19, 2006 Share Posted April 19, 2006 There is a mod like this on pcgm, Slayer of kayysk I believe its called. (ignore my bad spelling.) Link to comment Share on other sites More sharing options...
tk102 Posted April 19, 2006 Share Posted April 19, 2006 Hi Reclaimer, I have to point out a sticky thread for you: http://www.lucasforums.com/showthread.php?t=152042 (WIP threads should go in Holowan Labs...) Link to comment Share on other sites More sharing options...
Reclaimer Posted April 20, 2006 Author Share Posted April 20, 2006 Hi Reclaimer, I have to point out a sticky thread for you: http://www.lucasforums.com/showthread.php?t=152042 (WIP threads should go in Holowan Labs...) Aww, S@$@!! Well, now I need a mod to move this... Link to comment Share on other sites More sharing options...
RedHawke Posted April 20, 2006 Share Posted April 20, 2006 Moving... Link to comment Share on other sites More sharing options...
Liit Orda Posted April 20, 2006 Share Posted April 20, 2006 There is a mod like this on pcgm, Slayer of kayysk I believe its called. (ignore my bad spelling.) All that Slay of Kayysk (sp?) seems to do is retexture Zaalbar and change his abilities, I believe. It doesn't give any new items as of such from what I can see? Link to comment Share on other sites More sharing options...
Reclaimer Posted April 20, 2006 Author Share Posted April 20, 2006 Ok, well KOTOR Tool is giving some wierd error now, resulting in it shutting down after I click Quit. Continue just goes on and doesn't let me use anything. So right now this mod is not in production as of now. EDIT: Here's the error. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at kotor_tool.frmMain.Form1_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll ---------------------------------------- kotor_tool Assembly Version: 1.0.2210.16738 Win32 Version: 1.0.2210.16738 CodeBase: file:///C:/Program%20Files/Kotor%20Tool/kotor_tool.exe ---------------------------------------- System.Windows.Forms Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll ---------------------------------------- System Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll ---------------------------------------- System.Drawing Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: 7.0.5000.0 Win32 Version: 7.10.6001.4 CodeBase: file:///c:/windows/assembly/gac/microsoft.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualbasic.dll ---------------------------------------- System.Xml Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll ---------------------------------------- ms4jin0o Assembly Version: 0.0.0.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll ---------------------------------------- ************** JIT Debugging ************** To enable just in time (JIT) debugging, the config file for this application or machine (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the machine rather than being handled by this dialog. Link to comment Share on other sites More sharing options...
RC-1162 Posted April 20, 2006 Share Posted April 20, 2006 maybe you could get some help from the other modders to make the utc file (or whatever you need) and sending them to you. if it's easy enough, ill be glad to help. Link to comment Share on other sites More sharing options...
Darth_Robinson Posted April 20, 2006 Share Posted April 20, 2006 I made a mod months ago that allowed you to train Zaalbar, Mission, Carth and Canderous as Jedi after resolving each of their respective side-quests but I never got around to releasing it. Multiclassing a character to Jedi is amazingly easy, all you have to do is come up with some good dialog to make it believable. You don't need a new .utc file, just a multiclass script attached to a dialog. The script can be found in the 'frequently used script functions' thread in the 'scripting' forum. Link to comment Share on other sites More sharing options...
MarkL Posted April 25, 2006 Share Posted April 25, 2006 I made a mod months ago that allowed you to train Zaalbar, Mission, Carth and Canderous as Jedi after resolving each of their respective side-quests but I never got around to releasing it. RELEASE THAT PLEASE! I'm geeking over Mission getting Sneak Attack VII lightsaber attacks!! With her mondo skills and Zaalbar's hideous strength ... well that sounds like a party to ME! Link to comment Share on other sites More sharing options...
Liit Orda Posted July 2, 2006 Share Posted July 2, 2006 RELEASE THAT PLEASE! I'm geeking over Mission getting Sneak Attack VII lightsaber attacks!! With her mondo skills and Zaalbar's hideous strength ... well that sounds like a party to ME! You can already turn Mission into a Jedi with Redhawke's make Mission a Jedi mod. Link to comment Share on other sites More sharing options...
Lit Ridl Posted July 2, 2006 Share Posted July 2, 2006 May you release your mod??? We all here can make it too but are there any reasons to do it again if someone has already finished it (I am lazy, it is the reason)? Release it please, actually I am interested in side quests, not in jedi classes... The error he showed us sometimes came out when you try to change defence for robes... Extract his utc again, and try, if not then extract it again and open with gff editor, if your utc editing is not too good, read my tutorial about gff. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.