KyleOfHarpenden Posted May 4, 2006 Share Posted May 4, 2006 maybe they could make it a bit less like still and more like back flips and stuff Link to comment Share on other sites More sharing options...
Vaelastraz Posted May 4, 2006 Share Posted May 4, 2006 How about more naturally looking motions. When you use certain melee actions, they seem to look like a repetative dance. How about more natural looking movements. I woudn't mind seeing some punches. When the PC is too close to the character, they execute a melee technique, but they deliver punches to set their oponnent off balance. If I were to use a sword and saw a chance, I would deliver a few punches or jabs. I have the same opinion. Kotor is an easy game and will always be, dont expect any challenging fights, where you have to choose the right "tactical" moves. While it wouldn't hurt to have more feats and combat abilites, if i want a change to the combat, i'd choose better looking motions. That is what i really like in Kotor. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted May 4, 2006 Share Posted May 4, 2006 I think to a large extent it is feasible now. Yes, and that's because the game is quite easy even on the hard difficulty. Truth it, it isn't a good option if the game was harder. Link to comment Share on other sites More sharing options...
Darth Manus Posted May 5, 2006 Share Posted May 5, 2006 Well, yes... unarmed combat still doesn't hit hard enough. The unarmed deflection powers may come in handy, but there's still something missing. Link to comment Share on other sites More sharing options...
Prime Posted May 5, 2006 Share Posted May 5, 2006 Yes, and that's because the game is quite easy even on the hard difficulty. Truth it, it isn't a good option if the game was harder.Indeed. It would be nice to actually be hit once in a while. Link to comment Share on other sites More sharing options...
Steve-O Kreesh Posted May 16, 2006 Share Posted May 16, 2006 Blocking and parrying feats would be a nice addition. I like the idea of "deathblow" attacks though. Finishing a fight by cutting off a hand would be cool, for a Jedi. Save the lopping off of heads to the Sith, if you decide to go darkside. Link to comment Share on other sites More sharing options...
Darth Manus Posted May 17, 2006 Share Posted May 17, 2006 I'm also partial to the idea of being able to grab your opponents by the neck and throw them around. Link to comment Share on other sites More sharing options...
Prime Posted May 17, 2006 Share Posted May 17, 2006 Yes, a lifetime of training should allow you to do the ultimate combat move: grab your opponents by the neck and throw them around. Link to comment Share on other sites More sharing options...
Darth Manus Posted May 17, 2006 Share Posted May 17, 2006 That reminds me of the iknowkungfu cheat on JA. Now that was fun. Too bad you got stuck at the next force point allocation screen though. Link to comment Share on other sites More sharing options...
igyman Posted May 17, 2006 Share Posted May 17, 2006 That reminds me of the iknowkungfu cheat on JA. Now that was fun. Too bad you got stuck at the next force point allocation screen though. Why, oh why do I have to learn of all the best things too late!!?? I've deleted JA long ago and have since borrowed it to a guy who managed to lose it!! On topic: I'm mostly ambivalent when it comes to the KoTOR fighting system. I like the existing fighting system, but I wouldn't mind if it was improved, or even replaced with a good real time fighting system. Link to comment Share on other sites More sharing options...
Buzz1978 Posted May 18, 2006 Share Posted May 18, 2006 I'm mostly ambivalent when it comes to the KoTOR fighting system. I like the existing fighting system, but I wouldn't mind if it was improved, or even replaced with a good real time fighting system. Maybe I'm oldschool but IMO real time is good for FPS but really really bad for *every* RPG. I would be really pissed if K3 would become Jedi Knight 4 even if I really enjoyed hopping around like a flea on speed in Jedi Academy. The combat system of Kotor is next to perfect but the visualization is weak and needs improvement. Link to comment Share on other sites More sharing options...
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