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Little Changes I'd like to see for Enhanced 0.1.0


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Since I'd like the newest Enhanced to get out as quickly as possible, here's a "to-do" list of little things that I think should be done to it first in order to make this release the best and most balanced yet. Most of this list is brought over from the saber suggestions thread (not in order of importance):

 

 

1. balance blue style somehow. I would recommend making the slowbounce in it longer (because it is VERY fast) or making all the styles slowbounces that fast, which might serve to make the regular slowbounces in general more like reversals.

 

2. Here's an idea to make the attack fake more realistic, very useful, but balanced. This might only be made this way for the next build because me and razor had other ideas, but it would still be worth it:

 

a. Make the attack fake only parryable by attack parries and swings, but if you press the correct parry direction for normal swing, you will reduce the damage of the hit.

 

b. When an attack fake hits, it causes a block animation that is the time length of the old block animation (thus making it useful for starting combos.)

 

c. If you hit a person running with an attack fake, they get slow bounced unless they press the proper parry direction.

 

Yeah, this would definitely be more realistic. It also wouldn't be too far of a stretch from the way it was in 0.0.9, which alot of people are use to at the moment.

 

3. Possibly make force powers no longer workable from behind. Its almost impossible to win two on one when someone starts spamming them. Heck maybe they just shouldn't work on saber weilders at all until 50% DP? (anyone agree here?

 

4. Do something different with the saber lock. I suggest just making them cause mishaps on the loser. The other ideas I have for this are just too complex to complete before the next build.

 

5. Fix the bots in the coop mode so they do full swings and maybe behave a bit more like tabbots. A few more maps might be nice too.

 

6. Get rid of the 2 FP cost for the staff and maybe dual. I just dont think the staff needs it anymore. This may just require more testing in general, but the next build should help us make final decisions about those.

 

7. Enable people in a regular slow bounce to be able to move very slowly (but not in heavy bounce). Me and razor talked about doing it like this to make regular slow bounces more like reversals than stuns.

 

8. If any work has been done on adding keshires blocking anims, now would probably be a good time to add them. If not, nevermind.

 

9. Port the MB2 saber trail code. They really make the combat look so much smoother and would really help enhanced.

 

10. I still think the non explosive guns (except the repeater) should do a bit more DP damage until we can get a better idea of what kind of a balance we want to achieve. The rockets and grenades are WAAY too much stronger and useful. The charged shot of the disruptor Should especialy be stronger. because its the closest think we have to a sniper rifle. In fact, I think side and rear hits with it should be near fatal with this shot.

 

11. Do something to make those "lightning" slashes at close range go away. I say either make the hit only do full damage when it hits towards the middle of the swing and grealy lessen the damage at the beginning of the swing, or do the invisible barrier idea I had before.

 

12. We might also want to do something to aqua style because it just seems to get mowed over by the other styles.

 

13. Btw Razor, would it be possible to have the bots sometimes press alt attack when they get slowbounced so they can absorb some kicks? Also, it would be nice to see them kick maybe every third or so time they see you in a slowbounce. Who cares if they suck at hitting you on the ground, their bound to hit you sometimes (they hit me alot when I get knocked down)

 

Thats probably more than enough. Anyone else want any little things changed or fixed?

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Enhanced 010? I thought its still at 007?

 

Me thinks I must really be playing the wrong version after all...

 

Um.... LOL. That might explain a few things. Yeah. The most recent version is 0.0.9a. You have to download 0.0.9 and its patch. Alot of things have been changed since 0.0.7. Read the manual in the 0.0.9 Enhanced folder to see what has changed. I was wondering why it said 0.0.7 in the trailer! :p

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!!!!!!!!!!!!!!!!!!!!

 

Shoot me...just shoot me...

 

Where do I download it?

 

-edit-

 

ok im downloading this. This is weird, there wasn't a link to enhanced 0.0.9 on the website at all, so I had to manually type the link

 

Original link was http://ojp.jediknight.net/files/betas/ojp_enhanced_007.zip

 

I changed it to http://ojp.jediknight.net/files/betas/ojp_enhanced_009.zip

 

And hey Im downloading it now! lol

 

untitled5ra.jpg

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Yep, its one of the biggest reasons noobs dont like OJP.

Even if they see the servers they cant connect to them because they have the wrong version, I almost always see errors like " timed out" when people connect to the server ( and I' ll tell you, it happens quite often).

Please update the site Ace, we're losing valuable players this way.

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Yeah I just bugged him through email :p

 

Wow OJP 009 is really different from 007. Much harder, even with initiate bots, they parry almost every attack I have. It's almost like they're on steroids. Which is why I prefer to play with humans anyway, since bots always have an advantage lol

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Yeah I just bugged him through email :p

 

Wow OJP 009 is really different from 007. Much harder, even with initiate bots, they parry almost every attack I have. It's almost like they're on steroids. Which is why I prefer to play with humans anyway, since bots always have an advantage lol

 

Comboing is the key and anticipating which way they are walking. They actually suck at purposely parry you, they just happen to be walking in the right parry direction. And remember, the bots cant block the slowbounce kick combo yet, so if your getting murdered by a bot, do that combo to get back in the game. Also, Staff and Dual sabers are a bit unbalance in 0.0.9a. If a dual saber guy loses his saber and starts swing, hit him with lightning because there is a bug that will make him unparryable and almost impossible to beat otherwise.

 

Btw Razor, would it be possible to have the bots sometimes press alt attack when they get slowbounced so they can absorb some kicks? Also, it would be nice to see them kick maybe every third or so time they see you in a slowbounce. Who cares if they suck at hitting you on the ground, their bound to hit you sometimes (they hit me alot when I get knocked down)

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Yep, its one of the biggest reasons noobs dont like OJP.

Even if they see the servers they cant connect to them because they have the wrong version, I almost always see errors like " timed out" when people connect to the server ( and I' ll tell you, it happens quite often).

Please update the site Ace, we're losing valuable players this way.

Well, that's frustrating! I don't actually know how to update the distros page. That's Samuel Davis's department (the webmaster). Bug him about it. (his email is on the website)

 

I'll look into learning how to update the page myself but that might take a while. :)

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I was thinking perhaps someone(s) could pitch in for it. Easy for me to say since I have all of $0.00 to contribute but if the idea is floating around then someday an OJP sugardaddy might appear.

 

Hey while you're reading this thread I'm putting in a plug for that old realtrace in the basic code. :stick:

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It would have to be a pretty steady flow of donations to be able to pay monthly fees for stuff. Plus, there's a ethical question of weither or not we can ethically take money for a game mod that's not legally allowed to make money.

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Taking money to host a website about a mod and host files != Taking money to profit off of sale of or use of your mod

 

- says I anyway. Besides it doesn't have to be $ directly. Someone could register a name and offer hosting space or rent hosting space for an OJP site without ever giving you a cent personally, if that made you feel better.

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Cheap hosts...hmmm...

 

I may be able to contribute to a cheap server if monthly data outflow isn't too large. You know, like $5-$10 these cheap servers that are meant for anything but downloading large files...

 

I'll sniff around in my spare time for cheap hosts. You just keep working on the mod razor :p

 

-edit-

 

Whooppee doo, kudos to Google, I've just found a local provider that does this. I'll sniff around for more, so don't worry about it in the meantime

 

Wow when you think of how much you pay for a one time service, they're really not cheap. I guess we'll be sticking around with jediknight.net for a while more, unless Fairy Godmother appears =\

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Oh, we can all chip in for a website, right?! :sign2: (does an evil laugh)

 

Some good ideas here guys. So good in fact that I'm starting to forget what THIS THREAD WAS ABOUT IN THE FIRST PLACE!!!

 

Not that I don't want OJP to have its own professional website or anything. Maybe we can recruit somebody who can do it that believes in the mod as much as we do?!!....*cough*wishfulthinking*coughs*

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It's not going to happen by then. I haven't even started on things yet. Still spending time with house guests.

 

(sign) This is going to be a long trip. I don't think they have much Wifi in Mexico: :p

 

Most of the things on the list are little things ya know, and they don't all have to be done necessarily. I'm not the only one in this community who is getting restless for a new build, and it shouldn't be delayed just on my account of what needs to be done. But then again, this is the big 1.0, more or less. Do what you think is fair.

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You gotta be patient. Quality work takes time. :)

 

Yeah, I know. Its just that after more than two weeks of staring at the old bugs in 0.0.9, most of which we've already fixed for the new version is starting to make me anxious. I'm especially reminded of the fact that I originally recommended the jump button as a kick block, and everytime I press jump at the end of a slow bounce in order to block a late kick and end up jumping and lose 1/4 of may FP, I'm reminded about how badly thought out that was! LOL. You even had a bad feeling about it. Its little things like that that make me more ready for the new version, but thats just me so pay no attention. :nut:

 

Actually, I just had a thought along those lines: the fact that we changed the the block to alt attack is good, but I'm a bit worried that to many people will unitentially kick when their slow bounce is over (I saw this happen a few times on the code server). Maybe we should make it so that you only have to tap the alt attack once and your safe for the rest of the slowbounce? Good idea?

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Would you like a lollipop with that? =P Nah but really, that sounds to easy :p

 

I guess its not that big of a deal. You can always not press any direction and just hold alt attack to be safe, but I was just worried that learning to do it would frustrate the heck out of noobs. Its instinct to be pressing away from your attack when your in a slow bounce and adding alt attack to that makes a person kick (which could be a very bad thing in that situation). I suppose that added complexity wouldnt be too bad, but at the same time, we dont want to chase away new players.

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