ElizLestrad Posted June 10, 2006 Share Posted June 10, 2006 I was wondering if anyone knew how to do this. I figured out how to activate the Venator based on another forum post, but I cant figure this one out. I have a feeling that if I figure this out, I might be able to activate the Virago and Katarn as well. Basically I am trying to get Mara activated so that in space she flys a Virago with Tie advanced escorts (Like Vader's Tie). Im also trying to get a squadron of Viragos for the empire and Vwings for the rebels. I also I want Katarn flying the crow with V-wing escorts. Link to comment Share on other sites More sharing options...
Slocket Posted June 12, 2006 Share Posted June 12, 2006 There was a Mod that activated Mara and Katarn, plus their ships. It would be a good start. Posted about one or two months ago. Link to comment Share on other sites More sharing options...
Athanasios Posted June 12, 2006 Share Posted June 12, 2006 EaW:TR has both Mara and Kyle in GC and Skirmish. Although we pulled down 2.1 for the coming 2.3, you should be able to track 2.0 on Lucasfiles.... i think 2.0 had them in, not sure. Link to comment Share on other sites More sharing options...
K1ller Posted June 13, 2006 Share Posted June 13, 2006 I downloaded a MOD where Mara and Kyle are activated, but when I tried to change their space units to a Z-95 and Moldy Crow they disappeared. Anyone knows how to change their fighters? Of course I added a new Z-95 and Moldy Crow to the specialunits.xml Link to comment Share on other sites More sharing options...
Athanasios Posted June 13, 2006 Share Posted June 13, 2006 Specialunits.xml? We didn't touch this file for tr....maybe you refer to Uniqueunits.xml... Anyway, i think the tag you must change is <unique_space_unit> under herocompanies.xml or namedhero.xml. Link to comment Share on other sites More sharing options...
K1ller Posted June 16, 2006 Share Posted June 16, 2006 Hmm, Kyle and Mara still disappear from the game once I put them to a Z95 and to the Moldy Crow. Any ideas why? Link to comment Share on other sites More sharing options...
Slipstreme Posted July 5, 2006 Share Posted July 5, 2006 Have you edited the squadrons XML? Link to comment Share on other sites More sharing options...
Darth Khasei Posted July 5, 2006 Share Posted July 5, 2006 Post the link to the mod and I will take a look at it for you. Depending of how the mod implemented them hero/non-hero, should be easy to resolve. Link to comment Share on other sites More sharing options...
PoiuyWired Posted July 5, 2006 Share Posted July 5, 2006 Well ask around, maybe someone have a 2.1 somewhere. I tried the 2.1 one and Both ships are there, and Mara seems to be quite useful in space. Link to comment Share on other sites More sharing options...
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