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XSI importer


jadendecar

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Posted

Already tried pysk's site, but it doesn't work with max 6, and I couldn't find it on maxpluginss.de, but i'll try again.

 

EDIT: found it, but it links to a 404, page not found error.

Posted
Already tried pysk's site, but it doesn't work with max 6, and I couldn't find it on maxpluginss.de, but i'll try again.

 

EDIT: found it, but it links to a 404, page not found error.

 

 

If you are making a new Mesh it would be easyer to just use the skeleton from Pysk's site and not worry about the importer but you will need the XSI exporter, I have Max 6, and Max 8 and every thing Importers and Exporters work great with Max 8 Thats what I use.

Posted

That's the problem though. I have a mesh ready to be rigged, but I can't since I can't get the skeleton to stay intact while preserving my model at the same time. Hence why i'm asking.

Posted

Merge your model into the .max file for the skeleton. This should keep the skeleton sized properly, and your model should stay in-tact as well. I find trying to merge the skeleton into your original max file causes problems with the skeleton.

Posted

Inyri is right and if you imported the meshes from .glm, you'll need to scale them properly to match the skeleton (never change the scale or position of the skeleton).

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