jadendecar Posted June 22, 2006 Share Posted June 22, 2006 Well, as this is my first time ever trying to get a model in-game, and I am not familiar with many of the carcASS errors. Anyways, I get the following error: XSI import failed, code = 6 <file "c:base/models/players/_humanoid/root.XSI"> I would appreciate the help. Link to comment Share on other sites More sharing options...
Sith Dagger Posted June 22, 2006 Share Posted June 22, 2006 It should be C:\base... not C:base... Link to comment Share on other sites More sharing options...
jadendecar Posted June 22, 2006 Author Share Posted June 22, 2006 strangely enough, that is how mine is set up, yet I am still getting the exact same error. Link to comment Share on other sites More sharing options...
LightNinja Posted June 22, 2006 Share Posted June 22, 2006 open assimilate and go to preferences, without adding any .xsi or .gla and set the things up like this: (damn, img code is off) of course the Compiler path is where i have carcass.exe, but if you have it in "c:/idontknow/whoknows/carcass.exe" put that path, im not sure if this will fix the problem...i doubt so much, also when you add the .gla just press the B botton, dont set up anything in preferences... i just dont remember well how i did set up assimilate a long time ago.Well, wait for psyk0s answer, he'll surely know whats going on Link to comment Share on other sites More sharing options...
jadendecar Posted June 22, 2006 Author Share Posted June 22, 2006 Yep, i'm pretty much just waiting for psyk, but you guys are always a great help. EDIT: sry light, but still the exact same error. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 22, 2006 Share Posted June 22, 2006 Hmm, that's a new one for me, if i ever ran into it i forgot what the problem is. Path problems will usually be reported as such, "code" usually mean something is wrong with the rig or some of the objects. I can take a look at the max file if you want: psykopat(at)geocities.com. Link to comment Share on other sites More sharing options...
jadendecar Posted June 22, 2006 Author Share Posted June 22, 2006 ok psyk, I'll send ya the file. EDIT: sent Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 22, 2006 Share Posted June 22, 2006 Check your mail and expect to cry . Link to comment Share on other sites More sharing options...
jadendecar Posted June 22, 2006 Author Share Posted June 22, 2006 Well, I just found out that half my cap tags were off, but now I get the following error: Vert <4> on mesh "ld5_eff" has no weights P.S. I did scale it at one point. Also, pysk, should I just start my model over, or just try and fix my current one to gain experience. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 23, 2006 Share Posted June 23, 2006 I recommend starting over. That last error is because you added the skin modifier on the bones _eff, carcass will keep spitting out errors after errors because you have severe issues with the current rig. Link to comment Share on other sites More sharing options...
jadendecar Posted June 23, 2006 Author Share Posted June 23, 2006 Alright then. Would using another version (a more detailed version) of that model work or would I have to start from scratch? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 23, 2006 Share Posted June 23, 2006 Anything would work, just be careful what you do . Keep it clean! Link to comment Share on other sites More sharing options...
jadendecar Posted June 23, 2006 Author Share Posted June 23, 2006 Alright. If you don't mind psyk, i'll send you the model if I get any errors. Link to comment Share on other sites More sharing options...
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