Kainzorus Prime Posted August 14, 2009 Author Share Posted August 14, 2009 Nah, too much effort, too little content to replace. Plus it'd be just wrong from canonical point of view. Anyway, the mod's away to kotorfiles. When it's avaiable I can't say, as I've managed to send three mods to them this week and there were no updates since last saturday. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 18, 2009 Author Share Posted August 18, 2009 The reskin of Avol's Vader I've been working on for my own amusement, probably to be released if I can get permission. Now uses Modified CM_Specmap for gray plastic-like shader instead of yellowish baremetal. Also, due to few bugs in helmet's UVmaps, I decided to leave it flat colored, and only outline the mask, letting the shader supply the remaining details. Old textures on top, new on the bottom. Still attempting to somehow implement constant ambient breathing, any help in that field is apprecieated. Link to comment Share on other sites More sharing options...
none223 Posted August 18, 2009 Share Posted August 18, 2009 Gonna do anything for KotOR1? Those look great. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 21, 2009 Author Share Posted August 21, 2009 Yes, I've been working on converting my clone replacement to K1, with addition of Prime's clone head for every trooper and clothes for Carth. Also added the stills for party selection, clone portrait for Trask and and blank portrait for Carth and Trask. Anywho, screens. Pretty much all instances of Republic troops are replaced, all that remains are stunt modules for Starforge attack scenes. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 21, 2009 Author Share Posted August 21, 2009 Moar screens, since there's 15 per post limit. Link to comment Share on other sites More sharing options...
Lord Dagron Posted August 21, 2009 Share Posted August 21, 2009 Looks awesome DK Link to comment Share on other sites More sharing options...
none223 Posted August 21, 2009 Share Posted August 21, 2009 Some constructive criticizm: I see that this is Phase II armors, which means that all clones have the same armor as those in their units. That means that, like Manaan, they all need to be wearing Cody's Orange, since I see that that is the dominant color there. On the Endar Spire, choose something like Thire's Red, or Bly's Yellow, or Gree's Green, or Rex's Blue, but please don't have conflicting colors, like Red & White & Blue & Yellow. I would suggest the Thire's Red for Endar Spire, Cody's Orange for Manaan, or something like that. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 21, 2009 Author Share Posted August 21, 2009 Then I'd have to use only two colors, since republic troops don't appear anywhere else but Endar Spire and Manaan. Three if counting stunt modules for Starforge. On another note, now we have 'real' Republic embassy on Manaan. Link to comment Share on other sites More sharing options...
none223 Posted August 21, 2009 Share Posted August 21, 2009 Well then, you do have a point. You could maybe have Rex and Cody (since they seem to work well together) on the Endar Spire, give 2 of the men on the bridge their armor, to make it obvious. Then on Manaan, you could have Bly and Gree, or Thire and Gree, or something, making one the commander of the center, and the other.......I don't know, my brain hurts. Are you also going to turn Sith into Battle Droids, Malak into Sidous, Bandon into Dooku, etc? Or just keep the mod at the Republic Armors? Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 21, 2009 Author Share Posted August 21, 2009 There's no Battledroid model for either game, nor one that would fit Sidious. I could use my Dooku pc and add some clothing for Bandon but he'd be out of place. Link to comment Share on other sites More sharing options...
Ghost Down Posted August 21, 2009 Share Posted August 21, 2009 This will be compatible with Prime's Stormtrooper mod? Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 21, 2009 Author Share Posted August 21, 2009 Yes, I suppose so since that one changes Sith Troops. You'll have to install Stormtroopers first though, since they don't use tslpatcher. Link to comment Share on other sites More sharing options...
none223 Posted August 21, 2009 Share Posted August 21, 2009 Ok, I was just wondering. There is no Clone Model for this game, but obviously one has been made.....Or is it a mass edit of a mandy armor? For the battle droids, you have to do a mass edit to the Assassin Droid, practically making a new one. I agree, Dooku as Bandon would be out of place without Sidious as Malak... Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 21, 2009 Author Share Posted August 21, 2009 The clones are just regular heavy armor reskins with a ported helmets from Jedi Academy mod. Bodies can be edited to an extent but new ones aren't possible to make. Link to comment Share on other sites More sharing options...
Ghost Down Posted August 21, 2009 Share Posted August 21, 2009 @-DK- Ok, cool. BTW. Perhaps you could give Carth his goatee back, so he differs a bit from the other Clones? Link to comment Share on other sites More sharing options...
Canderis Posted August 21, 2009 Share Posted August 21, 2009 The helmet is a model and the armor is a skin. EDIT: Two people beat me :/ Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 21, 2009 Author Share Posted August 21, 2009 I'm not sure about making Carth different. They're clones, they're not supposed to be. But I do have to add Dustil here, and give him a bit different appearance than standard clone. Link to comment Share on other sites More sharing options...
Ghost Down Posted August 21, 2009 Share Posted August 21, 2009 Ah, ok. Was just an idea. Clones have different personalities and armor, then why not look abit different? Link to comment Share on other sites More sharing options...
Trench Posted August 22, 2009 Share Posted August 22, 2009 How did you add the shoulder pauldron to the armor? Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 22, 2009 Author Share Posted August 22, 2009 I didn't. I had my modelling partner make it part of the helmet, as to not replace entire bodytype for 3 plaudroned skins. Link to comment Share on other sites More sharing options...
Trench Posted August 22, 2009 Share Posted August 22, 2009 Do they move along with the helmet though? Edit-- Okay, thanks. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 22, 2009 Author Share Posted August 22, 2009 Yes. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 23, 2009 Author Share Posted August 23, 2009 Here's Dustil, though for some reason fraps took a poor screenshot. Still, he's less clone'y than others, a blend of fifth asian head and Prime's clone head skin. Link to comment Share on other sites More sharing options...
Ghost Down Posted August 23, 2009 Share Posted August 23, 2009 Looking great, DK! Link to comment Share on other sites More sharing options...
none223 Posted August 23, 2009 Share Posted August 23, 2009 Umm, I'm not completely aware of what this Clone Wars Conversion mod is going to have in it, but if, as it seems, most people end up looking like clones, thats a good head. However, if its JUST a reskin, I like the old better... Link to comment Share on other sites More sharing options...
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