{TheChosenOne} Posted August 30, 2006 Posted August 30, 2006 Just some screenies of OJP. I was bored but razor is free to use these if for whatever reason he wants(frontpage, whatever). Or this could be a sticky and be the official screenies thread. http://i67.photobucket.com/albums/h318/Ramen_2006/shot0010-1.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/shot0004-2.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/shot0002-1.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/shot0001-2.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/38.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/37.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/35.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/34.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/33.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/32.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/31.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/30.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/29.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/24.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/23.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/22.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/19.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/18.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/17.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/16.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/15.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/14.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/10.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/9.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/8.jpg http://i67.photobucket.com/albums/h318/Ramen_2006/7.jpg
JRHockney* Posted August 30, 2006 Posted August 30, 2006 Wow nice shots. Is that a dwarfed yoda model your fighting? If so, How did you dwarf it and/or what model is it?
{TheChosenOne} Posted August 30, 2006 Author Posted August 30, 2006 Wow nice shots. Is that a dwarfed yoda model your fighting? If so, How did you dwarf it and/or what model is it? Its the Yoda by Mars Marshall. http://jediknight2.filefront.com/file/YodaVM;48473 You just scale the model down when you want to be short, and if you want to fight against him you just enable cheats and do /npc spawn yodavm or whatever yoda model you choose to spawn. To get the right size for Yoda, I suggest you add the following to ‘modelscale.cfg’ in your Folder: "yodavm" 0.75 "yodaflee" 0.75[/Quote]
ensiform Posted August 30, 2006 Posted August 30, 2006 modelscale is only JA+ and a few other mods, not implented for OJP.
JRHockney* Posted August 30, 2006 Posted August 30, 2006 modelscale is only JA+ and a few other mods, not implented for OJP. Weird, thats what I thought too. So how did it work here?
ensiform Posted August 30, 2006 Posted August 30, 2006 Because it is most likely an NPC which does have modelscaling.
{TheChosenOne} Posted August 31, 2006 Author Posted August 31, 2006 modelscale is only JA+ and a few other mods, not implented for OJP. Would I be too bold as to ask if it can be implemented?
UDM Posted August 31, 2006 Posted August 31, 2006 Yeah it'd be nice to have modelscaling. I'd like to play as a 7ft desann instead of the gay 5ft one
Darth Cariss Posted August 31, 2006 Posted August 31, 2006 The problem with model scaling is it often unbalances things. A small Yoda can be a pretty hard target. There needs to be a strong setback for model scaling I think. Maybe have it so it costs Force Points to downscale your model? That way they can be penalized for using a small character... It's something to consider.
UDM Posted August 31, 2006 Posted August 31, 2006 Or having it as an enable/disable option in the Advanced options
razorace Posted August 31, 2006 Posted August 31, 2006 Modelscaling also really screws up some of the player-on-player behavior like saberlocks and grapples. I suppose it's possible if we REALLY restricted the max/min settings, but more people seem to be NOT in favor of modelscaling than are in favor of it.
JRHockney* Posted August 31, 2006 Posted August 31, 2006 If we did it right, I'd be in favor of it. I've always wanted to play as a small yoda. We'd have to do stuff like speed adjustment, different dp damages, and shorter sabers depending on the model size though.
Darth Cariss Posted September 1, 2006 Posted September 1, 2006 I support it, as long as it's balanced and has some kind of a drawback since it's powerful.
Vruki Salet Posted September 1, 2006 Posted September 1, 2006 Here's an idea: make a model bend down if he's in front of and within saber reach of a short opponent, or bend back to look up to a taller opponent in those cases. Make the amount of bending proportionate to the size difference. You might want to limit it though or else a movie-sized Dooku could be doubled over like he's puking on his shoes when he fights a movie-sized Yoda.
UDM Posted September 1, 2006 Posted September 1, 2006 Or maybe just disallow saber locks for 2 players of different model scales
Maxstate Posted September 1, 2006 Posted September 1, 2006 Or just have modelscaling be client-side? I don't know if it's the correct word but make it only visible for the person that did scale it, for the rest the model stays the same height.
razorace Posted September 1, 2006 Posted September 1, 2006 That would only look weird. Saber impacts, gun attacks, etc would be calculated based on the normal model size. Plus, only that player would see that Yoda isn't 6 feet tall.
Maxstate Posted September 4, 2006 Posted September 4, 2006 http://i2.photobucket.com/albums/y30/Maxstate/shot0738.jpg http://i2.photobucket.com/albums/y30/Maxstate/shot0739.jpg http://i2.photobucket.com/albums/y30/Maxstate/shot0735.jpg http://i2.photobucket.com/albums/y30/Maxstate/shot0742.jpg http://i2.photobucket.com/albums/y30/Maxstate/shot0733.jpg
Maxstate Posted September 5, 2006 Posted September 5, 2006 What's with the overglow in the images? It's a shader mod called JKA Enhanced graphics which adds a bloom effect to certain things. You can get it at http://www.lucasfiles.com.
UDM Posted September 5, 2006 Posted September 5, 2006 I tried that, but didn't really like it. The author seemed to overdo it by applying a glow shader to every texture. And anyway, I thought bloom only applies to the effect that light has on textures Still, it's a good first step. I doubt the author will be improving on it though
Buffy Posted September 5, 2006 Posted September 5, 2006 http://i2.photobucket.com/albums/y30/Maxstate/shot0738.jpg http://i2.photobucket.com/albums/y30/Maxstate/shot0739.jpg http://i2.photobucket.com/albums/y30/Maxstate/shot0735.jpg http://i2.photobucket.com/albums/y30/Maxstate/shot0742.jpg http://i2.photobucket.com/albums/y30/Maxstate/shot0733.jpg my ojp mod dont have that new nice HUD ... can I have it too ? thank you
razorace Posted September 5, 2006 Posted September 5, 2006 We're still working on that. It's almost done.
Maxstate Posted September 5, 2006 Posted September 5, 2006 We're still working on that. It's almost done. Indeed
Buffy Posted September 5, 2006 Posted September 5, 2006 looks really nice and I cant wait ! also I was playing with Bot sometimes server but Bot too strong cant win
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