DCorris Posted October 13, 2006 Share Posted October 13, 2006 Yes, whats happening with the moff kallust, i got that far and he never appeared, so now im stuck on the emp campaign Link to comment Share on other sites More sharing options...
Charette Posted October 14, 2006 Share Posted October 14, 2006 *NewsFlash* We currently Work on a High Definition Pack for Sau 3.0 Reloadet We Redo all "old Models" and give them some more "Beauty" Here are some Pics of a early version of them http://img285.imageshack.us/img285/6251/eaw2006101222015292ox5.jpg http://img182.imageshack.us/img182/1638/eaw2006101221382204fu3.jpg http://img170.imageshack.us/img170/624/eaw2006101221004200ut4.jpg Link to comment Share on other sites More sharing options...
Sithman1138 Posted October 14, 2006 Share Posted October 14, 2006 Do you think these models will work on a 6200 nvidia OverClocked? They look awesome. Link to comment Share on other sites More sharing options...
darthcarth Posted October 14, 2006 Share Posted October 14, 2006 sith man i would realy look inot getting a new grafics card im suprised u can play this mod with out get furious because of lag. Link to comment Share on other sites More sharing options...
Sithman1138 Posted October 15, 2006 Share Posted October 15, 2006 The currewnt version? It's allright ith my card. I can play the high settings pretty well on my pc. I plan on getting one soon, but they cost money. Any suggestions? Good but not to pricey. Link to comment Share on other sites More sharing options...
CIAop Posted October 16, 2006 Share Posted October 16, 2006 and im still guessin around bout the bug with the disappeared moff kullust in the empire campaign Wait, does this mod include brand new campaigns also? I've just been playing the galactic conquest mode. Is there a new campaign? Link to comment Share on other sites More sharing options...
DCorris Posted October 16, 2006 Share Posted October 16, 2006 No, its the same one, just interesting to play through with the new stuff, but the emp one kinda ends up to there because Moff Kallust doesn't appear. And i just tried the Rebel one and i ahd to send the droids to mon cal to steal some technology, but couldn't, because i had already stolen it all and the droids couldn't steal anything, so it ended there too Link to comment Share on other sites More sharing options...
CIAop Posted October 16, 2006 Share Posted October 16, 2006 Ok. Good to know. Still a great mod though. There are so many new units its overwhelming. Link to comment Share on other sites More sharing options...
RazielKanos Posted October 16, 2006 Share Posted October 16, 2006 well we have a AI patch for you, wich makes the AI a bit more active ^^ http://rapidshare.de/files/36730914/Zarkis_SAU_3.0_AI_Mod_V1.1_.zip.html Link to comment Share on other sites More sharing options...
CIAop Posted October 16, 2006 Share Posted October 16, 2006 One other thing. Again, great mod this revitalized the game for me. However, is it possible to change the laser graphics back to the way they were? I liked the old ones better. What XML file would I find this in? Thanks Link to comment Share on other sites More sharing options...
Charette Posted October 16, 2006 Share Posted October 16, 2006 *** News Flash *** The HD Pack is nearly finished , you could expect it about the weekend 28 / 29th Oct. Oh , and just as a *sidenote* : we count after aprox 7 Days a overall Download : 8306 with a Volume of 1,868 Terrabyte ! Link to comment Share on other sites More sharing options...
Doomgiver3 Posted October 18, 2006 Share Posted October 18, 2006 where can i build the ssd and what other planets have special units Link to comment Share on other sites More sharing options...
Jedi_82 Posted October 18, 2006 Share Posted October 18, 2006 Btw it would be nice if u fix the save game issue. Game crashes allways when loading mods save and nothing other mods have been installed and patch is 1.05. Just for sure hehe Link to comment Share on other sites More sharing options...
Doggernaut Posted October 18, 2006 Share Posted October 18, 2006 Heres an updated English Text file for this mod, I think I've translated everything, now, if not let me know. http://files.filefront.com/Master_Text_File_English_2rar/;5997189;;/fileinfo.html Just replace your text file in the SAU3\Data\Text. Enjoy. Thanks for your Help Meethos, i add the Text file to the Patch ! The Wayland Bug is also fixed. @Doom The SSD is an Herounit because the AI builded the Ship in Masses^^ Other SpecialShips can builded on Corellia/Hapes/Nirauan. You can build also Battledroids and co. at Mustafar/Geonosis/Mechis III Greets Steiner Link to comment Share on other sites More sharing options...
DCorris Posted October 18, 2006 Share Posted October 18, 2006 Could someone possibly upload the AI patch to something else, i cant access it on rapidshare, keeps getting invalid tried over and over. And with this HD pack, are you going to be including some fixs with it? Link to comment Share on other sites More sharing options...
Charette Posted October 19, 2006 Share Posted October 19, 2006 @ Jedi 82 Well , after even Petro has some problems with the Savegame Issure i fear that we have here no real chance for us to find a solution . Link to comment Share on other sites More sharing options...
Spartan 063 Posted October 19, 2006 Share Posted October 19, 2006 Hey. I downloaded your mod and click playSAU3 and it doesn't do anything. Do I need to place this anywhere or what? Just wondering cuz this looks like a cool mod and I want to play it! Link to comment Share on other sites More sharing options...
fortune faded13 Posted October 20, 2006 Share Posted October 20, 2006 Hey. I downloaded your mod and click playSAU3 and it doesn't do anything. Do I need to place this anywhere or what? Just wondering cuz this looks like a cool mod and I want to play it! same thing happened to me. your using the .BAT file in the ProgramFiles/Steiners Modding Group right? just move the mod into your Mods folder. Link to comment Share on other sites More sharing options...
Charette Posted October 23, 2006 Share Posted October 23, 2006 Spartan , did you still have this Problem ? Sry i was on Holyday -.- so i didn´t check the Forums that often last week Link to comment Share on other sites More sharing options...
CIAop Posted October 23, 2006 Share Posted October 23, 2006 Still really enjoying this mod. One question. Is it possible to change the laser graphics back to their original textures? I have a hard time seeing who is firing at who when the camera is zoomed out of both space and land battles. Can I simply exchange a certain texture file with the texture file from the EAW disc or are laser graphics determined by an XML file? Any suggestions would be appreciated. Thank you. Link to comment Share on other sites More sharing options...
darthcarth Posted October 24, 2006 Share Posted October 24, 2006 They are texture files but im not sure why u would be having problems as in does it realy matter if u know what lasers are your or not? Link to comment Share on other sites More sharing options...
Doggernaut Posted November 1, 2006 Share Posted November 1, 2006 Hello Folks, because the Patch last week was not the yellow of the eg, we decided to bring out a new Version. if you wan't a Patch for the Patch . You can install the new Patchversion without uninstall the older version before. Although you can take the newer Version insted of the older. All changes of the older version are also included in the newer one. Because of the Problems to find an functionally Downloadserver, we have to try to give you the Patch with Rapidshare. But we hobe we can give it to shortly also on the well-known Links. The Patch is over an size of 2.1 MB an changes following Bugs: Changes: Nirauan Mapbug --fixed Sith Warrior has an Shock-wave like Darth Vader Providence has only one Shild-Hard-Point, now Mapbugs --fixed 181 Textfehler --fixed Battle-Droiden Textfehler --fixed Zarkis KI Mod addet Infinitely Spawn fixed for Stations and Planetbuildings English textfiles fixed! New 60 Planetes Campaign added with one Starting Planet Planet Tie Fighterbug fixed Cr95 Scaling changed 181ste can only build once a time Skirmish Fixing / Changes: Only one XQ and Golan-Station can be build Techlevel 20sec faster and 500 Credits more expensively ISD I&II Mainbatteries-Hardpoints 200 Hitpoints less More Driftspeed if Drive is destroyed Hyperspace check field of Spacestations increased so that Golans can not be placed in firerange Fighterspawn reduced Skirmish/Kampange Rebells can build Techupgrades DOWNLOAD LINK: Download DOWNLOAD LINK HIGHPOLYGONPACK Download Link to comment Share on other sites More sharing options...
CIAop Posted November 5, 2006 Share Posted November 5, 2006 I'm trying to edit the xml files so some of the pirate ships can be buildable by the rebels (e.g. corellian heavy frigate, corellian missile gunboat, etc.) I really like these ships and want to use them when I play as the rebels. I've tried everything with the XML files and I can't get them to be buildable in the galactic conquest mod. Any advice on what I need to change to do this? THanks. Link to comment Share on other sites More sharing options...
CIAop Posted November 5, 2006 Share Posted November 5, 2006 Nevermind. I figured it out. I had to remove the line of code that required the CorSec yard to be built. Link to comment Share on other sites More sharing options...
McIspaced Posted November 8, 2006 Share Posted November 8, 2006 Hey all, I'm hoping someone can give me a hand here . . I downloaded this mod The other day and I think its great, I hadn't played EaW in months but this brought new life to it. Then I downloaded both patches linked by Doggernaut but I don't know how to install them, can someone give me some pointers ? Link to comment Share on other sites More sharing options...
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