Quanon Posted October 26, 2006 Share Posted October 26, 2006 Hey , I just did some remoddeling on PFHA05-head , moved some vertesses around , added some new things I made myself . It compiles , I put it in override folder . It works in the game , no deformations on the head-mesh itself , but it just floats on the left side of the body most of the time . Its a nice laugh if you see the other animations , but ... well that wasn't why I made it ofcourse . So how do I fix this in MAX 9.0(eductionele version though:) and with NWMAX Slam me on the head if this some dumb Nooby problem . Else give me a hint or the place of the button I have to click to make sure evrything lines up nicely in the game . Link to comment Share on other sites More sharing options...
goldberry Posted October 27, 2006 Share Posted October 27, 2006 can you either post a screenshot, or post a link to this mod? I want to see this Link to comment Share on other sites More sharing options...
Quanon Posted October 27, 2006 Author Share Posted October 27, 2006 I see if can post an Screenshot . I'm working with sith-revan and damien on the end game expansion mod. So to play with it you'll have to have some patient untill the mod is finished . And that ... well ... not soon . The mod is big I guess , I'm just the moddeler LOL , so nobodys has an idea what I have to do ? OK here's some pics ! This is a model render in max 9.0: http://img129.imageshack.us/my.php?image=nexusnewmn7.jpg This is a model test in the game , nicely floating : http://img166.imageshack.us/my.php?image=headbp4.jpg Link to comment Share on other sites More sharing options...
oldflash Posted October 27, 2006 Share Posted October 27, 2006 That's a head model without animation. If you want to edit heads you need to use taina's replacer tool instead of mdlops. Instructions about how to use and what you can do with that tool you'll find in readme.txt The rules are simple: no add, no delete, no weld, no divide any poly, edge or vertilce. Just move, resize, remap. Link to comment Share on other sites More sharing options...
Quanon Posted October 27, 2006 Author Share Posted October 27, 2006 I've got that tool to , but I'm nothing with it if I can't add stuff or take verts away . So I'm using mdlops and the methods used for items like guns , lightsaber hilts and all. But thanks anyway , perhaps I'll have to import the head with the animations . And that didn't work out great ( a sanity check failed , but I compiled it anyway Here's a screenshot : http://img81.imageshack.us/my.php?image=headfailurevs5.jpg If anyone has tried this before ( I'm sure you people tried ) and has some info I can use , or hints , please let me now. Link to comment Share on other sites More sharing options...
T7nowhere Posted October 27, 2006 Share Posted October 27, 2006 No one has successfully edited or built a new head model and compiled it with mdlops and kept the animations intact. Though if you want the hair extension thingys you could make them a mask. Edit:btw dothe animations work normally on the head thats out of place, if they do then all you probably need to do is move the pivot point. I would try to move the pivot of the anim models first though Link to comment Share on other sites More sharing options...
Quanon Posted October 27, 2006 Author Share Posted October 27, 2006 Yes the animations of the face it self work's in the game ! The head is just out of place ! Thats why I'm so positief this can work . I only edited the geom , and exported , compiled . The first time though , I got heavy deformations on the face . This second time I tried , I was very carefull to not move any helpers or bones . It kinda worked . Its just not propaly aligned . Thanks for the advice T7. I'm going to try to move the pivot to another spot like you said . Thanks . ow , if anybody has any idea , how crazy it even is , just post . I truely want to make this work . OK I'm in trouble !!! I just installed a newer version of NWmax ( v0.8 b60) and now I always fail sanity checks , with models who before exported succesfully . Its about welding vertesses : Checking node necklwr_g ###### Vertices in necklwr_g need to be welded Weld: Vert#:1 [-5.0 -5.0 0.0] and Vert#:9 [-5.0 -5.0 0.0] Weld: Vert#:1 [-5.0 -5.0 0.0] and Vert#:22 [-5.0 -5.0 0.0] Weld: Vert#:2 [-5.0 5.0 0.0] and Vert#:18 [-5.0 5.0 0.0] Weld: Vert#:2 [-5.0 5.0 0.0] and Vert#:21 [-5.0 5.0 0.0] Weld: Vert#:3 [5.0 5.0 0.0] and Vert#:14 [5.0 5.0 0.0] Weld: Vert#:3 [5.0 5.0 0.0] and Vert#:17 [5.0 5.0 0.0] Weld: Vert#:4 [5.0 -5.0 0.0] and Vert#:10 [5.0 -5.0 0.0] Weld: Vert#:4 [5.0 -5.0 0.0] and Vert#:13 [5.0 -5.0 0.0] Weld: Vert#:5 [-5.0 -5.0 5.0] and Vert#:12 [-5.0 -5.0 5.0] Weld: Vert#:5 [-5.0 -5.0 5.0] and Vert#:23 [-5.0 -5.0 5.0] Weld: Vert#:6 [5.0 -5.0 5.0] and Vert#:11 [5.0 -5.0 5.0] Weld: Vert#:6 [5.0 -5.0 5.0] and Vert#:16 [5.0 -5.0 5.0] Weld: Vert#:7 [5.0 5.0 5.0] and Vert#:15 [5.0 5.0 5.0] Weld: Vert#:7 [5.0 5.0 5.0] and Vert#:20 [5.0 5.0 5.0] Weld: Vert#:8 [-5.0 5.0 5.0] and Vert#:19 [-5.0 5.0 5.0] Weld: Vert#:8 [-5.0 5.0 5.0] and Vert#:24 [-5.0 5.0 5.0] Weld: Vert#:9 [-5.0 -5.0 0.0] and Vert#:22 [-5.0 -5.0 0.0] Weld: Vert#:10 [5.0 -5.0 0.0] and Vert#:13 [5.0 -5.0 0.0] Weld: Vert#:11 [5.0 -5.0 5.0] and Vert#:16 [5.0 -5.0 5.0] Weld: Vert#:12 [-5.0 -5.0 5.0] and Vert#:23 [-5.0 -5.0 5.0] Weld: Vert#:14 [5.0 5.0 0.0] and Vert#:17 [5.0 5.0 0.0] Weld: Vert#:15 [5.0 5.0 5.0] and Vert#:20 [5.0 5.0 5.0] Weld: Vert#:18 [-5.0 5.0 0.0] and Vert#:21 [-5.0 5.0 0.0] Weld: Vert#:19 [-5.0 5.0 5.0] and Vert#:24 [-5.0 5.0 5.0] Weld Check failed. Checking node neck_g ###### Vertices in neck_g need to be welded Ahhh !! Link to comment Share on other sites More sharing options...
T7nowhere Posted October 27, 2006 Share Posted October 27, 2006 With NWmax .8 the sanity check weld to nearest verts is checked, so what you need to do is open the sanity check rollout and uncheck weld to nearest verts. or uninstall .8 and reinstall .7 For KotOR modding it doesn't make a difference. Link to comment Share on other sites More sharing options...
Quanon Posted October 27, 2006 Author Share Posted October 27, 2006 Ok thanks !! phieuuwww ... I almost thought I got it lost forever .... héhé I look into it tomorrow . See if I can pull it off , this head thing . Thanks T7 . Link to comment Share on other sites More sharing options...
Quanon Posted October 28, 2006 Author Share Posted October 28, 2006 Hey , I've moved and worked on the head . Its not left anymore of the body but sort of to low and behind . Other animations have the head left of them or totally disappearing. Anyway here's a screenshot : http://img175.imageshack.us/my.php?image=headyheadin7.jpg This is something else , here I imported Geom+anims , moved it more to the right side . If you ever wanted to play with Darth Eyes&teeth without Head the evil sith lord , then have a look . http://img101.imageshack.us/my.php?image=headeyesbi6.jpg Do now there like random planes en verts flying around and it gets worse with every game-ecycle . You wait long enough and you can't see anything anymore . Else if anybody wants to edit these themselfs , PM me and I'll send you the files . Do now I'm not giving them away just to play with ! I'm working with mod-team and so you'll have to wait untill the mods finished . Ofcourse if you help me out , you'll be mentionded in the credits and a very big THANK YOU !!!! And the head is yours to . Link to comment Share on other sites More sharing options...
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