Jonbnb Posted January 3, 2007 Share Posted January 3, 2007 This is probly a stupid question but in the info.rtf for this mod you list a new merchant named Zigrom Where in Telos is he? Link to comment Share on other sites More sharing options...
oldflash Posted January 3, 2007 Author Share Posted January 3, 2007 Is in same with module with czerka office. Here (left side to droid merchant). Also the door has a wall terminal. Link to comment Share on other sites More sharing options...
Jonbnb Posted January 3, 2007 Share Posted January 3, 2007 Ah thank you very much, Can't believe I missed that wall terminal guess thats what I get for staying awake too long lol. Great Mod btw Oldflash. Link to comment Share on other sites More sharing options...
Yendu Posted January 6, 2007 Share Posted January 6, 2007 I have encountered a problem with this mod, I can't get it to install here is what is happening. Error: Invalid game folder specified, dialog.tlk file not found! Make sure you have selected the correct folder. (GEN-11) Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
oldflash Posted January 8, 2007 Author Share Posted January 8, 2007 You need to select directory where KOTOR2.exe is and not override directory. Link to comment Share on other sites More sharing options...
Yendu Posted January 10, 2007 Share Posted January 10, 2007 Thanks for the help, I got it fixed. Awesome mod btw. Link to comment Share on other sites More sharing options...
silver3279 Posted January 10, 2007 Share Posted January 10, 2007 I am playing the game with this mod now and lov'in it. One thing though, I have the Startrax (w_melee_205). In my game it has a giant spike where the head of the ax should be. Link to comment Share on other sites More sharing options...
oldflash Posted January 11, 2007 Author Share Posted January 11, 2007 One thing though, I have the Startrax (w_melee_205). In my game it has a giant spike where the head of the ax should be. Could you post a screenshot to see what is wrong? Thanks. Link to comment Share on other sites More sharing options...
silver3279 Posted January 11, 2007 Share Posted January 11, 2007 Could you post a screenshot to see what is wrong? Thanks. I reloaded the mod and I can see the axe head now, but I can still see a ghost of the spike (triangle). Link to comment Share on other sites More sharing options...
oldflash Posted January 12, 2007 Author Share Posted January 12, 2007 I reloaded the mod and I can see the axe head now, but I can still see a ghost of the spike (triangle). Well... belive or not this is how is really look. I use that spike for test and somehow I forgot to finish that model and more sad I forgot what was initial plan. Link to comment Share on other sites More sharing options...
Cactus-Jack Posted February 11, 2007 Share Posted February 11, 2007 Sorry to bump this a little, but i wanted to say its a fantastic mod! Its permenantly in the override of my modded kotor install, thats for sure. I was just wondering if its possible to use the new headgear models on their own somehow? I've always been bothered with how badly made the origional models for headgear were and your mod adds some great looking replacments. So is it possible for me to somehow add just the headgear models? Or if you've considered releasing them on their own? I'd love to add them to my other install which is just "fixes", and personally i think the new models are a great improvment on the origionals. Anyways enough of my rant, i understand this mod was for yourself personally and i'm not demanding some sort of special release, i just wanted to ask because i'd like to be able to use them. Again, great mod. Adios. Link to comment Share on other sites More sharing options...
oldflash Posted February 12, 2007 Author Share Posted February 12, 2007 Those are headgear files: [MODELS] I_Mask_003.mdl I_Mask_007.mdl I_Mask_010.mdl I_Mask_012.mdl I_Mask_014.mdl I_Mask_105.mdl I_Mask_107.mdl I_Mask_108.mdl I_Mask_109.mdl I_Mask_111.mdl I_Mask_112.mdl I_Mask_003.mdx I_Mask_007.mdx I_Mask_010.mdx I_Mask_012.mdx I_Mask_014.mdx I_Mask_105.mdx I_Mask_107.mdx I_Mask_108.mdx I_Mask_109.mdx I_Mask_111.mdx I_Mask_112.mdx [TEXTURES] cmask_107.tga cmask_108.tga cmask_109.tga i_auralamp.tga i_auralamptelti.tga i_bpercvisor.tga i_bthnsvisor.tga i_eareyeprotn.tga i_iceeye.tga i_infragoggle.tga i_motiongog.tga i_neuralband2.tga i_neuralband21.tga i_ocuenhance.tga i_tetas_head2.tga i_vacuummsk.tga i_verphbnd.tga mai_01.tga [iCONS] ii_Mask_001.tga ii_Mask_002.tga ii_Mask_003.tga ii_Mask_004.tga ii_Mask_006.tga ii_Mask_007.tga ii_Mask_008.tga ii_Mask_009.tga ii_Mask_010.tga ii_mask_011.tga ii_Mask_014.tga ii_Mask_105.tga ii_Mask_106.tga ii_Mask_107.tga ii_Mask_108.tga ii_Mask_109.tga ii_mask_111.tga ii_Mask_112.tga [TEXTUREINI} cmask_107.txi cmask_108.txi cmask_109.txi i_iceeye.txi i_neuralband21.txi mai_01.txi [CUSTOM ITEMS] a_helmet_105.uti a_helmet_106.uti a_helmet_107.uti a_helmet_108.uti a_helmet_109.uti a_helmet_111.uti a_helmet_112.uti Some headgears will not show up in the right possition at some characters like bao-dur and handmaiden. Link to comment Share on other sites More sharing options...
StFrodric Posted February 14, 2007 Share Posted February 14, 2007 Signed up to comment on this Mod. Overall its a very fine package. Perhaps a few entries in the readme as to which files are for which section to enable people to break it down a bit would be useful. I found a few of the droid/critter changes to be a bit jarring for my tastes but still really well done. I would probably pull the peragus droid skins and critter skins if I had that as an option. Also how in the heck does one turn off the dang PC droid? I've used a lot of the weapons and found them to be really quite attractive and for the most part on a par with the standard lightsaber in base power. Certainly well within the limits of weapons freely available for download. I feel this mod is one of the better mods available currently. Link to comment Share on other sites More sharing options...
oldflash Posted February 17, 2007 Author Share Posted February 17, 2007 Read-me updated. To turn PCremote off use the armband few times (untill will dissapear). Welcome to LucasForums. Link to comment Share on other sites More sharing options...
StFrodric Posted February 20, 2007 Share Posted February 20, 2007 OK I've fniished a DS and almost done a LS run thru and theres a few things I wanted to give some more feedback on. Positives: The Mandalorian skins are about the best reskin I've seen. First rate job. In fact pretty much everything on the skins is first rate. As mentioned before there are some things I'd want to change back but the skin quality is so good I'm afraid the old skins will just look kinda sad. I found the wide variety of options for each NPC very nice and appreciate the sheer volume of work that you put in here. Also that fact that you updated the documentation to help people with adding/removing specific textures is very much appreciated. Negatives: Mostly I had issues with some documentation which you have corrected very thoroughly in the newly updated read-me. Thanks much for that. I've done a few runs thru now and I've gotten a huge amount of stuff. I'm not certain thats entirely your new loot script as I'm also using USM which adds some crystals and such here and there. I think this mod is incredible for the sheer size and scope of what it brings to the game. I would actually suggest trying it with a clean install and no other mods. By itself the mod is game changing in a very positive way. Stacked with some other mods theres a minor issue or two with just too much stuff going on to really appreciate the work you've done. I would certainly suggest setting the game to difficult instead of normal for at least the early stages to keep things kinda even. Link to comment Share on other sites More sharing options...
jamng Posted May 5, 2007 Share Posted May 5, 2007 Thanks for this mod. I just installed it and everything looks great. I just happen to prefer Stoffe's Different Handmaiden look a little more. I tried to reinstall the Handmaiden Look but it didn't change anything. Any idea how I can get Stoffe's Handmaiden version without messing up the rest of Final Touch? I tried to reinstall the Handmaiden Look mod with the TSLPatcher install and while it "installed" it didn't change any of the look. Thanks! Link to comment Share on other sites More sharing options...
oldflash Posted May 8, 2007 Author Share Posted May 8, 2007 Thanks for this mod. I just installed it and everything looks great. I just happen to prefer Stoffe's Different Handmaiden look a little more. I tried to reinstall the Handmaiden Look but it didn't change anything. Any idea how I can get Stoffe's Handmaiden version without messing up the rest of Final Touch? I tried to reinstall the Handmaiden Look mod with the TSLPatcher install and while it "installed" it didn't change any of the look. Thanks! In your override folder - first you need to edit appearance.2da and restore original values for: RowIndex=454 RowIndex=638 RowIndex=669 Then remove tose files: a_robe_140.uti a_robe_141.uti a_robe_142.uti a_robe_143.uti a_robe_144.uti a_robe_145.uti ia_cloths_140.tga ia_cloths_141.tga ia_cloths_142.tga ia_cloths_143.tga ia_cloths_144.tga ia_cloths_145.tga p_handma.tga p_handmad.tga p_handmaidenba.mdl p_handmaidenba.mdx p_handmb.mdl p_handmb.mdx p_handmb140.tga p_handmb141.tga p_handmb142.tga p_handmb143.tga p_handmb144.tga p_handmb145.tga p_handmaidenh.mdl p_handmaidenh.mdx p_handmaidenh.tga p_handmb01.tga P_HandmaidenBA01.tga After that install Stofee's mod. Link to comment Share on other sites More sharing options...
jamng Posted May 9, 2007 Share Posted May 9, 2007 Thanks! I'll try it out, but I have one question on reinstalling Stoffe's mod. I already tried to reinstall it earlier, can I just reinstall it on top of the old attempt or should I flush everything and start over? ie. Is there any issues with installing any mod with TSLPatcher multiple times on top of itself? It'll probably be a couple of days as I've installed a number of other mods at the same time and I've tripped across a problem at Dantooine where after killing the mercs it just sits there and never triggers the end sequence where I talk to Vrook. I have no idea which mod or what I did to break it so I've started a new game with the current mods before I reinstall everything . Link to comment Share on other sites More sharing options...
Eefluxx Posted May 14, 2007 Share Posted May 14, 2007 Great mod Oldflash I did have one problem thought. Mira's face looks like she is wearing red and green camo makeup and Visas doesn't look like she does in the screenshots she looks more like someone took an eraser and rubbed off her eyes. I have many mods installed but none of them have anything to do with those two except Stoffes Visas robe mod but not with thier faces. Mira's is just her face and the rest of her body looks fine. I also noticed some of the twilek faces don't match their body color and was wondering what could be causing this. Thanks Link to comment Share on other sites More sharing options...
oldflash Posted May 14, 2007 Author Share Posted May 14, 2007 Great mod Oldflash I did have one problem thought. Mira's face looks like she is wearing red and green camo makeup and Visas doesn't look like she does in the screenshots she looks more like someone took an eraser and rubbed off her eyes. I have many mods installed but none of them have anything to do with those two except Stoffes Visas robe mod but not with thier faces. Mira's is just her face and the rest of her body looks fine. I also noticed some of the twilek faces don't match their body color and was wondering what could be causing this. Thanks If I remember right Stoffe use appearance.2da to make robes appearance for visas. Same row is used by me in this mod. So I'm not surprised. Surprise was to find out about some mods which are compatible with this one. Another problem could be because I use a female pc head to replace visas head, so another mod which touch that head could do the same effect. Sorry for your problems. Give me more infos about mods that you install maybe I can help. somehow. Link to comment Share on other sites More sharing options...
Eefluxx Posted May 14, 2007 Share Posted May 14, 2007 Oldflash I have Stoffes HLFP and Twilek exile mod as well as most of Redhawks mods except the exiles general uniform pack. Svosh's collar fix, Visas robe looks fine(it is the one you designed) it is just her face and the only two mods that added faces were the Twilek exile and your mod and both of them came out okay. Um lets see the Prestige Padawan mod easy swoop racing lightsaber at the beginning,force zeal,an in creased stuff mod and the core files to the second Halowin plug-in which may be where the problem is but I thought it only dealt with the launcher. I also have USM, forgot to add that one I tried a new override folder and downloaded Final touch first and then the rest of the mods I had in it and now it looks like its fine. I have to go to work so I can't try it yet but the picture of Visas and Mira in the add NPC screen now looks right so this may have fixed it. Originally I had added Final Touch last and this time just reversed the order of the mods I had downloaded and it looks like it worked. I will try it and let you know Okay tried it and it didn't work but I think its because the game didn't like me switching override folders in the middle of it so I started a new game with that folder and it worked fine. The one mod I didn't add back in was Visas robe which may have affected her face and which is why it probably works now Link to comment Share on other sites More sharing options...
Vanni127 Posted May 19, 2007 Share Posted May 19, 2007 Hey there Oldflash...awesome compilation. I like everything you've done with this...with the exception of Visas' looks. For some reason I prefer her with the red thingy over her eyes. Is there any way to make it so her face stays that way when you install your mod? Link to comment Share on other sites More sharing options...
oldflash Posted May 21, 2007 Author Share Posted May 21, 2007 Try to move those files from override folder p_visash.mdl p_visash.mdx p_visash01.tga po_pvisas.tga Check the game to be sure there is no problem with Visas. If you get errors or the game crash put tohse files back. Link to comment Share on other sites More sharing options...
Vanni127 Posted May 25, 2007 Share Posted May 25, 2007 Try to move those files from override folder p_visash.mdl p_visash.mdx p_visash01.tga po_pvisas.tga Check the game to be sure there is no problem with Visas. If you get errors or the game crash put tohse files back. Awesome. I shall do so. Thanks much. Link to comment Share on other sites More sharing options...
LordJerec Posted May 25, 2007 Share Posted May 25, 2007 I've downloaded the mod Oldflash, and it's a very good mod.. as far as i know I haven't had any troubles with Visas, And i've played from Peragus mining facility until Nar Shadaa, and i love what you*ve done to it... digg the way you've fixed the droid and the weapons is cool, but I did like some of the face accessories you've made too... but if I encounter any trouble with Visas, i'll remove the files... can't wait to see what you've done to Mira... Link to comment Share on other sites More sharing options...
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