Ub3rl33t2304 Posted November 5, 2006 Share Posted November 5, 2006 I modeled a saber hilt for jk2. I attempted to create a modified version of kyles saber from Jedi Knight. Anyways, when I open it in modview I get this error: R_LoadMDXM: models/weapons2/my_saber/saber_w.glm has more than 1000 verts on a surface (1320) I got this error before and just assumed it was a too high poly model. However, I'm pretty sure that I've seen more polys on other weapons, especially since this is a re-modeled version so I don't know what this means. If anyons any ideas, please, shoot 'em this way! Thanks, Zach Link to comment Share on other sites More sharing options...
Maxstate Posted June 15, 2007 Share Posted June 15, 2007 Max poly count for JK3 weapons is 1000 I think. Link to comment Share on other sites More sharing options...
Johnpp Posted June 16, 2007 Share Posted June 16, 2007 If you cut the model in half, so it is in 2 shapes, I think it will work. The max poly/vertex limit for JA and JO is 1000 per object. So if it is in 2 objects, you may not go over. I am not sure if this is true or if you can even cut models in half, but meh. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 16, 2007 Share Posted June 16, 2007 Yes that is correct, there's a limit on vertex count and you can split the object into separate pieces. The object should still work in JA, just wont have shadows calculated i think (too complex). Honestly if you have 1k on a hilt that means you're way overboard too! Link to comment Share on other sites More sharing options...
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