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-=*Raz0r*=-

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Good to have another hand around here. We definitely need it.

 

I was thinking, as a special force power:

Full recharge.

Recovers all your health (or maybe 75?) but the time it takes to complete this effect is around 2-5 seconds and drains all your force power?

 

Well, Heal worked a little to similar to that and we got rid of heal mainly because it wasn't very movie realistic. We're not sure if we'll bring that back or not.

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Thanks..

 

So basically if i wanted something to be included..

i'd open up my files i've *tagged* using TortoiseSVN and then right click > commit?

Well, actually you're going to have to email your first submission so I can make sure it's acceptable before you're given write access.

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Take a look at it. If you have EffectsEd

 

Basically in order of event:

 

1) Fire ember spawns above player gliding down. - While that is going on, a red flare starting from playerorigin spawnpoint acts like the regular heal effect.

2) The 'heal' effect stops the same time as the fire ember reaches playerorigin

3) Medium sized explosion, with a fire electricity explosion.

4) Thermal wave takes place.

 

Screens

 

pic1.jpg

pic2.jpg

pic3.jpg

 

Mind you, it looks much better when you play it.

 

Instead of the heal effect, i put the colour to red and the texture to a flare.

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The thermal ring grows outwards when it's playing, it ends up being pretty big.

 

PS: I've just made a simple blood effect, but i can't test ingame because my CD isn't working right now, want to take a look?

 

And yes, i'm fairly experienced in the effects department.

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Well nice of you ace..

I've already started the thermal detonation but it's harder than it looks to get it like Lucas intended. It's supposed to be a growing particle blast in the shape of a sphere that grows 8 meters apart and then collapses.

 

I wanted to take the altdetonate efx from the demp 2 and make it a whitish colour so I can experiment on it. Add a big growing starting size and to simulate implosion, have a small ending size. But it won't work for some reason, I got too frustrated to continue on it today.

 

I fixed the staff overpoweredness btw.

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Well nice of you ace..

Just trying to recruit additional help. You hadn't finished it immediately so I assumed that you might need some help.

 

As for size, I'm looking for an explosion the size of a large room. I'm thinking that a thermal det was supposed to have a large enough blast to kill everyone in the throne room of Jabba's Palace. You're welcome to completely change the effect if you guys want, just want something that shows the power of the explosion. :)

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I'm making two versions.

 

1) Regular thermal effects, enlarged, goes for longer (explosion+cloud), sparks.

2) Growing sphere.

 

 

*EDIT: I looked into the source code and saw what draws the sphere for demp.

 

Lines 399,400

		cgs.media.demp2Shell = trap_R_RegisterModel( "models/items/sphere.md3" );
	cgs.media.demp2ShellShader = trap_R_RegisterShader( "gfx/effects/demp2shell" );

 

The only problem is, if i change that sphere model size, it changes it for various other things.

 

So for this to work...a coder would have to work their way around to making the thermal explosion draw "models/items/sphere_thermal.md3"

I will scale the model and send it to you.

 

Hopefully this works..

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I'm making two versions.

 

1) Regular thermal effects, enlarged, goes for longer (explosion+cloud), sparks.

2) Growing sphere.

 

If you figure out what I'm missing with the growing sphere, please tell me.

I've been busting my head over it for a few hours with no success. I'm off to sleep, it's 12:33 AM..

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Doesn't the rocket explosion also have a sphere explosion? What does it use?

 

From your code example, it looks like the sphere model is used generically and then a specific shader is used on it. The actual size of the sphere model is probably controlled by the code. I'll look into that side of things.

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No i don't think the rocket does.

 

That would use effects/rocket/explosion.efx

 

-I've just looked into that, and found two muzzleFlash effect files. (SP + MP)

I'm going to use the SP one, copy it/rename to the MP name.

The SP just has fire things coming out of the head of the rocket launcher - which the model was made for.

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