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A voice for the PC?


Vaelastraz

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As long as you can pick your character's voice like in Neverwinter Nights, I can deal with it. Otherwise, I like the silent version, except for maybe when they're opening the locks and doors and such, like they have in K1.

 

 

Well....in a way, that's what you're character is supposed to sound like. No one else has a voice for unlocking doors and picking locks that varies from their voices in the rest of the game. However, I agree that allowing you to pick the voice of the PC would be the best route to go IF that option were used. I guess you just take the route of reading your dialogue aloud if you strongly feel the need to "hear" your character. I come down on the side of either way it doesn't really matter.

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NO!

It would be annoying, stupid, and would look dumb if you had your choice of lines repeated back to you...

 

Also, what if they all spoke with a Chav-accent? That would annoy the hell out of me.

 

To truly satisfy the customer, you'd need to have a voice for every dialect and region in the world, and since that's totally impracticable, I say no.

 

Also, since this would be produced in the US in all probability, s/he would probably have a US accent. And, no offence to anyone from America here, but you guys 'n' gals really can't do evil voices ;)

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Also, since this would be produced in the US in all probability, s/he would probably have a US accent. And, no offence to anyone from America here, but you guys 'n' gals really can't do evil voices ;)

oh yeah? must have never heard this guy talk. Talk about pure evil.. it'll drive anyone to homicidal tendencies :xp:

 

hehehe.. kidding aside, I think GL had the same mentality, or some "hidden issues" considering most of his bad-guys have the Brit accent ;) That or perhaps it's just more of a classy evil rather than 'average joe Yank' voice or godz forbid, an atrocious Southern draaawwl or Northern hyper-talk. Other than, of course, the bestest voice in the world James Earl Jones... :D

 

With all the audio effects nowadays however, almost any scrawny person could sound evil enough depending on who's your sound sweetening guy (I know the guy we have here at JTV could work miracles.. hehehe)..

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oh yeah? must have never heard this guy talk. Talk about pure evil.. it'll drive anyone to homicidal tendencies :xp:

 

hehehe.. kidding aside, I think GL had the same mentality, or some "hidden issues" considering most of his bad-guys have the Brit accent ;) That or perhaps it's just more of a classy evil rather than 'average joe Yank' voice or godz forbid, an atrocious Southern draaawwl or Northern hyper-talk. Other than, of course, the bestest voice in the world James Earl Jones... :D

 

With all the audio effects nowadays however, almost any scrawny person could sound evil enough depending on who's your sound sweetening guy (I know the guy we have here at JTV could work miracles.. hehehe)..

 

True, but look what they did to Palpy in ROTS after the battle, where they hyper-flanged him...He just sounded rubbish, IMO :(

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I agree. But then I've played Gothic myself :)

 

Seriously, I do get the point about making the character the player, but when I consider the drama, I find I'd gain more from having my character able to speak in cutscenes than I lose by having the game define the character's voice for me. K1 and JA had voices for Revan and Jaden Korr respectively (though little of it in K1), but I don't think they suffered from it. Indeed, it is possibly unnerving that the Exile never speaks during a single cutscene in TSL when everybody else does, and it's pretty much the same with Revan in K1 as well. After all, removing voice from the main character means that you can never have lengthy cinematic cutscenes, where the character speaks. And considering that, I find the cost of losing the voice to be too high.

 

JA: Was an action game, with no selectable dialog.

K1: Revan had no spoken dialog, just a few words when you select him/her in a fight.

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