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What causes a K1 Lightsaber to act like this?


kata_mad

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I have recently downloaded a lightsaber of :USA:Hefe(I), for an Ep1 Obi-wan hilt. However I have put the files in my override folder and the following happened.

 

saberscrewuphm7.th.jpg

 

saberscrewuphm7.th.jpg

 

 

 

I have tried emptying my override folder to see if its a conflict but it still did the same.

 

What is the reason for this and how do I correct it.

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Well.. it looks like it's missing a .txi file... that's why you're seeing the blade planes rather than a nice soft round blade...

 

you can easily create a .txi file by opening notepad (or other text editor) and typing this line:

 

blending additive

decal 1

 

Name the .txi the same as your blade color (just with the .txi extension instead of the .tga extension)... Make sure to save in ANSI (Save As...) rather than with a .txt suffix...

 

Example (blue saber): w_lsabreblue01.tga and w_lsabreblue01.txi

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There is already an .txi file in there the files I have got for the saber are:

 

g_w_sbrcrstl45.uti

g_w_lghtsbr45.uti

w_lghtsbr_045.txi

w_lghtsbr_045.tga

iw_sbrcrstl_045.tga

iw_lghtsbr_045.tga

w_lghtsbr_045.mdx

w_lghtsbr_045.mdl

 

File names copied exactly from override folder.

 

in the .txi file the only words are

envmaptexture CM_Baremetal

 

Am I doing something wrong or is ther something else to do.

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did USA:Hefe include .tga's for the saber colors (assuming they're custom colors)? If not, that's the problem with the mod...

 

The .txi file you listed are for his hilts. It pretty much makes them "shiny" metallic :) However, if he didn't include .txi's (doesn't look like it) for saber blade colors, then you'll need to make ones for them.

 

EDIT: Yup, there's one in the .rar file.. but just in case, drop this file in your override :)

txi.zip

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First, I have to ask the obvious (please forgive me, but it's happened before), did you extract the file first? The .zip file contains the .txi file that the mod comes with (or supposed to).

 

If you did extract it, and it's still doing that, perhaps it wasn't saved in ANSI? You could try opening the file and re-saving (use the Save As.. feature) and name it the same. See if that might help :)

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hermm.. bummer. It's definitely a .txi problem, but it might be a mdl hex prob as well. I can't open the model at the moment (on a MAC) to see if the saber itself is pointing to the right color .tga, but that could be a problem as well..

 

The only thing I can think of is to create a new .txi from scratch to see if it will help (instructions in Post #2). :giveup:

 

Hefe hasn't been here in a loooong time, so I can't recall if he was faced with this problem when he first released it.. but I'll dig around and see if something else may come up :)

 

If you do create a brand new txi, be sure to name it exactly the same as the blade color.. it should be something like w_lsabreblue02.tga / w_lsabreblue02.txi

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Word of warning: The Windu saber that Hefe made (which may or may not be part of the package that you downloaded) will cause CTDs. The texture for the hilt is not a standard size so the game freaks out when it attempts to display it. Hopes this saves you from some headaches.

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Hmmm, out of interest Chainz the last time I played TSL, a similar thing happened with your Darksword mod (I couldn't figure out what was wrong as I had used it previouslt) in the end I gave up and put it down to the fact I had a whole load of different mods on so there was a conflict somewhere and didnt use the Darksword.

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Hmmm, out of interest Chainz the last time I played TSL, a similar thing happened with your Darksword mod (I couldn't figure out what was wrong as I had used it previouslt) in the end I gave up and put it down to the fact I had a whole load of different mods on so there was a conflict somewhere and didnt use the Darksword.

Did it have blade planes (like the first post pic above)? If so, then yeah.. it had a missing .txi OR there could've been a .txi mixup.

 

For my Darksword, the .txi is a little more fickle than just the standard blending additive... it looks like this:

 

proceduretype cycle

numx 4

numy 4

fps 60

decal 1

blending additive

 

downsamplemax 0

downsamplemin 0

 

Because it's set on a rotating cycle to give it more of an "electrical arc" rather than a solid(ish) tube...

 

For my Darksword, you must use the included .txi / .tga combinations. Since I've included multiple colors, you have to be especially careful you choose the proper matches :)

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Cheers Chainz, was more out of interest than anything atm, Im trying to refrain from playing TSL untill TSLRP comes out, and I will play that without any mods the first time just incase of any conflictions that could occur. It is however a quality mod and a brilliant piece of work :)

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