TLM20 Posted March 15, 2007 Share Posted March 15, 2007 Where am I supposed to move the sound files for Kreia to? Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 15, 2007 Author Share Posted March 15, 2007 Installation ------------ Place the files in the 'StreamVoice' folder in the 'SWKotOR2\StreamVoice\' folder. Place the files in the 'Override' folder in the 'SWKotOR2\Override\' folder. Place the file in 'Modules' in 'SWKotOR2\Modules\'. Link to comment Share on other sites More sharing options...
TLM20 Posted March 16, 2007 Share Posted March 16, 2007 Ahhh ty Link to comment Share on other sites More sharing options...
Denny33142 Posted March 26, 2007 Share Posted March 26, 2007 where do i put the streamvoice files at? it says in the readme to put it in the streamvoice folder but inside the folder theres a whole lot of other folders Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 26, 2007 Author Share Posted March 26, 2007 Put them straight into the streamvoice folder, not into any of the folders within that folder Link to comment Share on other sites More sharing options...
Denny33142 Posted March 26, 2007 Share Posted March 26, 2007 got it Link to comment Share on other sites More sharing options...
TLM20 Posted April 27, 2007 Share Posted April 27, 2007 1 more thing lol, is this mod known to seriously lag up the vision tomb? I'm having trouble getting through it because of lag and I'm trying to pinpoint which mod is doing it Oops it is this mod, just read up a few posts lol. Link to comment Share on other sites More sharing options...
Darth InSidious Posted April 28, 2007 Author Share Posted April 28, 2007 Shouldn't do. It's entirely separate from the vision tomb. Do you have the mod which leaves Vash alive on Korriban? That might be it. Or the Tomb of the Lord Darth? Those are the only two I know of which affect the Vision Tomb Link to comment Share on other sites More sharing options...
TLM20 Posted April 28, 2007 Share Posted April 28, 2007 Nope don't have either of them. And I should have posted this earlier but I forgot lol, I uninstalled this tomb and the vision tomb ran smoothly. So what I'm doing now is playing through the vision tomb then re-installing your mod, a bit inconvient but I like both the tombs so... ty anyway Link to comment Share on other sites More sharing options...
Darth InSidious Posted April 28, 2007 Author Share Posted April 28, 2007 I'm glad you like it I'll have another look at the files and see if it's laggy in the vision tomb for me as well, but I have no idea why that would be... Link to comment Share on other sites More sharing options...
TLM20 Posted June 13, 2007 Share Posted June 13, 2007 Sorry just need to check something. I'm re-downloading a bunch of mods and I've noticed that this conflicts with DAP, I think. Appearance.2da is the conflicting file, and I was just wondering if it made a lot of difference to either mod if its version of that file wasn't included, if you follow . It's probably a stupid question but I've never really known what's in one of these files, although I'd imagine it's something to do with appearance :D Thanks Link to comment Share on other sites More sharing options...
Darth InSidious Posted June 14, 2007 Author Share Posted June 14, 2007 This mod doesn't use appearance.2da ... Link to comment Share on other sites More sharing options...
TLM20 Posted June 14, 2007 Share Posted June 14, 2007 Ugh I'm being thick I probably looked at the wrong mod. Apologies lol Link to comment Share on other sites More sharing options...
Darth InSidious Posted June 14, 2007 Author Share Posted June 14, 2007 No problem Link to comment Share on other sites More sharing options...
GeorgNihilus Posted June 21, 2007 Share Posted June 21, 2007 Nice modding Insidious ... those darn hssiss surprised me ha ha ... and those droids force me to waste all of my ion grenades and anti-droids stuff you know ... Excelent (and permanent for me at least) add to this great game ... Link to comment Share on other sites More sharing options...
Ikke Posted October 5, 2007 Share Posted October 5, 2007 Nice, found the tomb, got in, killed droid... Got to the Jedi, but then, the left door, wont budge. Tells me a mechanism should be nearby, unable to find it... Could someone point me the right way? Thx in advance... Link to comment Share on other sites More sharing options...
Darth InSidious Posted October 7, 2007 Author Share Posted October 7, 2007 There shouldn't be a dead Jedi...could you post a screenshot? I'd recommend re-downloading, and trying the mod again with an empty Override folder. Link to comment Share on other sites More sharing options...
Darth Xander Posted October 24, 2007 Share Posted October 24, 2007 gr8 7/10 Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 15, 2008 Author Share Posted February 15, 2008 Ladies, gentlemen, others: v2.0 is here! From the readme: A.M.D.G. Tomb of Azgath N'Dul v2.0 ========================= by Darth InSidious ================== v2.0, 11/02/2008 ---------------- -Fixed a bug where the computer wouldn't appear, but there'd be a dead Jedi instead; -Fixed a bug which was causing the original tomb of Ludo Kressh to lag horribly; -Fixed the map for Azgath's tomb; -Fixed Bazak Krall's robes so they aren't semi-transparent/have a bit less patterning on them; -Made the broken bottle worthless; -Added many new items; -Added a holocron; -Added Lord N'Dul's Force Transmutation Device; -Added some more creatures to slaughter; -Added a sidequest before you can find the tomb; -Fixed up to use the TSLPatcher. ********************************************************************************************* UNDER _NO_ CIRCUMSTANCE IS THIS MOD, OR ANY DERIVATE OR PART THEREOF, OR ANY OF MY OTHER MODS TO BE UPLOADED NOWHERE, AS PART OF A TORRENT OR AT ANY OTHER WEBSITE, FTP, SERVER ETC., EXCEPT BY MYSELF. ********************************************************************************************* WARNING: ======== This mod uses the file global.jrl . If you wish to use this mod without errors with another mod that uses this file, you will need to use stoffe's JRLMerger. This mod will work without the file, however, the journal entries for the sidequest will appear blank. For reasons of gameplay experience, it is recommended that you use the JRLMerger to fix any such compatibility issue. IMPORTANT ========= This mod requires you to have yet to go to Onderon, Dantooine or Korriban - going to any of these planets before installing the mod WILL cause problems when you try to play the mod. Description ----------- This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul. You will find it between the tombs of Ajunta Pall and Tulak Hord. A couple of robes will come out funny if you are using oldflash's Final Touch - The Chatos Robes, the Sith Lord Robes and the Robes of Azgath N'Dul. This is because of a model change that mod introduces. They won't crash your game, but they will look a bit odd. This mod adds: ten new robes, three new armours, four new weapons, two weapons I've released separately before, a new belt, a new pair of gloves and a new Force Power, not to mention many other items that can be created by the Force Transmutation Device. I've tried to keep the stats fairly balanced, but that's by my judgment. Side-quest ---------- Before you can discover the tomb, you must complete the sidequest on Onderon. Don't worry, however - it's fairly short, and ties into the main quest storyline. As a reward for completing the sidequest, you will be given the location of the tomb by the person who sent you on it. It is very important, however, that you have not yet been to Korriban when you complete the quest. If you have, the tomb will not appear where it is said to be. To start the quest, simply talk to Kemar Elim, who will be at the Iziz Starport. Lord N'Dul's Force Transmutation Device --------------------------------------- This is to be found in an antechamber in the tomb, which is accessed by a computer panel in the burial chamber. This device operates by taking a Force-sensitive item that you possess, and by transforming it into another Force-sensitive item. The more powerful the item you put in, the greater likelihood that you will get a more powerful item back out. I wouldn't advise selling anything you transmute, either - it's all worthless...except as useful equipment. This is a list of the various items it is possible to get using the device, their 'cheat' item names (I'd recommend you don't cheat to get the items, but I'm going to guess that some of you would rather do things this way...), and their properties: Crystals - Commonest - 20 ------------------------- 1 - Blackened Husk - di_crys_00 - Strength -4 2 - Sith's Cunning - di_crys_01 - Intelligence +1 3 - Dark Side's Cunning - di_crys_02 - Intelligence +2, Wisdom +1 4 - N'Dul's Cunning - di_crys_03 - Intelligence +3, Wisdom +2 5 - Sith Healing Crystal - di_crys_04 - Regeneration 1, Constitution +1 6 - Sith Sense Crystal - di_crys_05 - Stealth Field Nullifier, Awareness bonus +2 7 - Sith Force Crystal - di_crys_06 - Regen FPs, 3 8 - Dark Side Sense Crystal - di_crys_07 - Stealth Field Nullifier, Awareness bonus +3, Bonus feat: Jedi Sense 9 - N'Dul's Perception - di_crys_08 - Stealth Field Nullifier, Awareness bonus +5, Bonus feat - Prestige Sense 10 - Sith Bladestone - di_crys_09 - Extra Melee Damage: Bludgeoning, Piercing, Slashing 11 - Sith Lord Bladestone - di_crys_10 - Extra Melee Damage: B,P,S, Keen, Attack Bonus +2 12 - Sith Shieldstone - di_crys_11 - Blaster bolt deflection +4 13 - Sith Voice Crystal - di_crys_12 - Damage Bonus: Sonic, 1-6 14 - Sith Energy Crystal - di_crys_13 - Massive Criticals: 1-6, Damage Bonus: Energy, 1-3, Damage Bonus: Dark Side, 2 15 - Sith Focussing Crystal - di_crys_14 - Immunity: Stun, Fear, Horror, Paralysis, Improved Force Resistance: Bonus 10 16 - Sith Lord Focussing Crystal - di_crys_15 - Immunity: Stun, Fear, Horror, Paralysis, Improved Force Resistance: Bonus 18 17 - Sith Morichro Crystal - di_crys_16 - On Hit: Paralyse, DC 10, 50% for 2 Rounds 18 - Sith Strength Crystal - di_crys_17 - Attribute Bonuses: Strength, +3, Dexterity, +2, Constitution, +2, Defense Bonus, 2 19 - Sith Lord Healing Crystal - di_crys_18 - Treat Injury +4, Regeneration, 3, Regenerate FPs, 2 20 - Sith Resistance Crystal - di_crys_19 - Improved Force Resistance: 26, Defence Bonus: 3, Improved Saving Throws: All, 3 Armbands - Less Common 15 ------------------------- 1 - Sith Duelling Greave - di_band_01 - Defence Bonus vs. Bludgeoning: 1, Slashing: 2, Damage Resistance vs. Bludgeoning, Slashing - 10/- 2 - Sith Shielding Band - di_band_02 - Blaster Bolt Deflection Increase: +5 3 - Sith Armour Greave - di_band_03 - Damage Resistance Universal 15/- 4 - Sith Defence Greave - di_band_04 - Improved Saving Throws: Damage Type: Blaster, 3 5 - Sith Fortitude Band - di_band_05 - Improved Saving Throws: Fortitude, 3 6 - Sith Force Band - di_band_06 - Defence Bonus vs. Light Side: 2 7 - Sith Resistance Band - di_band_07 - Damage Immunity - Energy, 10% 8 - Sith Force Resistance - di_band_08 - Improved Force Resistance, Bonus 20 9 - Sith Fortitude Enhancement Band - di_band_09 - Attribute Bonus: Constitution +2 10 - Sith Protection Band - di_band_10 - Defence Bonus: 2 11 - Sith Lord Duelling Greave - di_band_11 - Defence Bonus vs. Bludgeoning: 3, Slashing: 2, Piercing: 1, Damage Resistance vs. Bludgeoning, Slashing- 15/-, vs. Piercing, 10/- 12 - Sith Lord Shielding Band - di_band_12 - Blaster Bolt Deflection Increase: +10 13 - Sith Lord Armour Greave - di_band_13 - Damage Resistance Universal 25/- 14 - Sith Lord Defence Greave - di_band_14 - Improved Saving Throws: Damage Type: Force Powers, 1, Blaster, 5 15 - Sith Lord Fortitude Band - di_band_15 - Improved Saving Throws: Fortitude, Attribute Bonus: Constitution +2 Belts - Much Less Common 15 --------------------------- 1 - Sith Minelayer Belt - di_belt_01 - Demolitions +2, Reflex +2 2 - Sith Dexterity Belt - di_belt_02 - Dexterity +3, Reflex +2 3 - Sith Armour Belt - di_belt_03 - Defence Bonus 1, Fortitude +2 4 - Sith Defence Belt - di_belt_04 - Armour Proficiency: Medium 5 - Sith Resistance Belt - di_belt_05 - Damage Resistance, Universal, 15/- 6 - Sith Healing Belt - di_belt_06 - Regeneration +3 7 - Sith Force Belt - di_belt_07 - Regenerate Force Points +3, Improved Force Resistance 12, Improved Saving Throws, Will +2 8 - Sith Utility Belt - di_belt_08 - Computer Use +4, Repair +4, Security +2 9 - Sith Fitness Belt - di_belt_09 - Constitution +2 10 - Sith Shielding Belt - di_belt_10 - Damage Resistance: Bludgeoning, Piercing, Slashing, 5/- 11 - Sith Deception Belt - di_belt_11 - Stealth +6, Awareness +4, Dexterity +2 12 - Sith Nervous Enhancement Belt - di_belt_12 - Immunity: Sneak Attacks, Fear; Awareness +2 13 - Sith Agility Belt - di_belt_13 - Freedom of Movement 14 - Sith Covert Belt - di_belt_14 - Skill Focus: Stealth, Stealth +6, Reflex +2 15 - Sith Enhanced Defence Belt - di_belt_15 - Defence Bonus 2 Gauntlets - Quite Uncommon 10 ----------------------------- 1 - Sith Surgery Gloves - di_gloves_01 - Treat Injury +5 2 - Sith Bomb Disposal Gauntlets - di_gloves_02 - Skill Focus: Demolitions, Demolitions +5 3 - Sith Assault Gloves - di_gloves_03 - Attack Bonus +4 4 - Sith Electro-Magnetic Gauntlets - di_gloves_04 - Damage Bonus vs. Droids: Electrical 1-6, Ion 1-6 5 - Sith Attack Gloves - di_gloves_05 - Damage Bonus, Unstoppable, 3 6 - Sith Deflection Gauntlets - di_gloves_06 - Blaster Bolt Deflection +8 7 - Sith Sniper Gauntlets - di_gloves_07 - Sniper Shot Bonus 5; Dexterity +3 8 - Sith Duelling Gauntlets - di_gloves_08 - Bonus Feats: Power Attack, Improved Power Attack, Master Power Attack 9 - Sith Defence Gauntlets - di_gloves_09 - Defence Bonus 2; Constitution +2 10 - Sith Lockpick Gauntlets - di_gloves_10 - Skill Focus: Security; Security +5 Implants - Rare 5 ----------------- 1 - Sith Influence Implant - di_imp_01 - Persuade +10, Charisma +5, Required Constitution >=18 2 - Sith Reaction Implant - di_imp_02 - Awareness +5, Dexterity +5, Reflex +5, Required Constitution >=18 3 - Sith Adrenaline Implant - di_imp_03 - Strength +10, Fortitude +5, Required Constitution >=20 4 - Sith Sense Implant - di_imp_04 - Bonus Feat: Jedi Sense, Prestige Sense, Greater Prestige Sense, Required Constitution >=20 5 - Sith Hacker Implant - di_imp_05 - Computer Use +10, Class Skill: Computer Use, Skill Focus: Computer Use, Requirede Constitution >=20 Robes - Very Rare 5 ------------------- 1 - Sith Force Resistance Robe - di_robe_05 - Improved Force Resistance Bonus 32, Saving Throws vs. FPs +5, User Limitation: Human 2 - Sith Marauder Robe - di_robe_06 - User Limitation: Human; Defence Bonus 5, vs. Bludgeoning, Piercing, Slashing, 4 3 - Sith Regenerative Robe - di_robe_07 - Regeneration: 5; Regenerate FPs, 5; User Limitation: Human 4 - Sith Duelling Robe - di_robe_08 - Strength +6; User Limitation: Human 5 - Sith Force Robe - di_robe_09 - Wisdom +6; User Limitation: Human Installation ------------ Double click on the ‘Install 'Tomb of Azgath N'Dul' v2.0 by Darth InSidious.exe’ file, and follow the on-screen instructions. You MUST use the TSLPatcher to install this mod. Any attempt at a manual install will not work. Legal Disclaimer ---------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask me first. Thanks to: ---------- Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; Darth333 for all her help over the years with module re-texturing,scripting, quests and much more ; stoffe -mkb- for all her vital help on triggers and transitions, and other subjects, as well as for ERFEdit and TSLPatcher ; Wookieepedia for some useful Expanded Universe articles; jmac7142 for the KSG, which is a great help in creating the base for a Force Power script; RedHawke & Silveredge9 for their most informative source scripts; Inyri-buns for not calling the idea daft nonsense , but also for the Jedi Knight Sabre Modelling Tutorial; Skye/90SK, whose original K1 Armour Expansion Mod inspired the Sith Lord Robes and Massassi armour skins; http://www.thelightsaber.com and its contributors, for their very nice lightsabre designs; Quanon and T7Nowhere for their excellent modelling tutorials; Emperor Devon for acting as a sounding-board for a couple of ideas; almighty_gir and Steven Sparks for their input on several of the weapon models; Holowan in general for being helpful, friendly and all the rest of the good stuff it is ; KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ; Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this . Screenshots: Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4 Screenshot 5 Screenshot 6 Screenshot 7 Screenshot 8 Screenshot 9 Screenshot 10 Download link: Click here 2.2 patch: Click here Download from KotOR2 Nexus kyrie's changes.ini fix: Click here Link to comment Share on other sites More sharing options...
Darth Payne Posted February 15, 2008 Share Posted February 15, 2008 Oh wow. I liked the previous version a lot. This one looks to be much better. Link to comment Share on other sites More sharing options...
Emperor Devon Posted February 16, 2008 Share Posted February 16, 2008 Three cheers, it's now up on KFiles! Link to comment Share on other sites More sharing options...
Darth_Eradycus Posted February 16, 2008 Share Posted February 16, 2008 I'm having a problem when I try to run the patcher. It works fine until I get to: • Override check: No file with name "avo_rodimscarm2.lip" found in override folder. • Error: Unhandled exception: Access violation at address 00003132. Read of address 00003132 (0) . After that, it stops loading. Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 16, 2008 Author Share Posted February 16, 2008 I'm having a problem when I try to run the patcher. It works fine until I get to: • Override check: No file with name "avo_rodimscarm2.lip" found in override folder. • Error: Unhandled exception: Access violation at address 00003132. Read of address 00003132 (0) . After that, it stops loading. Bizarre. Could you post a screenshot? It sounds like an error with your computer. Are you sure you have the necessary folders set to being non-read-only? Link to comment Share on other sites More sharing options...
Darth_Eradycus Posted February 16, 2008 Share Posted February 16, 2008 which folders need to set to read-only? I tried renaming my override and re-loaded the origonal, and it gives me: • Installation started 2/16/2008 5:51:25 AM... • Install path set to C:\Program Files\LucasArts\SWKotOR2\. • Loading StrRef token table... • 2 StrRef tokens found and indexed. • Appending strings to TLK file "C:\Program Files\LucasArts\SWKotOR2\dialog.tlk" • Identical string for append StrRef 0 found in dialog.tlk StrRef 136329, reusing it instead. • Identical string for append StrRef 1 found in dialog.tlk StrRef 136330, reusing it instead. • dialog.tlk file not updated, all 2 entries were already present. • Installing unmodified files... • Copying file somethingtome.tga to the Override folder... • Copying file w_Stunbaton_241.mdx to the Override folder... • Copying file w_Stunbaton_241.mdl to the Override folder... • Copying file iw_Stunbaton_241.tga to the Override folder... • Copying file poozle.tga to the Override folder... • Copying file poozle.txi to the Override folder... • Copying file iw_SonicPstl_241.tga to the Override folder... • Copying file di_scorch.ncs to the Override folder... • Copying file w_SonicPstl_241.mdx to the Override folder... • Copying file w_SonicPstl_241.mdl to the Override folder... • Copying file di_sonicsdriver1.uti to the Override folder... • Copying file 712_wal08.tga to the Override folder... ..... • Replacing file 713KOR.mod in the Modules folder... • Replacing file 712KOR.mod in the Modules folder... • Adding file avo_twilmcmntm1.lip to the lips\localization.mod archive... • Override check: No file with name "avo_twilmcmntm1.lip" found in override folder. • Adding file avo_twilmcmntm3.lip to the lips\localization.mod archive... • Override check: No file with name "avo_twilmcmntm3.lip" found in override folder. • Adding file avo_twilmcmnts2.lip to the lips\localization.mod archive... • Override check: No file with name "avo_twilmcmnts2.lip" found in override folder. • Adding file avo_twilmgrets1.lip to the lips\localization.mod archive... • Override check: No file with name "avo_twilmgrets1.lip" found in override folder. • Adding file avo_twilmquess2.lip to the lips\localization.mod archive... • Override check: No file with name "avo_twilmquess2.lip" found in override folder. • Adding file avo_twilmquess3.lip to the lips\localization.mod archive... • Override check: No file with name "avo_twilmquess3.lip" found in override folder. ..... • Adding file avo_rodimsadm1.lip to the lips\localization.mod archive... • Override check: No file with name "avo_rodimsadm1.lip" found in override folder. • Adding file avo_rodimsadl3.lip to the lips\localization.mod archive... • Override check: No file with name "avo_rodimsadl3.lip" found in override folder. • Adding file avo_rodimangm1.lip to the lips\localization.mod archive... • Override check: No file with name "avo_rodimangm1.lip" found in override folder. • Adding file avo_rodimangm2.lip to the lips\localization.mod archive... • Override check: No file with name "avo_rodimangm2.lip" found in override folder. • Adding file avo_rodimangm3.lip to the lips\localization.mod archive... • Override check: No file with name "avo_rodimangm3.lip" found in override folder. • Adding file avo_rodimhapym1.lip to the lips\localization.mod archive... • Override check: No file with name "avo_rodimhapym1.lip" found in override folder. • Adding file avo_rodimhapym2.lip to the lips\localization.mod archive... • Override check: No file with name "avo_rodimhapym2.lip" found in override folder. • Adding file avo_rodimhapym3.lip to the lips\localization.mod archive... • Override check: No file with name "avo_rodimhapym3.lip" found in override folder. • Adding file avo_rodimcmnts2.lip to the lips\localization.mod archive... • Override check: No file with name "avo_rodimcmnts2.lip" found in override folder. • Adding file avo_rodimangs1.lip to the lips\localization.mod archive... • Override check: No file with name "avo_rodimangs1.lip" found in override folder. • Adding file avo_rodimangs2.lip to the lips\localization.mod archive... • Override check: No file with name "avo_rodimangs2.lip" found in override folder. • Adding file avo_rodimangs3.lip to the lips\localization.mod archive... • Override check: No file with name "avo_rodimangs3.lip" found in override folder. • Adding file avo_rodimquess2.lip to the lips\localization.mod archive... • Override check: No file with name "avo_rodimquess2.lip" found in override folder. • Adding file avo_rodimhapys2.lip to the lips\localization.mod archive... • Override check: No file with name "avo_rodimhapys2.lip" found in override folder. • Adding file avo_rodimhapys3.lip to the lips\localization.mod archive... • Override check: No file with name "avo_rodimhapys3.lip" found in override folder. • Adding file avo_rodimmockm2.lip to the lips\localization.mod archive... • Override check: No file with name "avo_rodimmockm2.lip" found in override folder. • Adding file avo_rodimscars2.lip to the lips\localization.mod archive... • Override check: No file with name "avo_rodimscars2.lip" found in override folder. • Adding file avo_rodimscarm1.lip to the lips\localization.mod archive... • Override check: No file with name "avo_rodimscarm1.lip" found in override folder. • Adding file avo_rodimscarm2.lip to the lips\localization.mod archive... • Override check: No file with name "avo_rodimscarm2.lip" found in override folder. • Error: Unhandled exception: Access violation at address 00000000. Read of address 00000000 (0) Edit: ..... is just to try and shorten my post, i'm too much of a tard to do screenies Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 16, 2008 Author Share Posted February 16, 2008 I'd try editing your TSL folder itself, or the Override and lips folders to be not-read-only. Is anyone else getting this problem? Link to comment Share on other sites More sharing options...
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