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OJP Enchanced sabers


Master_Luke

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Happy New 2007 to All,

 

 

I've been away for quite some time now,but now i'm interested in coding againg.I've wanted to try the new saber trials in OJP Enchnted that Vruki_Saletreleased some time ago,but can't seem to download them now since Vruki's page is under construction.So i'm asking could someone,who has them,upload them to another site?

 

 

Master_Luke

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Happy New 2007 to All,

 

 

I've been away for quite some time now,but now i'm interested in coding againg.I've wanted to try the new saber trials in OJP Enchnted that Vruki_Saletreleased some time ago,but can't seem to download them now since Vruki's page is under construction.So i'm asking could someone,who has them,upload them to another site?

 

 

Master_Luke

 

Yeah that would be great. I forget where the code is. I might have a copy of it some where if no one else can find it. If you can, it would probably be better to code the MB2 sabers as a menu option since we are still making changes to the cgame code and it if it is made an optional pk3 patch, it will only be good until we make more changes to it. You might also be able to commit it this way without people objecting. Good luck with it, that saber code is a little beyond my understanding or patence. :p

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The ones for 009f indeed were the MBII code that I posted,Originally made by AJL but Vruki edited them to be more relistic to the movies.But where ca i get them,since i want to test them in Enchanted?

 

 

PS:If Anyone has the sabers for OJP Enchanted 0.0.9f can he upload the on some site,please?

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No UDM, I'm sorry they are not, they look like them, they have the same effect when moving, even idle, there is a trail, but it isn't the same look, as I said, in MB they are thicker, and more realistic, to me.

 

Here screenshots:

you will notice the MB glow is thicker, which makes it more realistic IMO because it looks more like a lightsaber than a plastic stick (especially when swinging)

Note: in both screenshots, the dynamic glows are off (looks too fat & goofy to me with dyn glows on)

 

Ooook, took me over 30 min to deal with this crappy imageshack, here are the 2 screenshots in big size...

 

MB2 saber:

http://img293.imageshack.us/my.php?image=mb2sabernc0.jpg

 

MB2-like saber:

http://img145.imageshack.us/my.php?image=mb2likesaberyg9.jpg

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I might have the code I used to port the sabers to OJP (I find it hilarious how I'm the one who actually made them work in OJP to begin with yet I don't get mentioned for it, ahahahhaha, go figure), but you'd have to compile it yourself since I lost the dlls Vruki compiled for me with that code in it (plus some modifications of his own, I believe he's the one who thinned the trails).

 

There's one problem though... they can't really be used in Enhanced. This is because Enhanced uses longer saber trails to indicate certain moves or states, and these lengthened saber trails start breaking up if made any longer with said sabers (which might I add are a fairly nasty hardcoded hack in my book which is not worthy for OJP inclusion) unless thinned out initially... As if this wasn't enough, I actually had to add back in support for sword trails, since the SFX code removed it.

 

So yeah. Not recommended for use in Enhanced, or with anything that's not a saber.

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There's one problem though... they can't really be used in Enhanced. This is because Enhanced uses longer saber trails to indicate certain moves or states, and these lengthened saber trails start breaking up if made any longer with said sabers (which might I add are a fairly nasty hardcoded hack in my book which is not worthy for OJP inclusion) unless thinned out initially... As if this wasn't enough, I actually had to add back in support for sword trails, since the SFX code removed it.

 

So yeah. Not recommended for use in Enhanced, or with anything that's not a saber.

 

Actually, the trails are fine the way they were in enhanced when they were in enhanced. The only move that had the slightly extended trail was the attack fake (power attack) and most of us are so use to the way an attack fake looks when it moves that the extended trails don't really make much of a difference anyways for us enhanced saber system vets. It would still be a nice option on the menu for those of us who want them. I miss fighting with them and using my pointed tip MB saber :(

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Actually, the trails are fine the way they were in enhanced when they were in enhanced. The only move that had the slightly extended trail was the attack fake (power attack) and most of us are so use to the way an attack fake looks when it moves that the extended trails don't really make much of a difference anyways for us enhanced saber system vets. It would still be a nice option on the menu for those of us who want them. I miss fighting with them and using my pointed tip MB saber :(

 

I was starting to like them for having a trail even when not slashing, and drawing a nice trail even when more erratic saber moves (like staff kata transitions) were used.

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Actually, the trails are fine the way they were in enhanced when they were in enhanced. The only move that had the slightly extended trail was the attack fake (power attack) and most of us are so use to the way an attack fake looks when it moves that the extended trails don't really make much of a difference anyways for us enhanced saber system vets. It would still be a nice option on the menu for those of us who want them. I miss fighting with them and using my pointed tip MB saber :(

 

"Actually," nothing. Excuse me, but wouldn't it be best to trust the guy who added them in to begin with? I was talking about the default code, before changes were made.

 

Vruki messed around with the trails, it wasn't like that initially. When he was reporting bugs to me he mentioned the trails breaking up when they got longer, so he thinned them out to prevent that. Remember, we made a couple of builds so that I could fix bugs or oversights and somewhat clean up that mess of code before I left it to him, so I know what went on up to that point better than you do. TheShaman is right, they are not exactly the same and the trails ARE thinner than they used to be, and I am right in saying that they were breaking up initially, because I doubt tremendously that Vruki would have mentioned them breaking up to me otherwise. He apparently found it very irritating.

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"Actually," nothing. Excuse me, but wouldn't it be best to trust the guy who added them in to begin with? I was talking about the default code, before changes were made.

 

Vruki messed around with the trails, it wasn't like that initially. When he was reporting bugs to me he mentioned the trails breaking up when they got longer, so he thinned them out to prevent that. Remember, we made a couple of builds so that I could fix bugs or oversights and somewhat clean up that mess of code before I left it to him, so I know what went on up to that point better than you do. TheShaman is right, they are not exactly the same and the trails ARE thinner than they used to be, and I am right in saying that they were breaking up initially, because I doubt tremendously that Vruki would have mentioned them breaking up to me otherwise. He apparently found it very irritating.

 

Well, whatever version we ended up with in 0.0.9f was good enough as far as I'm concerned, eventhough the trials probably could have been longer. Especially at higher fps, they looked more than fine. I still had lot more fun playing with those than the default sabers. I still think Master Luke should try his hand at it if he wants to. Especially if they're built in the menu, we could always try and make them better in a later build.

 

Unless of course, you want to try it? Since you added them in originally and Vruki's not around anymore :( , you should probably get first dibs if you want. :)

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Hi

 

 

Well JRHockney*,I'll try implementing the the sabers,but I'll need the code edited by Lathain Valtiel.If he can find it and post it I think I'll be able to implement it in the game.

 

Thats alot of code to post and I'm not sure how the MB team will feel about posting portions of their code in public. I might have found a newer copy of that code (not sure though) that I was going to pm you, but pm didnt seem to come up as an option on your profile.

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