Quanon Posted January 3, 2007 Share Posted January 3, 2007 Hey , I'll just post this here ; I got Kotor tools and 3D-Max so I played around with Sion model ... See for your self , I may try to upload a full piece of a map of TSL to put him in . ANyway its just something fun . Link to comment Share on other sites More sharing options...
Inyri Posted January 3, 2007 Share Posted January 3, 2007 Not bad. Make sure before you render next time to hide the bones Link to comment Share on other sites More sharing options...
Diego Varen Posted January 3, 2007 Share Posted January 3, 2007 Looks good Quanon, but it isn't the best piece of work you've done. That goes to the Sion drawing you did. Link to comment Share on other sites More sharing options...
Quanon Posted January 3, 2007 Author Share Posted January 3, 2007 Lol , Pottsie this just an experiment , not a finished thing . If I can handle it correctly I may make him do a silly walk . I'm not on planning to make a movie , way to crazy and rendering would take louds of time ! Link to comment Share on other sites More sharing options...
CSI Posted January 4, 2007 Share Posted January 4, 2007 Mmm...Character Studios is a very powerful plug in, besides it's intergrated in 3ds max...especially for later version. Did you use it? Mmm...Quite nice... Link to comment Share on other sites More sharing options...
Quanon Posted January 4, 2007 Author Share Posted January 4, 2007 Eh ... no CSI , I just moved the bones by hand and auto key . Thanks for the inderect tip , though . I'll see if I can find this character studio between the sheer load of pugings . Link to comment Share on other sites More sharing options...
Quanon Posted January 4, 2007 Author Share Posted January 4, 2007 Alread another silly Sion movie , its about 10mb hope thats not big or so Anyway , Bioware made a very complex skeleton for their models . Man I don't think I'll be doing serious things with this , way to much work . Link to comment Share on other sites More sharing options...
Quanon Posted January 5, 2007 Author Share Posted January 5, 2007 Just found out that their was another version of Mdlops wich can extract the animations with certain models . SO now I used a walk cycle from Sion . ITs very short though , might have to take a better look to get make a longer loop . Link to comment Share on other sites More sharing options...
CSI Posted January 5, 2007 Share Posted January 5, 2007 Eh ... no CSI , I just moved the bones by hand and auto key . Thanks for the inderect tip , though . I'll see if I can find this character studio between the sheer load of pugings . Mmm...Well, it's gonna be load of works...And I think you applied IK (Inverse Kinetics), right? Link to comment Share on other sites More sharing options...
Inyri Posted January 5, 2007 Share Posted January 5, 2007 The model come pre-rigged when you import them, but they don't have any modifiers included with them. If they had IK it would be loads easier to play around with them, but most people probably wouldn't know how to add them. I knew, once upon a time, but I've long forgotten that info. Along with most everything else I learned in school. Link to comment Share on other sites More sharing options...
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