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The Veridian Echo Mod. Released!


Torthane

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Yes, at long last I have finally posted the mod on the web for general download. Goodness knows it took long enough. It should be up on KOTORfiles.com soon, but if you can't wait that long you can download it from the following link: http://files.filefront.com/The_Veridian_Echo_Mod_1zip/;6515408;;/fileinfo.html

 

So what the heck is The Veridian Echo Mod? The VE mod is an attempt to rebalance the gameplay in KOTOR II to make it faster paced

and more challenging while placing a higher concentration on advanced tactics and teamwork.

 

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In addition to the gameplay changes I have

also worked a good deal on reskining most of your party members. Some of the changes are subtle while others stand out, but I hope that

they are an improvement over the orginal party memeber skins.

 

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There are few other small reskins included as well. The mod also includes

a completely redone weapon set meaning that all of the games included weapons have been modified to deal more damage.

 

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The weapon boost effects both your enemies and your weapons making the fights more intense and more oriented around dealing damage before your

opponent does. The bosses in the game have been given boosts too and are much more formidable opponents now.

 

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The GUI has been cleaned up to make it a little less in your face. Combat sounds have also been given a makeover. The mod also comes with several new items and weapons.

 

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When the Restoration Project by Team Gizka is released will you make this compatible or is it llready compatible? I would hate losing this mod it's great.

 

In all actuality MetalMark it is Team Gizka's job about making their restoration mod compatible with the older popular mods, not the other way around, as their mod will have been released well after most of ours. ;) -RH

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When the Restoration Project by Team Gizka is released will you make this compatible or is it llready compatible? I would hate losing this mod it's great.

 

I'll try to make it compatible. Nothing in the VE Mod really interferes with any module work, alot of it is just resource changes (skins, sounds, etc). Who knows what the future may hold!

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Oh my god, it's finally been released. Well okay the wait was not too long, but the sad part was I completely forgot about this mod. I'm so very sorry Torthane. But now that it's released it looks awesome. Now I can't wait to play through Kotor II again with all the changes. Thanks for spending your time to make this mod and also I want to thank all you modders out there in general who keep games alive long after their prime.

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Um, Torthane, quick question. Will you be releasing comptability patches or change this to use TSL Patcher? Just wanted to know so if you weren't I could get a head start on making this compatible with my huge override. Sigh, it's too big.

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Um, Torthane, quick question. Will you be releasing comptability patches or change this to use TSL Patcher? Just wanted to know so if you weren't I could get a head start on making this compatible with my huge override. Sigh, it's too big.

 

Sometime I will make a TSL Patcher version of the mod, but it will probably be a little while (or a long while). I express my deepest apologies, and wish you luck with your override cleaning!

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  • 4 weeks later...
Is this mod compatible with the Final Touch mod?

 

Parts of it should be but you will likely have to do some mixing and matching as both oldflash and I modified many of the same textures. As I suggest in the readme install this mod first and then put the other ones over the top of it making sure not to overwrite any files, but I can give you no assurance that the two mods will work together.

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curious if anyone is having issues entering the enclave after installing this mod game crashes every time

 

i also have csarena, improved ai, and high level force powers... so... sadly getting to this point is a lot of work if i start with just this mod. given that i have one of the force powers i on visas, k and pc... i think backing out other mods, and starting from an earlier save... isn't going to work out. will try thou.

 

edit(2nd time): reinstalled mods to see if i could get it to not crash and =( it "worked" from the same save... it appears after further examination that the reason that it is "working" is due to the fact that none of the characters now "know" that they know the force power from HLFP Force pull... is hard to know how to look into this with out playing from a point where they got the power....

 

installed Veridian first in both cases since the author stated it needed to be done that way.... not sure whats up. but, thought i would note it.

 

btw, i have liked this mod so far. i was starting to fear that the cold as ice women of the telios polar region were going to be too tuff... but after a bit of thinking it worked out. but, it did make it a challenging task and i felt like i actually had worked for something vs how i felt about it before.

 

side note: force pull of HLFP seems to show up as greatly over powered in this combination... have stopped using it... even though i think it would be a cool power if restricted to higher levels like the rest of the powers. will comment elsewhere in the appropriate thread about that.

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@Wildboar:

 

I am glad you got it at least partially working. The VE mod shouldn't have any problems with the high level force powers mod, but the other two might be screwing it up a little. I tried testing it with the improved ai mod and I did have one chrash though not at the same place you did. In any case I am working on a revised version that will be more extensively tested and balanced. So keep your eyes open and I am glad to hear that you like it so far!

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Torthane: Got a buggy Disciple texture in the mod. The alternate NemaSenumi texture causes a crash whenever LS Disciple is in the module. Problem is that the file can't even be opened (file unabled to be parsed).

 

Alright, thanks for the heads up. I will try to fix that in the next release.

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also when Mira has the environment suit on i think the changes to her looks prevent the suit from being worn... so she walks through the gas filled bar to the exchange boss with out a suit on looking like she normally does.

 

agree with the above person about the LS Disciple change crashing things.

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@Wildboar

Now that is strange. The bit about Mira, I never had that happen when I was playing. I will definitly look into it.

 

@Salzella

I am glad you like the reskins! That was a pretty big concentration of the mod and I should haver more out sometime in the future.

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