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The co-op thread!


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Co-op needs more love!!! :p

 

Seeing as how this thread is filled with technical threads, I thought it might lighten the mood by starting a co-op thread. There's no specific topic on co-op here; post what you want about it - what you'd like to see OJP have in co-op, your best co-op moments etc

 

I'll start the ball rolling first. Maxstate's Makashi stance works very nicely on co-op maps. There's a touch of movie realism when you use it. It's quick and effective in killing NPCs very quickly, especially gunners (if you've watched SW: Ep3). Juyo is an awesome stance to behold when fighting Sith. The difference between fighting NPCs vs fighting other players/bots is that NPCs tend to parry your attacks less, and are more flexible in their movements. They like performing more stunts eg. side flips, and are relentless on the force powers. Fighting with them is fun to watch, especially when they attack in groups - that's when the fun really starts. I tweaked Max's animation.cfg so that it only uses his Juyo and Makashi stance, along with Razor's Blue, Red and Yellow. I'm gonna let you guys in on a secret: Razor's Blue and Max's Makashi combined = movie 1337 goodness!

 

For those new to co-op, I recommend you guys try out t3_stamp. One of my favourite pure-sith maps, though a bit buggy (you can't finish it). t3_rift is also fun for running with friends, as it's a bit challenging with so many dark Jedi. For those of you who want to play with OJP's deflecting feature ie. turning saber defence to 0, I suggest the Tatooine map, the one with Chewie

 

Co-op ftw!

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  • 2 weeks later...

COOP rocks hard. The biggest problem with t3_stamp rigth now I think is that the mutant_rancor doesn't spawn (which can easily be fixed). I fixed it in my mod a bit, but the rancor doesn't come out and stays where he begins the first cutscene.

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Hmm it's been a while since I played with bots, but I don't remember being kicked by them much

 

You can always counter them, though, by kicking them back. Kicking makes battles more about gaining the upper hand than just trying your luck to parry

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found a bug in Taspir map.

after the area with lots of lava and those stormies with big suits shooting concussion bolts there is an elevator. for a second you see it, but then it totally disappears except you still hear the elevator sound. tried this a couple of times, same **** happens.

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I have an idea for co-op

 

Player icon/friend finder. An icon that shows up above all players' heads, and is visible regardless of map brushes/distance getting in the way. A problem with co-op is that people always ask "where are you?", and have to go on a goose hunt to find each other

 

What do you guys make of it? If everyone thinks its good I'll bug ticket it

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