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Minimal or complex hud?


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Which HUD?  

19 members have voted

  1. 1. Which HUD?

    • Simple, easily navigated, non-obstructive
      12
    • Complex, sweet, sexy
      7


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Ok poll time

 

Since I've lost all the files on my previous HUD, I'll just redo a new one. Which would you prefer? Something with few pictures, very minimal but simple and easy to read? Or something nice, very flashy, but can be obstructive sometimes?

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  • 3 weeks later...

Ok Razorace gave me a good idea: the mishap meter could be represented by the size of the crosshair. If crosshair expands, it means mishap goes up. I think this is a great idea, what say you guys?

 

Also, I need the consensus as to what HUD you guys think is best. Most people want sleek and sexy. Those who chose that, what kind of sleek do you want? Do you want a something simple like Far Cry's or Quake 3 Arena's? Or do you want something like JO's? Or something else?

 

If you want something really minimal, the upside is that it's non obstructive and very simple to read; downside is that it's more functional than flashy. If you want something like JO's, game pace may cramp up numbers and bars and make them harder to read; but the positive side is that it looks nice

 

Your thoughts please!

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the mishap meter could be represented by the size of the crosshair. If crosshair expands, it means mishap goes up. I think this is a great idea, what say you guys?

 

sounds like a good idea especially for the gunners but this could also make it difficult to measure how close you are to 100% mishap because you're not looking at a meter.

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K if there are no more objections, I'll get to work on that one. Would be a piece of cake for me to do (for me only, dunno how much coding will be involved) since I'm only working on the frame

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razorace: Hmm it's a bit too simplistic, I've got something in mind, I'll do a concept and then show it to you guys first, then let me know if you all want mine or ensi's

 

maxstate: whai not?

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