razorace Posted April 15, 2007 Author Share Posted April 15, 2007 Starting lightning only costs 2-3 force points, and it has the ability to knock you down or force a block. There's a reason it is the best force power, and that's because it is overpowered <_< Sounds like I need to add an inital starting cost to lightning then. Bug ticket. Grip needs work. Bug ticket. Link to comment Share on other sites More sharing options...
Maxstate Posted April 18, 2007 Share Posted April 18, 2007 Might as well put attack parries back the way they were then, though you will get a ****storm about it once this all hits the spotlights. Link to comment Share on other sites More sharing options...
razorace Posted April 18, 2007 Author Share Posted April 18, 2007 I don't really think there was anything wrong with the previous attack parry implimentation. The only reason it was changed was because the pre-blocks were getting in the way of it working. I've already gone ahead and fixed that problem by making the pre-blocks interruptable. Link to comment Share on other sites More sharing options...
JRHockney* Posted April 19, 2007 Share Posted April 19, 2007 I don't really think there was anything wrong with the previous attack parry implimentation. The only reason it was changed was because the pre-blocks were getting in the way of it working. I've already gone ahead and fixed that problem by making the pre-blocks interruptable. I'll try to get that "kick the startfake" vulnerability in soon too unless you want to do it. Yeah the only downside to these is that they are a little easier to do. But that's better for noobs anyways and you dont have accidental attack parries happening every 5 seconds or overpower any move. Link to comment Share on other sites More sharing options...
razorace Posted April 19, 2007 Author Share Posted April 19, 2007 The kicks are easier to do or the attack parries are? Link to comment Share on other sites More sharing options...
TheShaman Posted April 21, 2007 Share Posted April 21, 2007 I think he meant attack paries. Tapping 1 button is easier than 2 at same time. But maybe it will be easy for us, who played hours and hours of OJP. Although for a newbie who plays for the first time, parrying is already hard as hell, so attack parrying is even more... imagine he had to tap 2 buttons... he'd need 1 month of training to perform 1 attack parry per fight... I also liked better how it was before. Attack fakes already cause massive DP damage (the hit itself, and also the lock after), so making them even stronger because you accidently attack parry in is not a good idea. Ancient version powaaa! Link to comment Share on other sites More sharing options...
JRHockney* Posted April 21, 2007 Share Posted April 21, 2007 After playing with the new ones for a while, I really don't think their easier anymore. They can be learned better, but its really hard to time them right and they don't interfere with any other move. Even when I tried to do them over and over, they still don't happen as much as our more recent version of attack parries do. So over all, Good change I think. Link to comment Share on other sites More sharing options...
razorace Posted April 21, 2007 Author Share Posted April 21, 2007 yes, timing the parries are hard. But at worst, that just means that the player gets a normal parry vs an attack parry. Link to comment Share on other sites More sharing options...
TheShaman Posted April 22, 2007 Share Posted April 22, 2007 For me to hardest part is not to time it right, it's the parry itself, with all those attack fakes changing direction in the last second, I always get fooled and fail. The thing that made it so easy before was that you didn't even have to parry properly to do an attack parry (at least it's what it seemed), you just had to time it. So now parry + timing = hard enough, especially for a newbie ! Note : If people can't understand and use the saber system properly, they'll sure prefer a ****ty/easy one than this nearly perfect and complex one. Link to comment Share on other sites More sharing options...
UDM Posted April 22, 2007 Share Posted April 22, 2007 Yes attack parrying is hard. That's why you don't see Dooku being attack parried at all when encountering Anakin and Obi, until the end of the battle before Anakin beheaded him Link to comment Share on other sites More sharing options...
TheShaman Posted April 22, 2007 Share Posted April 22, 2007 Dooku attack parried Obi Wan before gripping him and throwing him away. To me, Dooku wasn't attack parried, though, he rather was out of DP and couldn't block all this Djem-so spam. Link to comment Share on other sites More sharing options...
razorace Posted April 22, 2007 Author Share Posted April 22, 2007 ok, how about we try it with the timing + parry movement and see if it's too hard. If so, we could just reduce it to be just the timing of the button. Link to comment Share on other sites More sharing options...
JRHockney* Posted April 22, 2007 Share Posted April 22, 2007 ok, how about we try it with the timing + parry movement and see if it's too hard. If so, we could just reduce it to be just the timing of the button. It's not like that already? One thing I did notice in the code and in the combat is that you can attack parry during transitions now including spins. This is ok I guess, but it might come back to haunt us later. Link to comment Share on other sites More sharing options...
razorace Posted April 22, 2007 Author Share Posted April 22, 2007 Well, you gotta not be pressing any buttons when you do this so it won't happen during normally attacks. And yes, it's timing + movement. Link to comment Share on other sites More sharing options...
TheShaman Posted April 23, 2007 Share Posted April 23, 2007 Just the timing is too easy, it's as I said before, in the previous version. It should be done like a parry, except you tap the attack button in right time. Link to comment Share on other sites More sharing options...
Maxstate Posted April 23, 2007 Share Posted April 23, 2007 That's how it was before and let me explain my thoughts on it: Pros: -Easier for noobs -A use for fakes Cons: -Easily spammable -No downsides -No need to worry about getting hit or getting your power attack canceled -No need to worry about accidentally hitting someone with your power attack or doing something you don't want too. -Only one button is used instead of two. I think we need some kind of middleground, but whatever. Link to comment Share on other sites More sharing options...
TheShaman Posted April 23, 2007 Share Posted April 23, 2007 I really prefer how it is in 009u, it occurs far less, and fakes are less overpowered, thus less spammed. Link to comment Share on other sites More sharing options...
Maxstate Posted April 23, 2007 Share Posted April 23, 2007 I don't prefer it per sé but untill we can think about a valid alternative I think we shouldn't alter it yet. Too bad that we already did Link to comment Share on other sites More sharing options...
razorace Posted April 23, 2007 Author Share Posted April 23, 2007 Oh...my....god. Noone is ever going to be happy about this. Link to comment Share on other sites More sharing options...
Maxstate Posted April 23, 2007 Share Posted April 23, 2007 And you know it! Nah, but it's such a big and vital piece of the saber system and everyone has an idea on how it should look like but noone wants to be responsible for when his/her idea phails Link to comment Share on other sites More sharing options...
Maxstate Posted April 23, 2007 Share Posted April 23, 2007 I've just tested the timing ripostes with a few of the guys and I must say: 10/10 They have my vote. Link to comment Share on other sites More sharing options...
UDM Posted April 24, 2007 Share Posted April 24, 2007 I still don't notice a difference between 009u, 009t, 009r and what else That's the reason why my opinions should never count in this forum hehe Link to comment Share on other sites More sharing options...
JRHockney* Posted April 24, 2007 Share Posted April 24, 2007 I still don't notice a difference between 009u, 009t, 009r and what else That's the reason why my opinions should never count in this forum hehe Just look at the enhanced document changes and play around with whatts different Link to comment Share on other sites More sharing options...
TheShaman Posted April 24, 2007 Share Posted April 24, 2007 Well, the difference I noticed is: 009r: I could attack parry nearly every attack, just with a good timing, which was pretty overpowered. 009t: Far harder to parry on purpose, and attack fake spam caused unwanted parries a lot. As a result, attack fakes were pretty damn strong (with the higher DP damage and lock possibility, it was deadly.) 009u: Harder to do than 009r, easier than 009t, and nearly no unwanted attack parries. I can do one sometimes, but not everytime I try. This looks fine to me. Link to comment Share on other sites More sharing options...
JRHockney* Posted April 24, 2007 Share Posted April 24, 2007 well, unless we find something that wrong with them, since Max and everyone else likes them ok now, I'd say these proceedings are closed. Link to comment Share on other sites More sharing options...
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