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I'm trying to make some of the plot items in KotOR II so that they indeed NOT are plot items anymore.

 

I found out how I do this in Kotor Tools (in "BIFs", then "templates.bif", then "Blueprint, Item", then double-click and check off "Plot Item"), but I can't seem to find many of them. I found i.e. the dancer's outfit and pazaak deck but many others weren't there.

 

Q: How can I find these items in Kotor Tool, i.e. the datapads that are plot items and the droid remnants of the droid from Onderon outside the cantina?

 

Would really appreciate your answers!

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Q: How can I find these items in Kotor Tool, i.e. the datapads that are plot items and the droid remnants of the droid from Onderon outside the cantina?

I would look in the individual area RIM files for Plot specific items as they are usually specific only to certain areas. ;)

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I would look in the individual area RIM files for Plot specific items as they are usually specific only to certain areas. ;)

 

Thanks for the info RedHawke, but if you excuse me for being all noobish and stuff, where would I look in the Kotor Tool to find these area specific RIM-files then? I can't seem to find them.

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So the only difference is that you can't sell them?

 

Or break them down for components (in TSL), yes. Plot items are usually aesthetic in nature - a key, or a datapad, for example; but they need not be.

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Thanks for the info RedHawke, but if you excuse me for being all noobish and stuff, where would I look in the Kotor Tool to find these area specific RIM-files then? I can't seem to find them.

Look in Kotor II -> RIMs -> Modules

and you'll see two RIMs for each module name.

 

The RIMs that end in *_s.rim are the ones that contain the templates for items, creatures, etc and you will find the quest item templates for that module in there.

 

@Mindtwistah: Yes. Because of that attribute, you can then check a player's inventory to see if they have acquired the item before allowing something else to happen.

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