Mindtwistah Posted May 31, 2007 Share Posted May 31, 2007 can someone send me the file "k_creditsplay.nss" over email? I can't seem to find it in kotortool. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted May 31, 2007 Share Posted May 31, 2007 First off.. which game? Very important for Holowan since modders here tinker with both K1 and TSL. Otherwise, most ppl will generally assume TSL (since it's the newest out)... ------------------------ I'll be the first to assume it's for TSL Some scripts aren't decompiled unfortunately... While waiting for a response, you may want to try this utility as well. Not only can it decompile (sometimes ) scripts (.ncs).. it contains an archive of already de-compiled scripts (.nss). Yours just might already be in there http://www.lucasforums.com/showthread.php?s=&threadid=149198 If it's NOT for TSL, I *think* the utility will still work.. but don't quote me Link to comment Share on other sites More sharing options...
tk102 Posted May 31, 2007 Share Posted May 31, 2007 If you mean from KotOR1, STUNT_57_s.rim (the one that plays the ending credits), I think the nss would look something like this: void main() { StartCreditSequence(0); SetGlobalBoolean("CREDITPLAY",1); SetGlobalFadeOut(); } Link to comment Share on other sites More sharing options...
Mindtwistah Posted May 31, 2007 Author Share Posted May 31, 2007 Thanks tk and Chainz. I meant for K1 but maybe I'll do a story mod for TSL in the future If I write something like this: void main() { warp "someplace" } and save it as k_creditsplay and put it in the override foler, would I warp to "someplace" instead of playing the credits? Link to comment Share on other sites More sharing options...
Pavlos Posted May 31, 2007 Share Posted May 31, 2007 Thanks tk and Chainz. I meant for K1 but maybe I'll do a story mod for TSL in the future If I write something like this: void main() { warp "someplace" } and save it as k_creditsplay and put it in the override foler, would I warp to "someplace" instead of playing the credits? void main() { StartNewModule("someplace"); } Would do that . Link to comment Share on other sites More sharing options...
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