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[WIP] The Coruscant Mod


Coola

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Woot , been busy on the floor textures and once more I have my doubt on how to use them and black or should they be red ???

 

But hey , why don't you people give me some hints , cause I like my designs , but they don't always align that very beautifully in the corners or some other places . Not that the original did lign up that well to .

 

So what you think of these , okay pay attention on the patterns the floor textures make . What does look the best ? :

 

ScreenShot07.jpg

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Quanon you are amazing, these look brilliant, keep up the FANTASTIC work :thumbsup:

 

Thx , you guys keep me going ;) !

 

Here's the news , for the floor I just used twice the same texture .

It gives better results , just two corners in the entire area still look a bit crappy , but I'm pleased with all the rest . And I settled with a combo of black and red marble .

 

Finished working on the second trim-texture , wich is used on the bottom half of the walls . I followed the layout of the orginal texture to avoid the lining up problem I had with my floor-textures .

 

The best news is I'm finished with the texture creating for this module . I might go over the alpha-channels , cause the place is starting to look like a mirror-palace .

 

And there's some ugly purple fog/haze hanging around , hope we can change that to .

 

For now I'll check out the textures used for the lights , but I have to be sure if they aren't used in both modules .

 

EDIT : Coola if you want you can use my screenshots on your site about your mod . If you want to ofcourse :) ( Just forgot to mention that on the start ;))

You can find them all back here : http://s116.photobucket.com/albums/o34/slazzir/

 

So have look at the 99% complete retextured Daviks Estate :

 

ScreenShot08.jpg

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From the fancy-looking Estate to the slums .

After double checking on Coolas site , I started on re-texturing the UnderCity Area .

 

It changed from blue-ish to red-ish , its just an on going theme . Red accents in UpperCity , Red in the temple -> So we got some Dark / brown red in the UnderCity or was it LowerCity .

 

Changed the floor and some other textures to get a different feel , but I'm not done yet , even god needed 7 days to create the world , no didn't he ? :lol:

 

Anyway I'm getting the hang of this . So for youre viewing pleasure a couple of screenys , just look at that floor :D .

 

Screeny3.jpg

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very rustic looking, great job Quanon. did you reskin the buildings in pic three they seem different but not at the same time

 

There are still 3 or 2 orignal textures left over , mainly on the buildings in the back-ground .

 

So they still need to be edited or replaced .

 

So it doesn't look to dark ? Was afraid it looked a bit to gloomy :p .

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I don't know if you can change the doors without affecting all of the ones in the game, but if you can, that might look cool to have them match with the new red textures.

 

All of the textures look awesome. Keep up the good work! :thumbsup:

 

Yeah I'm a little behind with the doors . I already extracted them , but I'm not sure how to tackle them yet . So that they match up perfectly with the surrounding .

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Quanon you are doing a fantastic job. I would be honoured if you would attempt to skin the entire mod, but its up to you. Here is a list of MOST of the areas in the mod.

 

Jedi Temple

manm26ad - Docking Bay (Manaan) - i think this is fine, except the sky might need changing

tar_m08aa - Davik's Estate (Taris) - I'm using parts of this for multiple modules, but this is the Hanger, big room, and private quarters.

 

Upper City

tar_m02ab - City North (Taris)

tar_m02ac - City South (Taris)

tar_m02ae - City Cantina (Taris)

tar_m02ad - North Appartments (Taris)

danm16 - Sandral Estate (Dantooine) - This is the Security Center. Like a police station. It looks fine the way it is but maybe a different colour overall might work

 

Lower City

tar_m03aa - Lower City (Taris) - From what i've seen, yours looks fantastic!

tar_m05ab - Upper Sewers (Taris) - This is the Refugee Camp for lower city civilians.

tar_m10aa - Black Vulkar Base (Taris) - This is a sort of Drug Den.

tar_m09aa - Sith Base (Taris) - This is the Lower City Security Center. So maybe give it some more red colour to symbolize the republic more than the sith.

 

Bounty Hunter groups - Stuck with names, so i'll just refer to human and alien groups

tar_m04aa - Undercity (Taris) - Not much you can do here. This is the alien group's base

I'm still deciding the other base, i'll let you know.

 

Also there are more sewer type areas for the final mission in the mod, that i have yet to attend to.

 

As i said, you dont have to do this, but from what i've seen it would make this mod 10x better!

 

Great work!

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Ah thanks Coola for the list . :)

 

There's already lots of things changed , almost everything from the whole Taris planet is using my textures .

 

Just the SithBase , Sewers and lowest level has not been altered .

 

The swoopgang bases just need their floors replaced and then their done.

 

About the dantooine-module I was thinking of using SithBase textures but making them scruffy and dented looking . But I'll see how well that goes .

 

I'll post an update as soon as I can .

 

EDIT : somebody mentioned doors :) , here's the first door that has been altered . So far it looks like each area has its own door textures , so I think you won't see this door popping up in Korriban or Manaan for example .

But I didn't stray away to far from the orginal design , its mainly it materials that has changed .

 

 

Screeny :

 

ScreenShot11D.jpg

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Wow, i love it! Especially the Bek doors ;)

 

Umh I didn't change the Bek doors yet in that screenshot :lol:

It are still the orginals , well not in my game ;) , But the I'll have to alter it slightly cause now the texture doesn't fit that good on the door .

 

I'll post a screen (or edit this message )when its done .

 

The lowest level has been altered slightly , just one of the concrete textures , has been given a more red taint to it . And a very very rusty texture has been applied to the fence surrounding the Outcast Village .

 

The sewers have a new texture here and there , there wasn't much I could make "worse" or "dirtier" . And making them clean and shiny wouldn't make them realistic . Unless someone can give me the evidence that there is a super cleaning team for the Coruscant Sewers :lol:

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