glovemaster Posted July 22, 2007 Share Posted July 22, 2007 My bad, i mean't the doors in the top screenshot. Link to comment Share on other sites More sharing options...
DarthDredge Posted July 22, 2007 Share Posted July 22, 2007 @Quanon: All the textures are awesome! The screenshots of Taris look like a completely different planet. (Well I guess that's the point ) Those doors are really cool too! @Coola: What if for the Sith, instead of using their regular uniforms, you used a modified version of the basic clothing and they could have like a certain patch on their shirt or a ring that would let other Sith know? That's what it seemed like you would be doing, "The Sith have infiltrated the Lower City. They aren't working in a very large numbers, but some sith are trying to undermine the Republic's power." It seems like they would be in disguise. Link to comment Share on other sites More sharing options...
Salzella Posted July 22, 2007 Share Posted July 22, 2007 stunning work man. can't wait for this to be released. Link to comment Share on other sites More sharing options...
Ferc Kast Posted July 22, 2007 Share Posted July 22, 2007 Looks cool. I can't wait for this mod to be released. Link to comment Share on other sites More sharing options...
Coola Posted July 23, 2007 Author Share Posted July 23, 2007 Great work Quanon! What if for the Sith, instead of using their regular uniforms, you used a modified version of the basic clothing and they could have like a certain patch on their shirt or a ring that would let other Sith know? That's what it seemed like you would be doing, "The Sith have infiltrated the Lower City. They aren't working in a very large numbers, but some sith are trying to undermine the Republic's power." It seems like they would be in disguise. Hmmm thats an interesting idea. Might try that. Thanks Link to comment Share on other sites More sharing options...
Quanon Posted July 25, 2007 Share Posted July 25, 2007 Okay , a small new update . Its goes a bit slower , cause I'm doing a job now during the summer-holidays for some extra credit to spent all year long And I gone working from 6:00 till 14:10 . But that doesn't stop me from doing retexturing in smaller steps now and I'll be back fulltime after the 17 august . Anywayz enough of my chit-chatter , some screens of the SithBase transforming into the control-center of the lower city. I made the scene look a bit trashy , cause it belongs to the lower city , unless you want it otherwise Coola . Link to comment Share on other sites More sharing options...
Master Zionosis Posted July 25, 2007 Share Posted July 25, 2007 Wow, they are really beginning to look like completely new area's, good effect, and good job. Link to comment Share on other sites More sharing options...
Archonon Posted July 25, 2007 Share Posted July 25, 2007 Just wanted to say to both Coola and Quanon what a terrific job they are doing in bringing Coruscant to life. I am eagerly anticipating seeing this mod as Coruscant is virtually the only thing I felt was missing from KotR. I wanted to ask though, how extensively are you modifying especially the appearance 2da file along with any other 2das? The reason I ask is because I already have a modified appearance 2da and if this mod changes that as well, I'll have to brush up on my editing in order to have everything working properlly. Thanks. Link to comment Share on other sites More sharing options...
Coola Posted July 26, 2007 Author Share Posted July 26, 2007 I made the scene look a bit trashy , cause it belongs to the lower city , unless you want it otherwise Coola. Thats perfect. Great work Quanon. The lower city is supposed to be scummy, and the story of what happens there suits it. (Which is a bit scary, considering you didn't know what had happened here...) Keep them coming Wow, they are really beginning to look like completely new area's, good effect, and good job. I know, I never pictured this mod looking any different than Taris. Just wanted to say to both Coola and Quanon what a terrific job they are doing in bringing Coruscant to life. I am eagerly anticipating seeing this mod as Coruscant is virtually the only thing I felt was missing from KotR. I wanted to ask though, how extensively are you modifying especially the appearance 2da file along with any other 2das? The reason I ask is because I already have a modified appearance 2da and if this mod changes that as well, I'll have to brush up on my editing in order to have everything working properlly. Thanks. So far the mod is using little editing to the 2da files. When custom armor, etc. are introduced, then there may be some editing. As far as I know, skinning the modules doesn't require editing of 2da files. Thanks for your comments. HOWEVER, two files that are relied on in the mod are the globalcat.2da and the global.jrl files. Both are used to mantain the quests and missions you get. Once the mod is finished, I will look into making them as combatible as possible. Link to comment Share on other sites More sharing options...
Quanon Posted July 26, 2007 Share Posted July 26, 2007 Newsflash : rusted , filthy and smelly doors detected . Nothing to big of news ( and ofcourse I won't show everything changed ) I present you 2 doors . The Sithbase door has been heavly bombarded with years of bad maintenance : The long promised "Hiddenbeks / LowerCity Door" : Hope you like these "new" doors . Link to comment Share on other sites More sharing options...
glovemaster Posted July 26, 2007 Share Posted July 26, 2007 Wow they look awesome! Keep it up Quanon Link to comment Share on other sites More sharing options...
sekan Posted July 26, 2007 Share Posted July 26, 2007 Just one word: Awsome Link to comment Share on other sites More sharing options...
Sith Holocron Posted July 27, 2007 Share Posted July 27, 2007 Fantastic stuff! Will you be adding neon type billboards as in AOTC? Link to comment Share on other sites More sharing options...
Quanon Posted July 27, 2007 Share Posted July 27, 2007 Fantastic stuff! Will you be adding neon type billboards as in AOTC? Hey , now thats a cool idea , perhaps I could make some with 3D Max . Shouldn't be to difficult , and they could have animated textures. And placed somewhere high up , I wouldn't need a walkmesh-block thingy . But I don't know if Coola wants that , but I think they could give an extra touch to the LowerCity décor . Now on to the Dantooine Area , just started to switch its texture to those used in the SithBase . Done some recoloring to red here and there . Also I'm going to change certain textures , cause I had to enlarge them and that means more pixelness .Mainly the rim parts , allthough the floor pattern need to be scaled down . But they give an idea on what I'm trying to do . So feast your eyes on these screenys : Ow and Coola , I'm not sure what to do with those trees and other foliage/Vine thingys on certain parts of the wall . Perhaps I could make them invisble ? And should I change the visible skybox to the same one used in the Taris/Coruscant ? Just let me know what you want to do with them . Link to comment Share on other sites More sharing options...
Archonon Posted July 28, 2007 Share Posted July 28, 2007 Your texture work is amazing Quanon. I think it would be a great idea to make the neon signs also, it would resemble the Coruscant we know more, although that Coruscant didn;t seem to have much of a dark undercity. Coruscant has been displayed more shiny and clean, even at ground level, than what was orginally printed in the EU and what is seen in Nar Shadaa. But hey, maybe the PC and company were part of the people who helped Coruscant reach its worldwide absolution and apparent perfection. Great work! Link to comment Share on other sites More sharing options...
Quanon Posted July 28, 2007 Share Posted July 28, 2007 Allright , been working on the door that is mainly used in the Sandrall Estate . It gave me a headache about the little buttons in the centre of the door ( I thought the doors where more flate , but looks like most doors in Kotor or not as flat as they appear to be .) Anyway after some testing and checking the orginal texture I settled ( darn spelling ) with this texture : Theres still one more door left to change . And I'm still pondering about certain others . Link to comment Share on other sites More sharing options...
glovemaster Posted July 28, 2007 Share Posted July 28, 2007 Amazing work Quanon, that is awesome Link to comment Share on other sites More sharing options...
Master Zionosis Posted July 28, 2007 Share Posted July 28, 2007 That looks amazing Quanon, keep up the good work. Link to comment Share on other sites More sharing options...
Sith Holocron Posted July 29, 2007 Share Posted July 29, 2007 I recommend using the Aurabesh font for use in your animated signs. Just a thought! Link to comment Share on other sites More sharing options...
DarthDredge Posted July 29, 2007 Share Posted July 29, 2007 Here are some examples of what I was talking about with the "Undercover Sith" I made three textures for male and three for female, the 1st with the Revan's Sith Empire symbol, the 2nd with the Sith Era symbol, and the 3rd with the other Sith symbol. It would make sense for it to be the 1st, but then everyone would know they were Sith. Male: Female: ps: they only have lightsabers because that was one of my npc's; they shouldn't really have them. I know some of the emblem placement is off, but I can fix that later, I was in a hurry when I made them. Let me know what you guys think. Link to comment Share on other sites More sharing options...
Coola Posted July 30, 2007 Author Share Posted July 30, 2007 Ow and Coola , I'm not sure what to do with those trees and other foliage/Vine thingys on certain parts of the wall . Perhaps I could make them invisble ? And should I change the visible skybox to the same one used in the Taris/Coruscant ? Just let me know what you want to do with them . It doesn't bother me. Which ever looks better will do fine. The doors are looking great, good work Quanon! Let me know what you guys think. Yeah they look good. They are supposed to be inconspicuous, and i suppose its like You know that they are sith, while its not obvious to everyone else. Link to comment Share on other sites More sharing options...
Quanon Posted July 30, 2007 Share Posted July 30, 2007 It doesn't bother me. Which ever looks better will do fine. The doors are looking great, good work Quanon! Yeah they look good. They are supposed to be inconspicuous, and i suppose its like You know that they are sith, while its not obvious to everyone else. Nice , maybe some tatoes on their hands could work aswell ? And I'll edit this post later on for a new update on the Estate . Cause it changed alittle again , not much Alpha Channel is still the one of the old texture , so try to ignore it . EDIT : Link to comment Share on other sites More sharing options...
DarthDredge Posted July 31, 2007 Share Posted July 31, 2007 Which Sith emblem do you guys like better? Revan's Sith Empire emblem: The regular Sith Empire emblem: The other Sith Empire emblem: Edit: I tried out the hand idea. The textures have gloves, so I just put it on the glove, but it is too small to notice and is skewed by being stretched over the model. The lighter color (I changed it to gray) makes it more visible, but it doesn't help much, especially when you see the whole picture and the hand seems even smaller. Link to comment Share on other sites More sharing options...
Quanon Posted July 31, 2007 Share Posted July 31, 2007 Ah darn, Good try out I think your chest idea will be the best , they where already awesome I just threw out that idea about the hands And I think Revan's Sith emblem is best , since where still in the Kotor Era , but it down to Coola I guess , its his mod . Link to comment Share on other sites More sharing options...
DarthDredge Posted July 31, 2007 Share Posted July 31, 2007 I fixed the placement of the symbol on each of the textures using the Revan symbol. Screenshots: Link to comment Share on other sites More sharing options...
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