Quanon Posted July 31, 2007 Share Posted July 31, 2007 I fixed the placement of the symbol on each of the textures using the Revan symbol. Looking good Just another thought , what about some color variations . Perhaps turn the brown/white in to more like black/ leather clothing . I dunno , but we could you use the black ones a smore like "boss" Sith . Anyway , you work looks cool , keep them comming !!! Link to comment Share on other sites More sharing options...
DarthDredge Posted July 31, 2007 Share Posted July 31, 2007 Looking good Just another thought , what about some color variations . Perhaps turn the brown/white in to more like black/ leather clothing . I dunno , but we could you use the black ones a smore like "boss" Sith . Anyway , you work looks cool , keep them comming !!! I made a black variation, but I don't know where to put the . This is the texture without it: The first head picture has closeup of the collar. Also, I made a skin for the head. I was thinking the head and the black variation could be used for a Sith apprentice or something. The nose is big because I used the commoner head model. The first picture has very light, almost white eyes because I'm not really a fan of Sith eyes. The second one just has normal, dark-brown eyes. Here's the head: EDIT: I made another female variation: Here's an idea for the black texture: Link to comment Share on other sites More sharing options...
TheRealDem Posted August 1, 2007 Share Posted August 1, 2007 God I cant wait til this comes out lookin good I like teh Black better Link to comment Share on other sites More sharing options...
correllian_thug Posted August 1, 2007 Share Posted August 1, 2007 woah! i can't believe my eyes! you all are so talented i wish that i was able to do what have achieved, i really can't wait till this is completed! Link to comment Share on other sites More sharing options...
Quanon Posted August 1, 2007 Share Posted August 1, 2007 Wow , very very nice ! The "apprintice" looks ace ! Link to comment Share on other sites More sharing options...
Miltiades Posted August 1, 2007 Share Posted August 1, 2007 Looks very nice, DarthDredge. One thing, though: the symbol on the Male Black robe is too big, I think. Maybe try making it somewhat smaller. But it's nice, really amazing. The retextured Sandral Estate looks amazing, Quanon. Can't wait to try this out! Link to comment Share on other sites More sharing options...
Prime Posted August 1, 2007 Share Posted August 1, 2007 Looks good! Link to comment Share on other sites More sharing options...
DarthDredge Posted August 1, 2007 Share Posted August 1, 2007 God I cant wait til this comes out lookin good I like teh Black better Thanks. I like the black one better, too. The first one was really just to show my idea. I'll probably do a different texture for the regular Sith. Looks very nice, DarthDredge. One thing, though: the symbol on the Male Black robe is too big, I think. Maybe try making it somewhat smaller. But it's nice, really amazing. That was just an idea of where to put it. I wasn't really sure what to do with it. If anybody has a suggestion, I would appreciate it. Thanks for all the feedback. Link to comment Share on other sites More sharing options...
Miltiades Posted August 1, 2007 Share Posted August 1, 2007 Maybe on the upper arm. Or would that be too small? Or just leave it were it's now, just a bit smaller. Link to comment Share on other sites More sharing options...
DarthDredge Posted August 1, 2007 Share Posted August 1, 2007 Here's two more textures: Maybe on the upper arm. Or would that be too small? Or just leave it were it's now, just a bit smaller. Good idea, I'll try that. EDIT: I put the emblem on the upper arm, but the texture has two separate parts for the area, so it had to be cut in half. It was no problem and it worked great. I tried the logo was smaller but in the same place at the same time that I did it how it is in that picture and it looked awkward and out of place. btw: the same texture is used for both arms, so it has the logo on each side. Pictures: Link to comment Share on other sites More sharing options...
Quanon Posted August 2, 2007 Share Posted August 2, 2007 Perhaps on their backs would work to ??? Dunno , but it looks mega super ultra good ! Dang , better finish my own retexturing work Link to comment Share on other sites More sharing options...
Miltiades Posted August 2, 2007 Share Posted August 2, 2007 Neat, DarthDredge. Link to comment Share on other sites More sharing options...
Quanon Posted August 2, 2007 Share Posted August 2, 2007 ^ What are you doing in Belgium ? Coming to spy on me and my texturing work Anderst moet ge d'r ergens wonen natuurlijk Link to comment Share on other sites More sharing options...
DarthDredge Posted August 2, 2007 Share Posted August 2, 2007 Perhaps on their backs would work to ??? Dunno , but it looks mega super ultra good ! Dang , better finish my own retexturing work Thanks. Good idea. The back is half a texture that it reverses and rotates slightly, so it was kind of confusing at first. Anyway, here's the screenshot: btw, did you mean with the arms, or by itself? Link to comment Share on other sites More sharing options...
Quanon Posted August 2, 2007 Share Posted August 2, 2007 Thanks. btw, did you mean with the arms, or by itself? Youre good no doubt about it . It looks good for me , allthough on the back and arms might be overkill somewhat , dunno . What's the opinion from the others ? Link to comment Share on other sites More sharing options...
Miltiades Posted August 2, 2007 Share Posted August 2, 2007 It looks good for me , allthough on the back and arms might be overkill somewhat , dunno . I agree. I think it's better on the upper arms than on the back. Most of the time, you attack enemies frontal, and if you want the symbol to be visible, best chance is on the chest or the upper arms. You're doing a great job, DarthDredge. Keep them coming! @Quanon: Verdomme, jebt me door! Snel make dak wegkom... Link to comment Share on other sites More sharing options...
rgdelta Posted August 2, 2007 Share Posted August 2, 2007 Wow nice this is coming along great :-) Link to comment Share on other sites More sharing options...
Archonon Posted August 2, 2007 Share Posted August 2, 2007 This is very impressive work. As for the Sith icons I would agree I prefer them in the upper arms instead of the back or even the chest. Though I would think the Sith would want to keep their identities as secretive as possible, I doubt they would announce their presence with known insignias in the heart of the Republic. But then that's not a real issue since the game doesn't take that into account and aesthetically speaking, he insignias do look terrific. Awesome job DarthDredge, and Quanon...we could hard have asked for a better looking Coruscant from the devs, too bad about the traffic but I don't even care; looks gorgeous. Will we see ships flying in the upper atmosphere like on Tatooine and other planets? Link to comment Share on other sites More sharing options...
DarthDredge Posted August 2, 2007 Share Posted August 2, 2007 Thanks for all the input. So I guess you guys want it on just the arm/shoulder? If anyone has any ideas for more textures, I'd be happy to try them. EDIT: I agree. I think it's better on the upper arms than on the back. Most of the time, you attack enemies frontal, and if you want the symbol to be visible, best chance is on the chest or the upper arms. If you are looking straight at an enemy, all you can see is the edge of the circle when it's on the upper arm. I tried another idea - I put it on the outermost collar, but it's kind of small. Link to comment Share on other sites More sharing options...
Miltiades Posted August 3, 2007 Share Posted August 3, 2007 If you are looking straight at an enemy, all you can see is the edge of the circle when it's on the upper arm. Yeah, well, it's still better than on the back. And you don't always approach an enemy from right in front of him, and you don't always set the camera right behind your character in combat. I think it still would be visible on the upper arm most of the time. On that last picture, I think that's a very good place to have a symbol, and the size is perfect IMO. Though because it's placed on the collar, it's somewhat strange. Link to comment Share on other sites More sharing options...
Quanon Posted August 3, 2007 Share Posted August 3, 2007 Yeah the back is just a bit big and way to much in the picture even regular republic citizens would notice something Dunno , but there are other models to of citizens or is there only one with lots of different textures ? Perhaps another model would work for the coller . Ofcourse that depends on how much work you want to do . So far it all looks great . The traffic is still an option , as I'm sure I retextured all area's and I'm pretty satisfied on how they look . So I might start thinking on doing an animated Skybox , I found some neat tutorial on how to do this for Kotor , its not that hard . Will we see ships flying in the upper atmosphere like on Tatooine and other planets? Uhm , if you have Kotor installed go to Taris , press Capslock and look up , you'll notice that Bioware already added small 3D traffic thats flying around . Allthough its not as thick and bussy as we have seen in Prequels SW films . And GloveMaster gave me some good tips to make neat place-ables , so I thinlk I have a couple of good looking options to test and see how it works out. @Miltiades : Als ge ooit eens in de buurt van Kortrijk zijt moet ge ma eens binnen springen Link to comment Share on other sites More sharing options...
DarthDredge Posted August 4, 2007 Share Posted August 4, 2007 Dunno , but there are other models to of citizens or is there only one with lots of different textures ? Perhaps another model would work for the coller . As far as I can tell, It uses one model, but two different texture styles. The two styles are similar, but the torso faces a different way on each and the collar is completely different. The rest, though, is mostly the same. The first style has a smaller collar area - post #170 and the first picture in #185. The second style has the torso facing the other way and a bigger, more elaborate collar - (the black texture) post #177 and #194 show it well. I could make a version of the black texture in the other style, but it would be different because it would change the collar. Then I could put the Sith symbol on the chest, like with the other style. Link to comment Share on other sites More sharing options...
Archonon Posted August 4, 2007 Share Posted August 4, 2007 Uhm , if you have Kotor installed go to Taris , press Capslock and look up , you'll notice that Bioware already added small 3D traffic thats flying around . Allthough its not as thick and bussy as we have seen in Prequels SW films . And GloveMaster gave me some good tips to make neat place-ables , so I thinlk I have a couple of good looking options to test and see how it works out. Yeah that's the traffic in the upper atmosphere I meant, I didn't know if the skybox would have those when I looked up. However it's also terrific news about the animated skybox and placeables, perhaps it you can manage to make Coruscant even more different than stock Taris with these. Thanks for the info Quanon, absolutely beautiful work. DarthDredge that looks really good. This looks like its shaping to be as good as the Jabba's palace addon, darn I hope this is compatible...I have all the MECK mods. Coola would you be able to release some kind of documentation that might list the changes to appearance 2da? I already have a custom one and will have to edit mine to be compatible to this mod once it's released. Link to comment Share on other sites More sharing options...
Miltiades Posted August 4, 2007 Share Posted August 4, 2007 The traffic is still an option , as I'm sure I retextured all area's and I'm pretty satisfied on how they look . So I might start thinking on doing an animated Skybox , I found some neat tutorial on how to do this for Kotor , its not that hard . Hope you can make it work. It'd be so nice. @Miltiades : Als ge ooit eens in de buurt van Kortrijk zijt moet ge ma eens binnen springen Ah, West-Vlamingen onder elkaar! Kzin van Brugge. Link to comment Share on other sites More sharing options...
Coola Posted August 5, 2007 Author Share Posted August 5, 2007 Coola would you be able to release some kind of documentation that might list the changes to appearance 2da? I already have a custom one and will have to edit mine to be compatible to this mod once it's released. Im planning to have a document with the mod that explains every change to the files which includes the global.jrl, globalcat.2da, the live planet, and now the appearance.2da. So, yeah, hopefully you dont mind getting your hands dirty in the editting the files . Both DarthDredge and Quanon I can't thank you enough for your help. This area of modding was never my strong point, and I always hated myself for not being a good artist, but you guys obviously have it down. When ever you think areas/people are finished, send them on over and i'll get them intergrated and I can start posting some combined screenshots. (And of course your names will be all over the credit page!) Oh also, you both have a reserved spot in the Cantina (or anywhere else you wanna be on the planet, so include in emails and stuff what you want your character to be like!) Thank you all for your support and contributions! EDIT: Oh and good luck with the traffic. You don't really have to worry about it if it gets too hard. But it may enhance the upper city experience. EDIT 2: OH and ALSO, i was able to check out those movies on your photobucket page Quanon. They look really good. I think making a believable Taris/Coruscant area for landing would be too hard, so perhaps it would look ok with just the Ebon Hawk approaching the planet? I don't know. This isn't as needed as the retexturing, so if you feel like giving it a shot in your free time, i would gladly appreciate it! Link to comment Share on other sites More sharing options...
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