SithRevan Posted July 21, 2007 Share Posted July 21, 2007 I was wondering if anyboy would be interested in making a small mod for me? I have been watching a lot of Star Trek: Voyager and one of the characters on there, Seven of Nine, looked pretty cool. So I was wondering if anyone would maybe make a head mod after her? Anyway if anybody is interested here are a couple pictures of her... Image 1 Image 2 Image 3 Link to comment Share on other sites More sharing options...
LORD SPARTAN Posted July 21, 2007 Share Posted July 21, 2007 Is it for K1 or K2? Well the head looks possible to skin but the eye implant could be a real big challenge because heads textures are a mirror of the half the face, to make the whole face and this I really don't know how to compensate for this without making a new mask model for the implant. Link to comment Share on other sites More sharing options...
SithRevan Posted July 21, 2007 Author Share Posted July 21, 2007 Is it for K1 or K2? Well the head looks possible to skin but the eye implant could be a real big challenge because heads textures are a mirror of the half the face, to make the whole face and this I really don't know how to compensate for this without making a new mask model for the implant. I would perfer it be on K2 but K1 or even both is fine. Well I have seen stuff like scars on only one side of a texture. I am not sure how that would be done but I do know that it is possible. Link to comment Share on other sites More sharing options...
oldflash Posted July 21, 2007 Share Posted July 21, 2007 I would perfer it be on K2 but K1 or even both is fine. Well I have seen stuff like scars on only one side of a texture. I am not sure how that would be done but I do know that it is possible. Yes, but on that model the scars are on detached polys which you can't do without loosing animation. It's just like LORD SPARTAN say: redo all uvw map or create a new unique headgear. However, for left hand it will be a little easy to retexture Link to comment Share on other sites More sharing options...
SithRevan Posted July 21, 2007 Author Share Posted July 21, 2007 Yes, but on that model the scars are on detached polys which you can't do without loosing animation. It's just like LORD SPARTAN say: redo all uvw map or create a new unique headgear. However, for left hand it will be a little easy to retexture Well whatever works for this. I'd just like to see Seven of Nine in-game. Link to comment Share on other sites More sharing options...
LORD SPARTAN Posted July 22, 2007 Share Posted July 22, 2007 redo all uvw map or create a new unique headgear As I feared, this I don't know how. I can move polys, scale them, but I never was able to make a working model nor creating new uvw map. Sorry SithRevan this is as far I can go right now. Link to comment Share on other sites More sharing options...
SithRevan Posted July 23, 2007 Author Share Posted July 23, 2007 As I feared, this I don't know how. I can move polys, scale them, but I never was able to make a working model nor creating new uvw map. Sorry SithRevan this is as far I can go right now. No problem, don't worry about it. @Everyone else: So is anybody else up for the challenge? Link to comment Share on other sites More sharing options...
oldflash Posted July 23, 2007 Share Posted July 23, 2007 As I feared, this I don't know how. I can move polys, scale them, but I never was able to make a working model nor creating new uvw map. Sorry SithRevan this is as far I can go right now. Editing uvw map is not so hard. If you want I can guid you. It's easy for head and even more easy for hand. Link to comment Share on other sites More sharing options...
LORD SPARTAN Posted July 24, 2007 Share Posted July 24, 2007 Editing uvw map is not so hard. If you want I can guid you. It's easy for head and even more easy for hand. Well I did edit some uvw map for many of my mods but I was just moving things. So if you want to help well I guess I should make it through. Edited: Right now I can only work on a K1 mod because my TSL isn't installed, so I will look at this and tell you what body and head model I chose to edit. Link to comment Share on other sites More sharing options...
oldflash Posted July 28, 2007 Share Posted July 28, 2007 Like I promisse...(56kbps warning) Link to comment Share on other sites More sharing options...
SithRevan Posted August 4, 2007 Author Share Posted August 4, 2007 Like I promisse...(56kbps warning) Woah, that looks awesome OldFlash! Why don't you just put that one out? It looks like it's done! Link to comment Share on other sites More sharing options...
SykoRevan Posted August 4, 2007 Share Posted August 4, 2007 That is truly great work oldflash. I didn't think it was possible to make the two halves of the head unique. Link to comment Share on other sites More sharing options...
oldflash Posted August 6, 2007 Share Posted August 6, 2007 Woah, that looks awesome OldFlash! Why don't you just put that one out? It looks like it's done! LORD SPARTAN is working on this, I just provide edited models. Edit: Soon will be release Beside, I can't test all that and some texturing are require. Link to comment Share on other sites More sharing options...
Azzameen Posted August 10, 2007 Share Posted August 10, 2007 Hey, is this a TSL head or will it work with KotOR? But looks splendid! Link to comment Share on other sites More sharing options...
oldflash Posted August 10, 2007 Share Posted August 10, 2007 It is for KOTOR. However, another preview made by Lord Spartan (ingame test): Link to comment Share on other sites More sharing options...
Alexander the Great Posted August 10, 2007 Share Posted August 10, 2007 That's it. From the work oldflash was able to do, I'm determined to learn how to model. Most impressive. Link to comment Share on other sites More sharing options...
SithRevan Posted August 10, 2007 Author Share Posted August 10, 2007 It is for KOTOR. However, another preview made by Lord Spartan (ingame test): http://i175.photobucket.com/albums/w154/SeigneurSpartan/swkotor2.jpg Woah! That really looks like her. I can't wait until this is released! Link to comment Share on other sites More sharing options...
LORD SPARTAN Posted August 10, 2007 Share Posted August 10, 2007 Sorry pals for the long wait, here's the Seven of nine final render (I think ): Hope it please you all Link to comment Share on other sites More sharing options...
SithRevan Posted August 10, 2007 Author Share Posted August 10, 2007 Sorry pals for the long wait, here's the Seven of nine final render (I think ): http://i175.photobucket.com/albums/w154/SeigneurSpartan/Sevenofnine05.jpg http://i175.photobucket.com/albums/w154/SeigneurSpartan/Sevenofnine04.jpg http://i175.photobucket.com/albums/w154/SeigneurSpartan/Sevenofnine03.jpg http://i175.photobucket.com/albums/w154/SeigneurSpartan/Sevenofnine02.jpg http://i175.photobucket.com/albums/w154/SeigneurSpartan/Sevenofnine01.jpg Hope it please you all It does... IT really does! When do you think you can release them? Link to comment Share on other sites More sharing options...
LORD SPARTAN Posted August 10, 2007 Share Posted August 10, 2007 Well who you want her to be, as player selection or replacing Bastila? Link to comment Share on other sites More sharing options...
SithRevan Posted August 10, 2007 Author Share Posted August 10, 2007 Well who you want her to be, as player selection or replacing Bastila? As a player if you can. Link to comment Share on other sites More sharing options...
LORD SPARTAN Posted August 10, 2007 Share Posted August 10, 2007 As a player if you can. Okay but there will not have DS transition sorry for that. Link to comment Share on other sites More sharing options...
SithRevan Posted August 10, 2007 Author Share Posted August 10, 2007 Okay but there will not have DS transition sorry for that. No problem, I'm a half way descent reskinner and I'm pretty good with the appearance.2da file. I can think up something. Link to comment Share on other sites More sharing options...
Alexander the Great Posted August 10, 2007 Share Posted August 10, 2007 Would it be possible to use the mod as it is in TSL? I'm doubtful of it, but I'm not sure why it wouldn't work. Link to comment Share on other sites More sharing options...
LORD SPARTAN Posted August 10, 2007 Share Posted August 10, 2007 Would it be possible to use the mod as it is in TSL? I'm doubtful of it, but I'm not sure why it wouldn't work. Because we will have to edit a head model again. Link to comment Share on other sites More sharing options...
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