e-varmint Posted July 25, 2007 Posted July 25, 2007 And now for something completely different: Screenshot: http://oldhickorystix.com/k1mods/shortsword.jpg Download: http://oldhickorystix.com/k1mods/shortsword.zip Put files in Override Replaces g_w_shortswrd01 The .zip includes the Virulent Short Sword (Toxilicious!). ` giveitem g_w_shortswrd84
L0rdReV@n88 Posted July 25, 2007 Posted July 25, 2007 you got a nac for cool swords dude that is so awesome
PseronWyrd Posted August 8, 2007 Posted August 8, 2007 Yowzers! That's one heck of a shortsword! I may have to start a new character to see what this thing looks like on the Endor Spire. Might be worth holding onto a shortsword for longer than five minutes now! ::EDIT:: vornskrsrevenge's shortsword in the hands of mjpb3's Asajj Ventress: http://www.morrowind4kids.com/pseronwyrd/kotorshortsword.jpg
e-varmint Posted August 8, 2007 Author Posted August 8, 2007 Unique, whats the tri or poly count. The poly count, according to NWMAX, is 466. Yowzers! That's one heck of a shortsword! I may have to start a new character to see what this thing looks like on the Endor Spire. Might be worth holding onto a shortsword for longer than five minutes now! ::EDIT:: vornskrsrevenge's shortsword in the hands of mjpb3's Asajj Ventress: http://www.morrowind4kids.com/pseronwyrd/kotorshortsword.jpg That's a Nice head-mod your character has. Did you make that, or is it part of a downloadable mod? General Information I forgot to add in the first post: This sword blade was created by importing a piece of clipart into AutoCad®, extruding same, applying a texture, and exporting as a .3ds. The .3ds was imported into NWMAX. I deleted the blade from the original model and replaced it with this. It is necessary to apply a texture in AutoCad® prior to export, or the NWMAX texturing will not work correctly. I have no idea why this is.
oldflash Posted August 8, 2007 Posted August 8, 2007 Could be a export problem: if model soesn't have a texture then uvwmap will not be exported. Just a guess.
e-varmint Posted August 8, 2007 Author Posted August 8, 2007 That looks...interesting. I like the graphic that you are using in your avatar! I could make something REALLY interesting with that! Could be a export problem: if model soesn't have a texture then uvwmap will not be exported. Just a guess. Thanks!!! I really need to force myself to learn more about NWMAX, particularly in the area of texture mapping. The little knowledge that I have now gives me a much greater appreciation of the time and effort that people have to put into lightsaber and other weapon mods. One useful tip that I have for other novices (like me): It is relatively easy to mod robes, armour, creature-skins, etc. by editing the existing .tga files. All you have to do is isolate parts of the tex-a files and apply photo-effects.
Irian Posted August 8, 2007 Posted August 8, 2007 Sorry, to me, it looks like a totaly unfunctional weapon, something that's very hard to wield and very slow, without any real benefits. And so, it doesn't really look "cool" to me - it has not enough of a sword to look like a "cool" sword. But of course, that's just my opinion - and I'm someone, who wouldn't be able to create something like that, even if my life depended on it, because I've go no real talent for design. So I probably wouldn't give much to my opinion :-)
PseronWyrd Posted August 8, 2007 Posted August 8, 2007 That's a Nice head-mod your character has. Did you make that, or is it part of a downloadable mod? No, I wish I could claim it as my own, but it's the Asajj Ventress playable character from the Asajj Ventress mod by mjpb3 (which comes, by the by, with what I think are possibly THE coolest saber hilts I've ever seen, custom-made for the character by oldflash).
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