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NWN2 Mask of the Betrayer story (SPOILERS!)


Pavlos

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Speaking of which, do you know where you learn the Devour Soul and Gorge SE powers? I imagine you need to do something fairly evil to get them, since I didn't find them when I was playing.

 

I'm not sure but I think it may be tied to giving into your craving. It's somewhat troubling that I can't remember and it's only been a few weeks since I played it :xp:.

 

That sounds more like an in-game excuse for not being able to get the same voice actor to me though. :)

 

That's because it is :p. But at least there's a "reason" for it... somewhere.

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I think the highest praise this game can get is that the Codex likes it. I don't think they've liked anything since Planescape: Torment...

 

Woo! The reviewer (Vault Dweller) agrees with me on the spirit meter:

Compare that to Knights of the Old Republic, for example, where the difference between good and evil is purely cosmetic as both sides are equally balances and it doesn't cost you anything to join the Dark Side.

The conclusion:

To put it simply, the game is a masterpiece. Sure, it has flaws and things-that-should-have-been-done-better. Overall though, it’s one of those rare games that people will remember for a long time and I definitely expect to see it on “top 10 RPGs” lists in the near future. It probably won’t get any “RPG of the Year” awards from the mainstream media as such honours are reserved for awesome games like Halo 3 and cult classics like Oblivion: Fighter’s Stronghold Expansion, so if you liked what I had to say about the game, go and buy it today. Support Obsidian's efforts to bring us something different and vote with your money.

A bitter conclusion but, tragically, all too true :).

 

Edit: The review contains a few examples of immoderate language... so if you're easily offended, I'll summarise:

 

  • Combat is awful (DnD isn't meant to be real-time) but at least it's more challenging than stock NWN2
  • Character creation is boring (simply a result of the rules system)
  • Writing is good
  • Story/plot is good
  • Replayability is good (lots of options)

 

NWN2 vs. MotB - though perhaps that's unfair because NWN2 has a few excellent examples of game design (the trial?). Once you get past Act 1, that is...

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  • 4 weeks later...

This was pretty disapointing, after finish the game with a chaotic neutral that lended against doing more good then evil and suppres the hunger i created a chaotic evil characther. The thing is, after i have maxed out craving and devoured the wood man and returned to the Munastir. I can't travel to the sunken city, because i die on the way. I had 96 spirit energy when i left for the world map, but still dies because my spirit meter is empty when i arrive.

 

Stoffe i think it was you that had a mod that took away the crawing, do you think you could pm me it or upload it anywhere ?

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There's a mod here that effectively gets ride of it.

 

Having a game as LE blackguard going atm, I've actually found it's added a lot of fun to the game. It definitely requires a lot more strategy than a good playthrough with how you lose 5 points of spirit energy every other second.

 

But yes, the inability to travel 2 days to Lake Mulsantir without dying is quite frustrating considering you could travel 2 days to the wells of Lurue (sp?) without kneeling over dead the moment you arrive. My personal workaround is to use Satiate, (it reduces the craving back to the original amount) cheat back the lost XP and then gorge on a few poor spirits to get hungry again.

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I can't travel to the sunken city, because i die on the way. I had 96 spirit energy when i left for the world map, but still dies because my spirit meter is empty when i arrive.

 

This is a bug in the game caused by the fact that the game force-sets the clock to a certain time of day when you first get to the sunken city to ensure that you always arrive there during the day (to make the whole "wait until night for the portal" plot stage work). Problem is the Craving system uses the in-game clock to determine spirit drain, so when you start travelling there at the wrong time of day the clock shift will make a lot more game world time pass than it should, and you will die due to spirit loss.

 

The easiest way around this until Obsidian can be bothered to fix it would be to wait a few in-game hours before trying to travel so the clock shift won't make such a lot of time pass. :)

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Well, there ain't so many more travels that take days after you have been to the sunken city, think the rest is teleporting around so i can just delete it after. But i dont understand how they could miss it that the game is kind of unbetable without trying to "cheat the system". And i agreed otherwise that it add a littel extra strategy to the game.

 

But thank for the link, hopefuly i will survive the travel now

 

Edit: Ohh, so thats how it is. Thank for the info, i guess i can just run around Munastir for a while, look at the view, scare the children, the usual stuff :D

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Doublepost, but what the hell.

 

A question about One of Many.

 

 

When you let OoM absorb Myrkul, and Myrkul then takes over him, can you succed the Diplomancy check so Myrkul follows you ? And any idea how much Diplomancy do you need to have to succed ?

 

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When you let OoM absorb Myrkul,

 

 

OUCH! You let OoM devour him? You'd better reload your game immediately! Be sure to leave OoM out of the party so you don't take major influence drop.

 

To answer the question, the Diplomacy check is impossible. Nothing you say will convince Myrkul to follow you (I've checked the dialogue files, it's an automatic failure).

 

Anyways, you miss out on a lot of stuff not devouring Myrkul yourself. The most immediate benefit is the Ravenous Incarnation special ability, which lets you surrender yourself to the hunger for a moment and transcend your physical form into a sort of soul-devouring red monster. It gives you spirit energy each time you hit an enemy, though it does nowhere nearly as much damage as a melee character with overpowered crafted weapons.

 

You also miss out on the ultra-badass Chaotic Evil ending that only becomes available if you devour Myrkul. You get a semi-evil meh-meh ending if you choose not to. Then again, it's evil enough that you might want to miss it.

 

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:(

 

 

I thought my evil ending was kind of lame. I had read that all you got was that special ability, but since my char was a very strong barbarian/RDD with overpowerd crafted weapons:p i didn't feel it was necesery to get another form. Maybe have a save from before i let OoM devour Myrkul, but not sure if i really have the energy/time to replay the end part again just for that

 

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