Wytchking Posted November 19, 2007 Share Posted November 19, 2007 Next week onwards I've got alot more free time. So I wanted to create a thread of animation issues that need to be looked at, whether they are creating new animations, or replacing old. Here are some of my own: Blocking Positions Already in the works is a back block animation however really one thing that lets the look of saber duels in OJP down is the fact the blocks often aren't that near to the attack. The positions themselves are quite simple to create, they're really no more than a stance. This is more a coding issue, I have no idea how hard it is to add extra positions and transitions. If someone can code in new positions I can create animations for them. Mishap Animations This is my main focus at the moment so I don't really need to go into much detail. Currently the animations are multi-purpose and not designed for their use. One thing I would like to ask is if it would be possible to code seperate mishap animations, in that way allowing for more than one mishap adding to the overall look. Swimming Animations A fairly low priority at the moment seen as they are mostly unused however anyone who has seen the swimming animations will know they are rubbish (and thats being generous). To make these look better further transitions will need to be made. Saber Transitions Though Maxstate has done a very good job on the transitions he is only working with what he's got. Certain transitions are not perfect, with jumps between positions and attacks for example. Ledge Grab The current ledge grab animations are very static, and feel very unfinished. It would also be nice to add different get up animations i.e. Obi Wan Ep1 and new drop down animations (actually letting go of the ledge on purpose) Kick The current kick forward animation ha a strange hop in its otion that needs to be changed in the future Force Effects Currently being pushed, pulled or lightninged (if thats a word) looks alrigt at best. Push and pull just don't strike me as powerful or violent enough. In the films and books the charaters are flung across rooms however the current animation makes it look more like they tripped. Lightninged characters seem very static for their plight. In Ep6 Luke writhes in agony. Ideally in the future I'd like to see this changed. Anything else? As it stands the list is quite daunting by itself, especially as I and perhaps JackBaldy (though Maxstate, it wouldn't be that much of a step up for you to learn) are currently the only ones creating totally new animations. However little by little I hope to tick off at least the first two, and if the community is not dead by then, the rest. Link to comment Share on other sites More sharing options...
^Pirate Posted November 19, 2007 Share Posted November 19, 2007 Force Effects Currently being pushed, pulled or lightninged (if thats a word) looks alrigt at best. Push and pull just don't strike me as powerful or violent enough. In the films and books the charaters are flung across rooms however the current animation makes it look more like they tripped. Lightninged characters seem very static for their plight. In Ep6 Luke writhes in agony. Ideally in the future I'd like to see this changed. I was thinking along these lines for the CW mod as well, actually. Link to comment Share on other sites More sharing options...
Wytchking Posted November 19, 2007 Author Share Posted November 19, 2007 Most of the work I plan to do here is passable over Link to comment Share on other sites More sharing options...
Wytchking Posted November 20, 2007 Author Share Posted November 20, 2007 http://uk.youtube.com/watch?v=VttUCCpf0KI Did this quickly as an example of Force Effects. I don't think it looks that bad (the impact needs work) BTW I've also realised Fraps doesn't compress videos, which is why youtube didn't like and JRHockney couldn't play it. I'll get a new updated version up soon. Link to comment Share on other sites More sharing options...
DarthDie Posted November 20, 2007 Share Posted November 20, 2007 Not bad, but yeah impact needs some work. Link to comment Share on other sites More sharing options...
Rtemis Posted November 21, 2007 Share Posted November 21, 2007 In my opinion the animation is good enough, but the sound needs some work. I got a sound file somewhere that modifies push and pull sound effect to the one heard in Phantom Menace. During the duel of the fates, Darth Maul uses pull to open the gate to the generator room. Later he uses push on Kenobi that throws him off the generator pit. Especially the push, it really has a BANG! quality to it. You can watch in Youtube and see and hear that sequence of the movie. I do not have the link. Link to comment Share on other sites More sharing options...
Quijohn Posted November 21, 2007 Share Posted November 21, 2007 Rock on Wytchking! Your work is appreciated. Link to comment Share on other sites More sharing options...
Maxstate Posted November 21, 2007 Share Posted November 21, 2007 As I've said on MSN, your animations are very good. The only real comment I have is about the getting pushed anim you showed me and it's the same comment I gave you on msn; at the ends his hands and arms should slam into the floor. The sounds rtemis is talking about have one weakness, which is the fact that at the end of the soundfile you can hear the body slam into the floor, which doesn't synchronise well with the game. Link to comment Share on other sites More sharing options...
Rtemis Posted November 21, 2007 Share Posted November 21, 2007 Uh, i think the author removed the sound of Kenobi's body hitting the floor. It says so in the readme, and I dont hear any such sound either. Can be found in the JK3file. But you know that, don't you? Link to comment Share on other sites More sharing options...
Maxstate Posted November 21, 2007 Share Posted November 21, 2007 Every version I've tried has had the thud of Kenobi's body hitting the floor, I'll be surprised if the one you're referring too doesn't. I'm at school right now, going to try it once I get home. Link to comment Share on other sites More sharing options...
Rtemis Posted November 21, 2007 Share Posted November 21, 2007 Hm, right, i heard it too when i accessed it from the main data. In the game Kenobi's fall was muffled by the slamming of the target itself. If the push doesn't seem suitable enough, at least we can at least use the pull sound. I don't hear anything that might indicate possible desynchronization. And I do have another push sound effect. It's less thunderous, but it certainly sounds much better than the whistling sound of the original push. I don't know where it is from, though, either from dooku or yoda. In any case, adding better sound effect is far easier than creating new animation. But i also agree that push and pull animation could be made much better. Link to comment Share on other sites More sharing options...
Wytchking Posted November 21, 2007 Author Share Posted November 21, 2007 In my opinion the animation is good enough, but the sound needs some work. I got a sound file somewhere that modifies push and pull sound effect to the one heard in Phantom Menace. During the duel of the fates, Darth Maul uses pull to open the gate to the generator room. Later he uses push on Kenobi that throws him off the generator pit. Especially the push, it really has a BANG! quality to it. You can watch in Youtube and see and hear that sequence of the movie. I do not have the link. I personally feel the current animation isn't violent enough for what it is mean't to be but each to his own. I agree with the fact that the sound needs work, it again needs to feel like it has more power behind it. As I've said on MSN, your animations are very good. The only real comment I have is about the getting pushed anim you showed me and it's the same comment I gave you on msn; at the ends his hands and arms should slam into the floor. For the time being I'm going to leave it as is and come back to it later, once I've finished off more of the mishaps. Rock on Wytchking! Your work is appreciated. Happy to be of service Link to comment Share on other sites More sharing options...
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