Darth Xander Posted November 24, 2007 Share Posted November 24, 2007 Hi I have made a new saber and I am ready to export it and place it into the game. But I need to know does the saber have to be exacaly in the middle and does size matter? Also I have never actually placed my custom created sabers into the game using GMAX. Please do not direct me to 17Nowhere's saber tutorial as I have rad it and it does not help.Thanks Link to comment Share on other sites More sharing options...
Marius Fett Posted November 24, 2007 Share Posted November 24, 2007 If by exactly in the middle you mean centered to 0,0,0 (X,Y,Z) then yes it does, and as long as you have made it the size T7 said you should it should work fine Link to comment Share on other sites More sharing options...
Darth Xander Posted November 24, 2007 Author Share Posted November 24, 2007 Thnks how do I center it and how do I resize it? And when I click the export geom only, it won't export and says something about a sanity check failing. Link to comment Share on other sites More sharing options...
Marius Fett Posted November 24, 2007 Share Posted November 24, 2007 To centre the object look at the top of the G-max window and you should see a button like this: Click it then select the WHOLE model once you do that look at the bottom of the window and you will see this: Enter 0.0 in each of the three boxes and press enter. Your model is now centered in the world..... I feel clever now EDIT: Oh and the sanity check, you can ignore that Link to comment Share on other sites More sharing options...
Darth Xander Posted November 24, 2007 Author Share Posted November 24, 2007 thank you Edit: Oh and about you feeling clever, thats because you are. I also do not understand how to export it. And how do I get the texture/skin of the custom hilt? Link to comment Share on other sites More sharing options...
Quanon Posted November 24, 2007 Share Posted November 24, 2007 Don't forget to do ResetXform ( its in NwMax palette in the Mesh menu ) Else your scaling won't do anything when you export . And also don't forget to link your saberhilt(give it name ) to the aurorabase . And break the link between the old hilt model and AuroraBase . Like that it should work , when replacing and compiling with MDlops . Link to comment Share on other sites More sharing options...
Darth Xander Posted November 24, 2007 Author Share Posted November 24, 2007 But I don't want this saber to replace any of the others and I have compared this hilt to the original and my hilt is like waaaaaayyyyyy to big. Oh and thanks Edit: I forgot to say I am super noob at gmax. Link to comment Share on other sites More sharing options...
Marius Fett Posted November 24, 2007 Share Posted November 24, 2007 What Quanon said shouldn't replace anything... He said use an existing AuraBase because getting it right can be tricky... As he should know from his experience with the guns.... They in his hand yet Quanon? Link to comment Share on other sites More sharing options...
Quanon Posted November 24, 2007 Share Posted November 24, 2007 What Quanon said shouldn't replace anything... He said use an existing AuraBase because getting it right can be tricky... As he should know from his experience with the guns.... They in his hand yet Quanon? Euh , the "replacing" part is just to get the model OK for the game to use . When your model is ready you need to setup an item/ weapon file . Not sure how to do that or what its called . But like that you don't have to really replace a saber . @DarthDingDong : Nope , been busy with that blasted temple . Link to comment Share on other sites More sharing options...
Marius Fett Posted November 24, 2007 Share Posted November 24, 2007 It's always the good projects that go pear-shaped isnt it Hope you sort that out soon! Link to comment Share on other sites More sharing options...
Darth Xander Posted November 24, 2007 Author Share Posted November 24, 2007 Thanks again. But how do I link the model with aurorabase and how do I resize it? Plus does it matter if I involved the original saber hilt? Link to comment Share on other sites More sharing options...
Quanon Posted November 24, 2007 Share Posted November 24, 2007 Thanks again. But how do I link the model with aurorabase and how do I resize it? Plus does it matter if I involved the original saber hilt? Screeny of Buttons Okay look at the top of your screen , that is the Scale button , notice the small black triangle in it buttomright corner , click and hold your mouse button . A small drop down menu should come out , pick the "square" scaling . Or just hit the "R" key on your keyboard to call up the Scale-Gizmo Make sure all axis ( X,Y,Z ) are highlighted in Yellow , like that you can scale all axis at the same time . Other tip : hit "W" to call up the move Gizmo and hit "E" for the rotating Gizmo They all look all like For the linking look for these 2 buttons , Left one is to Link your Saber to AuroraBase , the right one is do destroy links between objects . Make sure you destroy the link between the orginal old saberhilt and the AuroraBase . Or select your AuroraBase and SaberHilt and use the Fastlinker in the NwNmax palette : Then make sure you use the ResetXform on your saberhilt , like mentioned above . Then its time to export Link to comment Share on other sites More sharing options...
Darth Xander Posted November 24, 2007 Author Share Posted November 24, 2007 I have broken and established the connections, reset the xform and ready to export however the exported files won't show up in the destantion folder. Also I don't know if this would help but all I have done is make the shape, I haven't done any of the xforming uv mapping or editing the mesh I have only made the shape. I hope his helps. Also how do you get a good series of pictures of your model e.g Inryi Forge's blasters . Link to comment Share on other sites More sharing options...
Inyri Posted November 24, 2007 Share Posted November 24, 2007 I get those images by rendering my model. Gmax does not have a rendering capability. Link to comment Share on other sites More sharing options...
Darth Xander Posted November 25, 2007 Author Share Posted November 25, 2007 Oh how did you render the models? Link to comment Share on other sites More sharing options...
Master Zionosis Posted November 25, 2007 Share Posted November 25, 2007 Oh how did you render the models? InyriForge used 3ds Max, 3ds Max can render where Gmax can't, but obviously 3ds Max costs... Link to comment Share on other sites More sharing options...
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