Jump to content

Home

G-Max exporting models


Darth Xander

Recommended Posts

Hi I have made a new saber and I am ready to export it and place it into the game. But I need to know does the saber have to be exacaly in the middle and does size matter?

 

Also I have never actually placed my custom created sabers into the game using GMAX. Please do not direct me to 17Nowhere's saber tutorial as I have rad it and it does not help.Thanks

Link to comment
Share on other sites

To centre the object look at the top of the G-max window and you should see a button like this:

 

fdfoj2.jpg

 

Click it then select the WHOLE model

 

once you do that look at the bottom of the window and you will see this:

 

moons4.th.jpg

 

Enter 0.0 in each of the three boxes and press enter.

 

Your model is now centered in the world.....

 

I feel clever now :lol:

 

EDIT: Oh and the sanity check, you can ignore that :)

Link to comment
Share on other sites

Don't forget to do ResetXform ( its in NwMax palette in the Mesh menu )

Else your scaling won't do anything when you export .

 

Reset.jpg

 

And also don't forget to link your saberhilt(give it name ) to the aurorabase .

And break the link between the old hilt model and AuroraBase .

 

Like that it should work , when replacing and compiling with MDlops .

Link to comment
Share on other sites

What Quanon said shouldn't replace anything...

 

He said use an existing AuraBase because getting it right can be tricky...

 

As he should know from his experience with the guns....

 

They in his hand yet Quanon? :p

 

Euh , the "replacing" part is just to get the model OK for the game to use .

 

When your model is ready you need to setup an item/ weapon file .

 

Not sure how to do that or what its called . But like that you don't have to really replace a saber .

 

@DarthDingDong : Nope , been busy with that blasted temple .

Link to comment
Share on other sites

Thanks again. But how do I link the model with aurorabase and how do I resize it? Plus does it matter if I involved the original saber hilt?

 

Screeny of Buttons :)

 

Okay look at the top of your screen , that is the Scale button , notice the small black triangle in it buttomright corner , click and hold your mouse button .

 

A small drop down menu should come out , pick the "square" scaling .

 

ScaleButton.jpg

 

Or just hit the "R" key on your keyboard to call up the Scale-Gizmo

 

GizmoScale.jpg

 

Make sure all axis ( X,Y,Z ) are highlighted in Yellow , like that you can scale all axis at the same time .

 

Other tip : hit "W" to call up the move Gizmo and hit "E" for the rotating Gizmo

They all look all like ;)

 

For the linking look for these 2 buttons , Left one is to Link your Saber to AuroraBase , the right one is do destroy links between objects . Make sure you destroy the link between the orginal old saberhilt and the AuroraBase .

 

LinkButtons.jpg

 

Or select your AuroraBase and SaberHilt and use the Fastlinker in the NwNmax

palette :

 

FastLink.jpg

 

Then make sure you use the ResetXform on your saberhilt , like mentioned above .

 

Then its time to export :)

Link to comment
Share on other sites

I have broken and established the connections, reset the xform and ready to export however the exported files won't show up in the destantion folder.

 

Also I don't know if this would help but all I have done is make the shape, I haven't done any of the xforming uv mapping or editing the mesh I have only made the shape. I hope his helps. Also how do you get a good series of pictures of your model e.g Inryi Forge's blasters .

 

gmaxscreenie4.jpg

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...