Robespierre Posted February 2, 2008 Share Posted February 2, 2008 Rather than put the new Taris on the Galaxy map, couldn't you just have T3 'pick up a message' from Taris and then warp you straight there? I just had the thought of this mod yesterday, after playing through Taris for the first time on KOTOR. After dreading the thought of actually trying to make my ideas into a reality, I found this mod! I'll download it shortly and give it a play! It looks great. Link to comment Share on other sites More sharing options...
Darth Payne Posted February 2, 2008 Share Posted February 2, 2008 I just thought of something about this mod. This thought came to me when i visited the Yavin Space station. The hallway with the doors you have to open so you can get to the main hall looks like it would fit in with the Promised Land area. It should be possible to block the window that shows Yavin though, right? Link to comment Share on other sites More sharing options...
e-varmint Posted February 4, 2008 Author Share Posted February 4, 2008 Rather than put the new Taris on the Galaxy map, couldn't you just have T3 'pick up a message' from Taris and then warp you straight there?.........I'll download it shortly and give it a play! It looks great. I have concocted something similar with a droid on Dantooine in case I can't get the Warp Droid issue resolved. I hope that you enjoy the mod in it's current Beta form. Let me know if you have any problems or ideas for improvement. I just thought of something about this mod. This thought came to me when i visited the Yavin Space station. The hallway with the doors you have to open so you can get to the main hall looks like it would fit in with the Promised Land area. It should be possible to block the window that shows Yavin though, right? I may be able to substitute the Taris sky (minus the buildings). I'll play around with it a bit after I exterminate the Korath Clan with a Terror Star...... Link to comment Share on other sites More sharing options...
Darth Payne Posted February 4, 2008 Share Posted February 4, 2008 Hmm, maybe instead of putting in the Taris sky you could use the Manaan one? The sky above, and the sea below? The promised land could be on the seaside of taris. Link to comment Share on other sites More sharing options...
ThatEvilDude Posted March 1, 2008 Share Posted March 1, 2008 wow nice job cant w8 to try it, but make sure u get the kinks out first. Link to comment Share on other sites More sharing options...
minx.eh Posted March 1, 2008 Share Posted March 1, 2008 A few suggestions, to make the game play better. In the end its all up to you. I just think it would be a cool mod if you added a few things. ~ Add exchange bosses who may be out for the PC's head. She/He did steal the Ebon Hawke and kill Davik ~ If you haven't already, make sure you can't use the droid until you are able to leave Dantooine. You still have to go through the Jedi Enclave before you can leave. ~ Add an encounter with the Sith that were on the planet. You did break into their Taris Base and in the end it was your/Bastila's presence that made Malak turn on Taris. ~ Rackgol infestation would be cool and awesome. Imagine it. The city is in ruins, the Rackgols have been let out of the undercity, and Zelka (or the exchange) lost the Serum. What to do? Also...Didn't Rukil say that you couldn't leave the Promised Land? Just to point that out to you. You might want to create a big quest where you have to find a way out. Just so it all makes sense. -Minx.eh Link to comment Share on other sites More sharing options...
e-varmint Posted March 6, 2008 Author Share Posted March 6, 2008 Great Suggestions! I am taking a break from this mod to get some perspective, but I will incorporate your ideas. Link to comment Share on other sites More sharing options...
minx.eh Posted March 6, 2008 Share Posted March 6, 2008 Cool. I'm looking forward to it. ^_^ Link to comment Share on other sites More sharing options...
Thesimsdude Posted March 6, 2008 Share Posted March 6, 2008 I can't enable the Cheat Console!!!!! :'( I entered the EnableCheats=1 under [GameOptions] like you said, but it won't work!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! HELP!!!!! PLEASE!!!! Link to comment Share on other sites More sharing options...
Totenkopf Posted March 6, 2008 Share Posted March 6, 2008 Well, go back in to that file and make sure you saved it properly (or that the machine did anyway) and start a new game. Unless there's something wrong with your machine or your game itself, you should be able to activate the cheat console by hitting the tilde key on your board. Can't think of anything else. Link to comment Share on other sites More sharing options...
Thesimsdude Posted March 6, 2008 Share Posted March 6, 2008 It still doesn't work! My game is normal and my computer is normal!!! I have never been able to do that!!! Is there a certain place you have to be at in the game? Or is there a certain option configuration I need? This is what my file says: [sound Options] Sound Init=0 Music Volume=85 Voiceover Volume=85 Sound Effects Volume=85 Movie Volume=100 Force Software=0 EAX=0 Disable Sound=0 Number 3D Voices=16 Number 2D Voices=24 Environment Effects Level=0.60 2D3D Bias=1.50 Environment Effects=1 Environment Effects Nonstreaming=1 Environment Effects Streaming=1 [Game Options] EnableCheats=1 GUIsInScreenShot=1 EnableScreenShot=0 Reverse Mouse Buttons=0 Hide InGame GUI=0 Use Small Fonts=0 Keyboard Camera Deceleration=2000.000000 Keyboard Camera Acceleration=500.000000 Keyboard Camera DPS=200.000000 Hide Unequippable=0 Tutorial Popups=1 Subtitles=1 Mini Map=1 Floating Numbers=1 Status Summary=1 Enable Mouse Teleporting To Buttons=1 Mouse Sensitivity=33 Auto Level Up NPCs=0 Mouse Look=0 AutoSave=1 Reverse Minigame YAxis=0 Combat Movement=1 Enable Tooltips=1 Difficulty Level=1 TooltipDelay Sec=1.000000 Memory Access=1 Memory Level=1 Disable Movies=0 [Movies Shown] Movie 0=16 Movie 1=0 Movie 2=0 Movie 3=0 Movie 4=0 Movie 5=0 Movie 6=0 Movie 7=0 Movie 8=0 Movie 9=0 Movie10=0 [Alias] HD0=.\ OVERRIDE=.\Override TEMP=.\Temp MODULES=.\Modules LOGS=.\Logs LOCALVAULT=.\LocalVault DMVAULT=.\DMVault SERVERVAULT=.\ServerVault STREAMMUSIC=.\StreamMusic TEMPCLIENT=.\Tempclient SAVES=.\saves CURRENTGAME=.\currentgame TEXTUREPACKS=.\texturepacks STREAMWAVES=.\StreamWaves [Graphics Options] V-Sync=1 Anisotropy=16 Frame Buffer=1 Anti Aliasing=8 Texture Quality=2 Emitters=1 Grass=1 Soft Shadows=1 Shadows=1 Brightness=57 EnableHardwareMouse=1 FullScreen=1 RefreshRate=75 Width=1024 Height=768 [Autopause Options] Mine Sighted=1 End Of Combat Round=0 Enemy Sighted=1 Party Killed=1 Action Menu=0 New Target Selected=1 [config] firstrun=0 [Keymapping] Action286B=8 Action286A=7 Action285B=10 Action285A=9 Action284B=54 Action284A=51 Action283B=54 Action283A=51 Action282B=69 Action282A=73 Action281B=53 Action281A=76 Action280B=69 Action280A=73 Action265=52 Action264=57 Action263=43 Action262=85 Action261=84 Action260=83 Action259=82 Action258=81 Action257=80 Action256=79 Action255=78 Action254=77 Action253=31 Action245=75 Action244=55 Action243=67 Action242=74 Action241=87 Action240=56 Action239=68 Action238=82 Action236=83 Action234=81 Action232=80 Action230=79 Action228=78 Action226=77 Action225=70 Action224=90 Action223=31 Action222=25 Action221=24 Action220=29 Action219=28 Action218=42 Action217=87 Action216=65 Action215=63 Action214=62 Action213=60 Action212=61 Action211=66 Action210=59 Action209=71 Action208=89 Action207=72 Action206=30 Action205=55 Action204=67 Help please!!! Link to comment Share on other sites More sharing options...
minx.eh Posted March 7, 2008 Share Posted March 7, 2008 I think you need to put the enablecheats=1 at the BOTTOM of the Game Options list. I always have put it in the bottom of the file and it always works. Try that. Link to comment Share on other sites More sharing options...
Thesimsdude Posted March 22, 2008 Share Posted March 22, 2008 I think you need to put the enablecheats=1 at the BOTTOM of the Game Options list. I always have put it in the bottom of the file and it always works. Try that. It finally works!!! I can't wait to try the mod!!! YAY!! ^_^ Thanks, man! Link to comment Share on other sites More sharing options...
Darth Xander Posted March 23, 2008 Share Posted March 23, 2008 I supposed the easy part of this mod was that no area reskins were needed as it is the same planet. Link to comment Share on other sites More sharing options...
The Padawannabe Posted March 25, 2008 Share Posted March 25, 2008 does not mean that some buildings are not relatively intact. Now that's a double-negative Link to comment Share on other sites More sharing options...
e-varmint Posted March 26, 2008 Author Share Posted March 26, 2008 I supposed the easy part of this mod was that no area reskins were needed as it is the same planet. Sadly, major reskinning will be required to complete the mod. By the time I get it finished, the "new area" mods will be coming out, and I'll have to come up with something extremely unique (plotwise) to compete for attention. So, the plot-consistency gloves are coming off! Time for some good old-fashioned, blatantly tasteless, unrepentant, politically incorrect revisionist shock value. In other words, Janice is just the beginning of the heresy. Link to comment Share on other sites More sharing options...
Totenkopf Posted March 26, 2008 Share Posted March 26, 2008 I think you need to put the enablecheats=1 at the BOTTOM of the Game Options list. I always have put it in the bottom of the file and it always works. Try that. Interesting. Always put it at the top of the list and it always worked. Well, whatever works, I s'ppose. Link to comment Share on other sites More sharing options...
Paddythegreat Posted March 26, 2008 Share Posted March 26, 2008 I could never get enablecheats=1 to work so i just got the tsl save game editor, it wins. Link to comment Share on other sites More sharing options...
Tooplex Posted June 1, 2008 Share Posted June 1, 2008 Please tell me this most awesome modder is still doing this mod. The beta is still awesome! But i would love to see this finished. Im currently in the stage of creating a KOTOR Mod Manager version for people who use that. Could i have the modders permission to upload that and post it up here? Link to comment Share on other sites More sharing options...
e-varmint Posted June 2, 2008 Author Share Posted June 2, 2008 ...........Could i have the modders permission to upload that and post it up here? You have my permission, but you may want to wait. The "warp droid" has been nixed, and I am changing a few things that cause the mod to misbehave on my newest computer. Since you have paid me a most excellent compliment, I will get off my a$$ and try to get it finished. Link to comment Share on other sites More sharing options...
Tooplex Posted June 2, 2008 Share Posted June 2, 2008 You have my permission, but you may want to wait. The "warp droid" has been nixed, and I am changing a few things that cause the mod to misbehave on my newest computer. Since you have paid me a most excellent compliment, I will get off my a$$ and try to get it finished. Thank you very much. Im having trouble getting the KOTOR Mod Manager to work with the ".wok files and the nwscript.nss" May i ask exactly what these files contain please? Link to comment Share on other sites More sharing options...
e-varmint Posted June 3, 2008 Author Share Posted June 3, 2008 Thank you very much. Im having trouble getting the KOTOR Mod Manager to work with the ".wok files and the nwscript.nss" May i ask exactly what these files contain please? The .nss file is not essential, and can be ignored (a far as I know). It is a file that is used when compiling/uncompiling scripts. The .wok files are the "wallkmaps" for the 3D area models. I don't think that these cause any compatibility issues unless two mods use the same module name. Edit: There are also several retextured .tga files that are going to be included in the final version. These are not in the Beta version. Link to comment Share on other sites More sharing options...
Tooplex Posted June 3, 2008 Share Posted June 3, 2008 The .nss file is not essential, and can be ignored (a far as I know). It is a file that is used when compiling/uncompiling scripts. The .wok files are the "wallkmaps" for the 3D area models. I don't think that these cause any compatibility issues unless two mods use the same module name. Edit: There are also several retextured .tga files that are going to be included in the final version. These are not in the Beta version. Hmmmm Ok A Few Things: 1: In your next release it would be a good idea to put all the files that are not needed like the "nwscript.nss" in another folder called "Source" 2: Whats the estimated time of release? 3:Ill Sort out the .Wok files dont worry. Link to comment Share on other sites More sharing options...
e-varmint Posted June 4, 2008 Author Share Posted June 4, 2008 It will be at least a month before it is released. Link to comment Share on other sites More sharing options...
Tooplex Posted June 4, 2008 Share Posted June 4, 2008 It will be at least a month before it is released. Ah ok good luck with it. (My 17th birthday is on the 30th of june Be awesome if it was released sometime then ) But yeh as soon as you release it ill get working on making a KOTOR Mod manager file. Not much point right now. Link to comment Share on other sites More sharing options...
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