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Do we REALLY need to know what happened to Revan next?


SilentScope001

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Do we REALLY need to know what happened to Revan next?

Yes. We do.

flamthro

 

Let us never speak of this again.

 

Mhega-Edit:

Alright, by that logic...

Do we REALLY NEED a KOTOR 3? No. No we don't. Since we know 4000 years later that Anakin will bring balance to the force, and destroy the Sith.

 

Do we REALLY NEED computer games? No. We don't. We'd all be better off finding entertainment from a sport, or book, or travel, or socializing, etc.

 

Indeed the question is philosophical and can be debated. However...

 

AS consumers of the product that LA made, we do control a proportion (As small as it may be.) of what LA will put into its products.

And, to sell said product, LA needs to make a game that corresponds to what their consumers WANT.

The majority of fans WANT to know what happens to Revan.

Therefore LA NEEDS to resolve the issue if they are to create a consumer satisfying product.

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Don't You care about Revan?

Don't You care what happened to the most powerful of the Sith?

We'll probably meet him/her (i would like this to be a hidden quest) in KotOR III. This is highly possible. One thing there's some hidden in-game informations about what happened to Revan, second thing.. It would cost some money to create another Awesome Dark Sith Lord :)

I'm a Revan fan, so i hope i'm gonna meet him.

Join me, toghether we can rule the Galaxy! ]:->

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Even though Revan's story does continue in "KotOR II", I think his/her fate depends on the player themselves. I personally believe that Revan's story ended in "KotOR I", and the Exile's story began in "KotOR II". Since "Knights of the Old Republic II" was horribly written and unconvincing, I personally believe that it would be a horrible idea to continue with Revan and Exile. Since the developer of "KotOR II" didn't successfully execute a storyarch, I'm willing to bet that LA will just leave things be and move on.

 

Just my opinion. :)

 

EDIT ::

Plus, Revan's and Exile's story is getting old and overexposed. If they continue with the storyarch, I can see myself getting tired very easy. A fresh story will be welcomed with new characters and planets.

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Either way if the Dev don’t take all of our choices into consideration and force some standardized Revan or Exile down our throats they are betraying the game players that purchase their product.

i'm sorry, but not only is that complete rubbish, but it's unnecessarily restrictive to any future creators of a kotor game. having to go through pointless exposition on the sex and alignment of one character - and the permutations that came from it later in the story - in TSL was tolerable, but doing it for two characters, and the combinations that represents... ugh. no thanks. you're basucally asking the writers to factor in 16 different combinations and all the extra dialogue/events/sequences that causes to address what is in reality almost a triviality on one hand (the sex of the characters), and a game defining element on the other (their alignments).

 

it's just far too much hassle and really not worth it.

 

you might not like it, but LA have canonised Revan as a LS male, and the exile as a LS female. deal with it.

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Depends, if the developers are going to make a better plot than TSL then iy would be k, but if not then leave it to the imagination.

 

you might not like it, but LA have canonized Revan as a LS male, and the exile as a LS female. deal with it.

 

Nobody is arguing about that, mimartin was just saying that the devs should take into considertion how fans play their games individually and that they should give us choices for the 3rd game.

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you're basucally asking the writers to factor in 16 different combinations and all the extra dialogue/events/sequences that causes to address what is in reality almost a triviality on one hand (the sex of the characters), and a game defining element on the other (their alignments).

 

it's just far too much hassle and really not worth it.

 

you might not like it, but LA have canonised Revan as a LS male, and the exile as a LS female. deal with it.

 

Then they should have made KOTOR and TSL a FPS and not and RPG. Funny I thought a RPG was about the decisions we made. If the only thing that matter is what LA decides matters then they should not give us the choices and just make everyone have the same experience in other words a FPS.

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Then they should have made KOTOR and TSL a FPS and not and RPG.

 

Ironically, many old RPGs don't in fact have choices. In fact, I'd venture to say MOST RPGs don't have choices (Paper Mario series, Earthbound, Fire Emblem, FFs). And what about the Rouge-likes? No great storyline there but people love them anyway. Could it be that some RPGs are not about roleplaying, but about roll-playing? :)

 

Only recently has this 'choice' fad came into the forefront, with CYAs becoming more popular. Meanwhile, FPSes like Deus Ex, Jedi Knight, FU, and "The Suffering: Ties That Bind" are starting to introduce choice into the gerne as well...

 

I can only remember two games however that not only offer choices, but allow them to be 'permenant' (in that your choices effect what happens in the next): TSL and "The Suffering: Ties that Binds". Games that usually have choices deal with them by fusing all the endings together or just declaring one event canon, and followed the events from them.

 

TSL provided us that choice. So, we expect to get that same choice in K3...

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Ironically, many old RPGs don't in fact have choices.
Even more ironically, it was the chock-full of choices Baldur's Gate that brought CRPGs back to life. Classic pen-and-paper RPGs are also full of choices. (There is a locked door in front of you. Will you try to break in?) RPGs, as it were, are meant to be full of choices.
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Even more ironically, it was the chock-full of choices Baldur's Gate that brought CRPGs back to life. Classic pen-and-paper RPGs are also full of choices. (There is a locked door in front of you. Will you try to break in?) RPGs, as it were, are meant to be full of choices.

 

By that same logic, FPSes has choices too: "Will you go and duck behind that bridge, turn around and look for ammo and FAKs in the corridors you have already 'cleared', press onward to stop the enemy, or press Start and Quit?" Those choices aren't exactly what I am talking about here.

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I've seen this pop up so many times and still don't understand this vein of thinking.

 

Why wouldn't you want to know? He's a main character, he was your character when you first got interested in the series. He's the catalyst for almost everything that happened in that time period, and he should have a part to play in the next game.

Like the op said not to say Revan did become an almighty force god.

But seriously yes I do need to know what happened to Revan.

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I'm probably in the minority here by saying that I really don't need to see what happens to Revan. Mainly because I really don't mind (in fact, I mainly like) open-ended endings. It allows fan-fic authors and such to create their own visions of what 'may' happen. The problem with creating a sequel based on Revan and/or the Exile is that every player has a different opinion or perspective of just who Revan and the Exile were. So the game could only be as good as we would allow it to be based on our preconceptions.

 

Even if they did continue the story, we'd all find flaws and things we 'wished' they'd done so I really have no problem either way. If they do, great! If not, then thats fine too, and I'd probably prefer a new story with a new cast.

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I'm probably in the minority here by saying that I really don't need to see what happens to Revan. Mainly because I really don't mind (in fact, I mainly like) open-ended endings. It allows fan-fic authors and such to create their own visions of what 'may' happen. The problem with creating a sequel based on Revan and/or the Exile is that every player has a different opinion or perspective of just who Revan and the Exile were. So the game could only be as good as we would allow it to be based on our preconceptions.

 

Even if they did continue the story, we'd all find flaws and things we 'wished' they'd done so I really have no problem either way. If they do, great! If not, then thats fine too, and I'd probably prefer a new story with a new cast.

If you remember the "Terminator" series, you will remember that the second one left things open-ended. After they came out with a third movie, I was kind of bummed out. I liked how the second ending felt philosophical. We could look at "Knights of the Old Republic II" in this manner. When the Exile takes off to the Unknown Regions, to follow Revan, I think we allready know enough to make our own ending. Since Revan's story really depends on the player, I think leaving it the way it is - is more thought provoking. When you played Revan in "Knights of the Old Republic", you the player were responsible for his/her actions. If you think about it in this manner, the ending to "Knights of the Old Republic II" can be filled in by yourselves.

 

I don't think Revan's fate is much of a mystery.

 

When it comes to the Exile's fate, I didn't buy into "Knights of the Old Republic II's" story anyway. I personally didn't find it convincing enough, so I can relate with the character in anyway. Now, not many people see it my way, and that it fine as well. When a person reads a poem or novel, they take away from it their own interpretation. "Knights of the Old Republic II" just didn't do anything for me, and I felt no connection to the Exile's story. I don't think the Exile's fate is really important.

 

If you think about how much of a mess "Knights of the Old Republic II" is, the next developer would have a major mess to clean up. Even though there is a fan driven restoration, I personally don't think they can truely capture the original story. I believe that the fractured story of "KotOR II" is a tragedy, and its too late for Obsidian to do anything about it. "It is what it is."

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I found KOTOR II to be convincing enough on my end but I also see myself somewhat in a minority because I enjoyed the 2nd game more so than the first, despite the fact that KOTOR was a fantastic game on its own right.

 

Despite its flaws, and many holes, I liked the tone and story a great deal more because IMHO, it really made the background story of the Mandalorian Wars and Revan's role in things much more significant. But most of all, I loved the moral issues it brings up in terms of the force and the idea of a jedi 'becoming stronger for turning away from the force'. I wonder sometimes, what everyone would be saying if LA hadn't rushed out the 2nd game due to Republic Commando's then-imminent release (worst decision ever). Would we be saying the same things about that game?

 

But without side-railing things too much, I like to look back at how I saw Empire Strikes Back as a child. I really didn't like that movie because of the ending being 'open-ended' as opposed to 'A New Hope's satisfying conclusion. Now, when I watch the movies, I more prefer watching ESB for those same reasons and due to the darker nature of the movie, which is true as well in KOTOR 2.

 

Going back to the original topic though, you spoke of the Exile's fate as not being important but the same could be said about every other jedi's story in terms of the greater picture. If we look at Revan's story in the same way, then the same would be true. Yes, Revan's actions were important in relation to its affect on the galaxy but its no less compelling than the inner conflict that affected the Exile and those he/she affected. In fact, if you follow many of the morally 'grey' issues and dual identity theories found within KOTOR 2, then I could argue that TSL had a much deeper story with a greater affect on the future of the Jedi Order and to the star wars galaxy as a whole.

 

But thats another topic for another day.

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Then they should have made KOTOR and TSL a FPS and not and RPG. Funny I thought a RPG was about the decisions we made. If the only thing that matter is what LA decides matters then they should not give us the choices and just make everyone have the same experience in other words a FPS.

what on earth are you on about ffs?

 

how does following the canonisation of characters in KotOR III in ANY way shape or form affect the choices and enjoyment you made while playing the first two games?

 

and more to the point, how can you be so certain it will affect the choices you make in the third game?

 

my initial point stands - if the exile or revan are going to play any part at all in the third game, then insisting on including sixteen different scenarios into the story to cover their sex/alignment would be absolutely absurd. i'd much rather the space on the disc was taken up with something useful and the story kept coherent.

 

here's a question for you - if the exile makes an actual appearance in the third game as an NPC, are you going to be screaming about how the devs have raped "your choices" when she doesn't conform to the specific model you used in TSL? or will you insist on the option to choose the head model used for her before the game begins?

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here's a question for you - if the exile makes an actual appearance in the third game as an NPC, are you going to be screaming about how the devs have raped "your choices" when she doesn't conform to the specific model you used in TSL?

I already wrote about this in my original post in this thread dated 12/22/2007.

That said, I would still purchase the game if it is about Revan or the Exile as I just care that the game is made.

how does following the canonisation of characters in KotOR III in ANY way shape or form affect the choices and enjoyment you made while playing the first two games?
I have no problem with canon in any shape or form. If George Lucas decides the Sith are good and the Jedi evil and puts that as canon that is his right, as the owner of the franchise.

what on earth are you on about ffs?[/Quote]Limited choices makes it very easy to have story continuations, choices make it very difficult to continue the story in a coherent matter.

if the exile or revan are going to play any part at all in the third game, then insisting on including sixteen different scenarios into the story to cover their sex/alignment would be absolutely absurd. i'd much rather the space on the disc was taken up with something useful and the story kept coherent.
First I am not insisting on anything I am merely writing my point of view. I just don’t see how a story will be coherent if you were darkside in KOTOR and darkside in TSL, and suddenly Revan and the Exile are lightside in TSL or vice verse. I’d rather save disc space for the story too, by just handling Revan and the Exile like Revan was handled in TSL. Even if the story is about traveling to the Unknown Region to battle the “True Sith” why would you want the story to be about anyone but the playable character you are controlling?
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All throughout playing TSL I expected to run into either a wounded and imprisoned Revan, or find his remains/skeleton somewhere on Malachor V. After finishing the game and still not finding anything, I suspected that he may still be alive.

 

Personally I'd like to see what went on during the outbreak on the sith academy, and what Revan did during his venture in the Unknown Regions, but most importantly how the Ebon Hawk & the droids fell out of Revan's hands and into Kreia's.

 

Even if Revan goes to the Unknown Regions and dies, I think that it would be relevant to show/tell the tale as Revan himself has become somewhat of an icon amongst sith and jedi.

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