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Connecting modules


Ravager

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Posted

I honestly don't think you can. Or wait, nothing is impossible right? Maybe you could somehow modify the two modules and import them into a brand new module that you have created, with Magnuslls tools or something. Don't blame me if I'm wrong, I have no idea of what I am talking about really :p

Posted
Try PM:ing Quanon. He knows everything about toying with modules ;)

 

Hey ho ! I'm just hobbiest here :p .

 

What is it your exactly try-ing to do ?

 

Connect 2 modules via a door ? Wich leads to a loading screen and then you're in the next area ?

 

Cause that would lead to scripting , wich I know nothing about .

 

Or is it really "welding" / merging two pieces together ?

 

That would need some 3D editing in G-Max or 3D Max and then the whole compiling thing in Kaurora .

Posted

There are two ways to connect modules in this way. Firstly by placing a trigger on the floor and connecting that trigger to a module thorugh some editing in the .git file. This is pretty much explained in the other thread.

 

Secondly you could use doors. Most of area transitions in the game are done automatically when you enter the space behind an opened door.

 

Like in the screen below.

beztytuumi6.th.jpg

 

To link an area transition to a door, you have to add some extra stuff to your chosen doors entry in the modules .git file.

 

Like in the screen below.

 

door.jpg?t=1198597401

Posted

Héh , Thanks guys !

 

This comes in the right time , as I was thinking on how to do this for my Temple mod .

 

Though I'm sure GM did already for me ? Should PM the lad about that :lol:

 

Anyways , I want to do this for myself to :)

Posted

Quick Questions:

 

At SilverEdge9's for linking doors, does "filename" mean the name you named the file or the module name? Also, what do you put in at "Area Name Goes here?" Is that the module name or what?

 

Sorry for the questions, just don't understand some stuff!

Posted

"Module Filename goes here" refers to the name of the actual .MOD or .RIM file. Whilst "Area name goes here" refers to what you would want to be displayed on screen once the linked door is opened.

 

So for example, say you wanted to link the space behind a door to the module danm14ae, which is the K1 Kinrath Cave on Dantooine. You would put "danm14ae" in the "Module Filename goes here" section and then "Kinrath Cave" in the "Area name goes here" section.

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