Marius Fett Posted December 27, 2007 Share Posted December 27, 2007 Hey, i'm having some trouble making a new module. I followed a tutorial to the letter (though I used my own co-ordinates). The NPC's aint spawning! I made added em to the creature list in the .git and they aint appearing! Any ideas? Link to comment Share on other sites More sharing options...
DarthJebus05 Posted December 27, 2007 Share Posted December 27, 2007 Post the script, would help a lot Link to comment Share on other sites More sharing options...
Ravager Posted December 27, 2007 Share Posted December 27, 2007 You must add .utc file of NPC to module. Link to comment Share on other sites More sharing options...
Marius Fett Posted December 27, 2007 Author Share Posted December 27, 2007 Post the script, would help a lot I didn't use a script, I edited the NPC directly into the .git files CreatureList. You must add .utc file of NPC to module. I made the NPC correctly and added it into the .git properly. It just dosn't want to spawn! Link to comment Share on other sites More sharing options...
Quanon Posted December 27, 2007 Share Posted December 27, 2007 I made the NPC correctly and added it into the .git properly. It just dosn't want to spawn! Just make sure you packed the .utc of your NPC into the .mod file . My other guess would be you have wrong coordinates , maybe you misplaced a " . " 1.0 or 10.0 is a big differance Link to comment Share on other sites More sharing options...
Marius Fett Posted December 27, 2007 Author Share Posted December 27, 2007 Just make sure you packed the .utc of your NPC into the .mod file . My other guess would be you have wrong coordinates , maybe you misplaced a " . " 1.0 or 10.0 is a big differance Just did that. Still no joy I'll just delete it and try again... Link to comment Share on other sites More sharing options...
Darth Xander Posted December 28, 2007 Share Posted December 28, 2007 I think you might need an on-enetr script DDD. Link to comment Share on other sites More sharing options...
Marius Fett Posted December 28, 2007 Author Share Posted December 28, 2007 I haaaaaate scripts Link to comment Share on other sites More sharing options...
Darth Xander Posted December 28, 2007 Share Posted December 28, 2007 Well maybe Stoffe can help out, she is awesome like that! Link to comment Share on other sites More sharing options...
Quanon Posted December 28, 2007 Share Posted December 28, 2007 I haaaaaate scripts Strange , I never used scripts to spawn in my enemys , to test things for my temple mod , they're always there ... Though you can easly make a mistake in the ResRef and Tag thingys . If you want DDD , I'll send you my "test" .mod of the temple, its full of NPCs , you can have a peek on what I did and compare yours to it . Just give me a PM and I'll send along ! Link to comment Share on other sites More sharing options...
Marius Fett Posted December 28, 2007 Author Share Posted December 28, 2007 Strange , I never used scripts to spawn in my enemys , to test things for my temple mod , they're always there ... Though you can easly make a mistake in the ResRef and Tag thingys . If you want DDD , I'll send you my "test" .mod of the temple, its full of NPCs , you can have a peek on what I did and compare yours to it . Just give me a PM and I'll send along ! Ooh great! Thanks Quanon! I'll PM you my email address Link to comment Share on other sites More sharing options...
RedHawke Posted December 29, 2007 Share Posted December 29, 2007 I haaaaaate scripts Well then you are going to hate modding these games... scripting knowledge is a core skill for making modules. Link to comment Share on other sites More sharing options...
Marius Fett Posted December 29, 2007 Author Share Posted December 29, 2007 Well then you are going to hate modding these games... scripting knowledge is a core skill for making modules. Just because I hate 'em it don't mean I won't use 'em... First I need to learn how though... Link to comment Share on other sites More sharing options...
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