Lordjedi Posted December 30, 2007 Author Share Posted December 30, 2007 Actually i'm using N_JediMemM01 but I don't know how to get it in the game. So i need help with that Link to comment Share on other sites More sharing options...
e-varmint Posted December 30, 2007 Share Posted December 30, 2007 Actually i'm using N_JediMemM01 but I don't know how to get it in the game. So i need help with that I'm not sure what item or model that one is supposed to go with. If you want to modify the Dark Jedi Robe, I am pretty sure that you have to start with PMBI02.tga (or PFBI02.tga for a female robe). In any event, your final .tga needs to start with the letters PMBI or PFBI. Link to comment Share on other sites More sharing options...
Lordjedi Posted December 30, 2007 Author Share Posted December 30, 2007 But How do I get it in the game Link to comment Share on other sites More sharing options...
e-varmint Posted December 30, 2007 Share Posted December 30, 2007 But How do I get it in the game You have to name the .tga so that the game will associate it with a jedi robe. That is what the PMBI means. I don't know what the P stands for, but M=Male, B=Body, I=Jedi Robe. If your .tga is named N_JediMemM01, the game will not understand that it is intended for your particular .uti file. Additionally, clothing designs are not usually interchangeable. You can try using N_JediMemM01 and renaming it with a PMBI prefix but it may not come out so good..... Link to comment Share on other sites More sharing options...
Lordjedi Posted December 30, 2007 Author Share Posted December 30, 2007 P stands for player and so I rename it something like PMBI77? Link to comment Share on other sites More sharing options...
e-varmint Posted December 30, 2007 Share Posted December 30, 2007 P stands for player and so I remane it something like PMBI77? That should work, just make sure that it matches the texture variation number in the .uti file. Again, for the best results, start from scratch with the PMBI02 texture. If you try to use the N_JediMemM01 texture, it will end up looking like this: Edit: I deleted the following from a post in the Taris Upper City Emporium, where it did not belong, and put it here for future reference. Here is a technique you can try when you start getting more ambitious. If your starting texture looks like this: Try copying out parts of it out like this: Add a texture like this: Make the texture somewhat transparent, paste it into the original texture file. You will get this: In this example, I only did part of the robe, but it will give you the general idea. Something to aspire to as your experience progresses...... Link to comment Share on other sites More sharing options...
RevanBastila Posted December 30, 2007 Share Posted December 30, 2007 Hey LordJedi, whats ur robe on again, there some1 who just made a robe 4 K1 and its Darth revans robe, greyish colored, is it urs??? Link to comment Share on other sites More sharing options...
Lordjedi Posted December 30, 2007 Author Share Posted December 30, 2007 It's not Darth Revan's anymore and yes it's my (I think) @evarmint but I just want the players to have the robe and how it looks in the game it's at the end of the game it's a girl in the back of vandar with the lightside ending and she's wearing it so I want that in the game so how would I do that Link to comment Share on other sites More sharing options...
RevanBastila Posted December 30, 2007 Share Posted December 30, 2007 ummmm.....u kno i'm not really sure lol. But that mod was great, its a new robe in the game to me lol.....I'm the person who admired ur mod first, " Echani_Jedi " ya thats me. Link to comment Share on other sites More sharing options...
e-varmint Posted December 30, 2007 Share Posted December 30, 2007 .......it's at the end of the game it's a girl in the back of vandar with the lightside ending and she's wearing it so I want that in the game so how would I do that If it is not an existing jedi robe design, it will not be very easy. Since I'm not that familiar with the N-series textures, I'm not sure what to tell you. My suspicion is that you would have to retexture PMBI02 to look like the robe in question. Is there any way you can post a screenshot that shows the robe? Link to comment Share on other sites More sharing options...
Lordjedi Posted December 30, 2007 Author Share Posted December 30, 2007 I am sorry to Ruban Shan but this was the only picture I can find. It's ruban shans here is the link http://img175.imageshack.us/my.php?image=7854813ln8.jpg see that jedi master thats the robe i'm trying for Link to comment Share on other sites More sharing options...
e-varmint Posted December 30, 2007 Share Posted December 30, 2007 I am sorry to Ruban Shan but this was the only picture I can find. It's ruban shans here is the link http://img175.imageshack.us/my.php?image=7854813ln8.jpg see that jedi master thats the robe i'm trying for Is it from a mod that Rueben Shan created, or a screenshot that he took? Also, let's continue this on the PM. We are about to get in trouble for posting too much in this thread. Edit: Read this old post by T7nowhere. This appears to be the easiest technique to accomplish what you want to do. Substitute your texture for the Bandon texture. http://www.lucasforums.com/showthread.php?t=122983 Link to comment Share on other sites More sharing options...
LordRevan999 Posted December 30, 2007 Share Posted December 30, 2007 If you want to use that texture you would have to make a model and do things I don't know about to get it in game. Link to comment Share on other sites More sharing options...
Lordjedi Posted December 30, 2007 Author Share Posted December 30, 2007 @RevanBastila: yeah I remember @LordRevan/Evarmint: How would I get that model. How would I even make it? Link to comment Share on other sites More sharing options...
HK-57 Posted December 31, 2007 Share Posted December 31, 2007 Advisory: Why don't you try out DarthDingDong's new Tutorial: http://www.lucasforums.com/showthread.php?t=183694 Link to comment Share on other sites More sharing options...
Darth Kalverys Posted December 31, 2007 Share Posted December 31, 2007 Off topic: I find it very amusing how many people don't really know how to spell my name... I've got to give e-varmint some props, he along with SkywalkerRules are the only two who I've seen spell it right. On-topic: That was one of the templates for a character in Kotor that was thrown out... sorry... but I have no... well very LITTLE skill in re-skinning. I can't really help you out... I don't remember which template it was... I'm going through the mod, sprucing it up a bit... if and when I find it, I'll let you know which one it is... all you'd really have to do is make it a disguise. I think, assuming it's got one for every PC head in the game... Link to comment Share on other sites More sharing options...
e-varmint Posted December 31, 2007 Share Posted December 31, 2007 I am currently making a mod. It's not a reskin it's just a type of robe rarely show in the game....... ............all you'd really have to do is make it a disguise. I think, assuming it's got one for every PC head in the game... OK, I'm back from the PM with the best advise that I can muster. I like this thread, because it brings up an interesting question: "How do we convert NPC items to player-wearable items?". Reuben's suggestion is probably the one that you want to go with. If an existing disguise does not exist for this, it is going to be much easier to learn how to alter .2da files than it is to learn how to create a new custom armor in NWMAX/3DSMAX. If you intend to release this new item as a mod, you will have to learn how to use the TSL Patcher. Any time you alter a .2da file, the change must be included with your mod, or the item(s) will not work. Unfortunately, this involves adding a line to an existing game data file instead of just placing a file in override. I am unqualified to offer any advice on NWMAX, so I'll stay away from that issue. Whichever way you choose to proceed, you should spend as much time as you can stand in the tutorials threads. Link to comment Share on other sites More sharing options...
Lordjedi Posted December 31, 2007 Author Share Posted December 31, 2007 So tell me when you find the template tell me. As for the disguse how would that work? How would I get the disguse? Link to comment Share on other sites More sharing options...
Darth Kalverys Posted December 31, 2007 Share Posted December 31, 2007 When you create the new item, you go to the Properties section, double click on one of the gray rectangles, and then another "pop-up" pops up and on Property name scroll all the way down to "Disguise". Then go to the rectangle that just popped up as viewable when you click on Disguise and add the template into it. :EDIT: I found the template... but unfortunately there isn't one for every head... the template is Jedi_Council_Member_Male... sorry... Link to comment Share on other sites More sharing options...
Lordjedi Posted December 31, 2007 Author Share Posted December 31, 2007 what uti do I use for this robe Link to comment Share on other sites More sharing options...
Darth Kalverys Posted December 31, 2007 Share Posted December 31, 2007 Well you can create one called "jedi_council_robe" I suppose... but that is entirely up to you. Then you can implant it on a Jedi Member like Nemo by opening up his corpse and putting his inventory and putting any thing on it, then you go to the item and beside the name box, edit that box and put in jedi_council_robe, then it will appear when you take the items from his corpse. If that doesn't make any sense, PM me and I'll tell you in a more detailed response, I'm just a little busy right now... so I can't go to the other computer and open Kotor Tool and tell you what each box is called. Link to comment Share on other sites More sharing options...
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