Robespierre Posted February 7, 2008 Share Posted February 7, 2008 Was this ever restored in a way it was "originally" intended? I looked it up, and although I don't have a proper savegame to test it, it should be a snap to restore it. I know that there is a mod which scratches the gender requirement intirely. Everyone his/her own taste I'd say, but if the request of the community would demand it, I'd give it a go to restore the "original" content. There was a mod that restored the content and removed the gender conditional. Not sure where it is...but it would probably be a simple task to get permission from the author and re-add the conditional script. Link to comment Share on other sites More sharing options...
Seamhainn Posted February 7, 2008 Share Posted February 7, 2008 There was a mod that restored the content and removed the gender conditional. Not sure where it is...but it would probably be a simple task to get permission from the author and re-add the conditional script. Erm, as its only two entries in the .dlg file I don't need the permission per se. I'll give it a go anyway... Link to comment Share on other sites More sharing options...
Robespierre Posted February 7, 2008 Share Posted February 7, 2008 Ah well. My bad. I just got permission from Allronix to cannibalize her dialog pack to remove the custom dialog (though it is VERY good). It will give a 'pure' restoration. Link to comment Share on other sites More sharing options...
Dan Loto Posted February 7, 2008 Share Posted February 7, 2008 I figured watching from the side as the two sides exchange blasterfire and grenades. The distance isen't so great that you can't see that something is going on over there. I have an idea, which I'll illustrate with this complex diagram: http://img.photobucket.com/albums/v648/Megamagicman88/xye-1.jpg The yellow area could be Vulkars vs. Beks since the Bek base is sort of on that side. The red area could be Vulkars vs. Sith since the elevator to the Uppercity is on that side. It wouldn't be a cut scene. I'd just have to add a few Sith troopers, Vulkars, and Beks. To keep them fighting you could just set their minimum hp to 1. The blue area could just be some people walking around like they do in the Uppercity. They wouldn't even need dialog. But if I do this then I'd be tempted to restore the cut pedestrians on the main area of the Lower City. So I guess I'll play around with it and see what it looks like. Link to comment Share on other sites More sharing options...
CrisG Posted February 7, 2008 Author Share Posted February 7, 2008 Looney that was very nice of Allonix, great to hear. Dan restoring those cut pedestrians would be wonderful to see. Link to comment Share on other sites More sharing options...
Darth Payne Posted February 7, 2008 Share Posted February 7, 2008 Yeah Dan, your idea sounds very good. Link to comment Share on other sites More sharing options...
Dan Loto Posted February 8, 2008 Share Posted February 8, 2008 I have the Sith vs. Vulkars in. I was really happy with how it turned out. They were acting like it was a real battle over there. I expected them to just stand in lines and shoot but they broke formations and went crazy! ...probably over reacting. After I post this I'll start working on the Beks vs. Vulkars. About the cut dialog. Some of it looks like it should be on the Taris Swoop track. I might try just changing the the closet in tar_m03ab into an elevator like they did with the Vulkar base. The beds in the appartment would just be the swoop rider medical area. The elevator would take you to a new swoop track module with the cut people that were supposed to be there. Current problems: Cut scenes in the module are broke again I only added people to the .git so far...I wonder what I'm doing wrong. EDIT: I clicked openwith the wrong .gff editor...my poor aim... Link to comment Share on other sites More sharing options...
BToaster Posted February 8, 2008 Share Posted February 8, 2008 #32. Although a majority of the cut content was during gameplay, Bioware either forgot or cut out a small number of CGI movies. Upon looking at the list of movies on my Xbox version of KOTOR, I decided to write down a small list of the movies in question. Filenames corrispond to names of movies you find in the "movies" directory of your KOTOR game directory. 05_1c - The Ebon Hawk Escapes Taris (Although this cutscene is in the game, Bioware apparently forgot to add in the appropriate data in order for it to become availible in the "Movies" menu once you see in during the game. This is a dramatic sequence in which you escape from the city and you see the bombardment and destruction of Taris, very well done) 05_9 - The Ebon Hawk Enters The Battle Near The Star Forge (Set before the ingame cutscene in which you contact Admiral Dodona, this small yet very well done cutscene for some reason never appears in the game. It would've made quite a nice little introduction to the Admiral Dodona scene.) [Ed Note: CG: this would be a very nice restoration for some skilled coder from the community to restore and insert this vid back in the game.] 07_3 - The Ebon Hawk Escapes The Sith Marauders - Variation 1 (Apparently, if you survived the random space ambuses long enough, this scene would've played. I've played the minigame a hundred times and have never been able to get this cutscene.) 07_4 - The Ebon Hawk Escapes The Sith Marauders - Variation 1a (The same as the movie above, but in a reversed camera shot.) Hi! I managed to create a mod that corrects those issues. You can find it here. (That's my first mod! ) It appears that 07_3 was originally meant to be played during the escape from Taris as an introduction to the encounter with the sith Marauders, and 07_4 during the Unknown World approach. Link to comment Share on other sites More sharing options...
CrisG Posted February 8, 2008 Author Share Posted February 8, 2008 Superb BToaster, thanks from all of us! Adding to the list now /cheer! Link to comment Share on other sites More sharing options...
Dan Loto Posted February 11, 2008 Share Posted February 11, 2008 CrisG, I finished a beta version of the Taris Lower City restoration mod. It's not done yet but it's very close. Link: http://lucasforums.com/showthread.php?t=186181 Feedback on my choices would be nice. Link to comment Share on other sites More sharing options...
CrisG Posted February 11, 2008 Author Share Posted February 11, 2008 OK Dan will look at it tomorrow and will add beta info to the list, great work, excellent to hear about. Link to comment Share on other sites More sharing options...
Darth Payne Posted February 11, 2008 Share Posted February 11, 2008 Hey Chris. I just remembered something. In one of RHs mod you meet Zhar near the hawk and he has VOd lines i've never heard before. Basically he speaks about helping you on your quest, afterwards he dissapears like the shapshifter you run into on Kashyyk and you then have a very nice lightsaber. If i remember correctly RH made the mod with Maverick187. (Though i could be wrong.) Link to comment Share on other sites More sharing options...
Dan Loto Posted February 12, 2008 Share Posted February 12, 2008 The first "real" Gamorrean Stronghold release is ready for testing! http://lucasforums.com/showthread.php?t=186251 Link to comment Share on other sites More sharing options...
Darth Xander Posted February 12, 2008 Share Posted February 12, 2008 The first "real" Gamorrean Stronghold release is ready for testing! http://lucasforums.com/showthread.php?t=186251 Gamorrrean Stronghold, also known as a pig sty? Link to comment Share on other sites More sharing options...
Dan Loto Posted February 12, 2008 Share Posted February 12, 2008 Don't underestimate the Rakghoul eating pigs. O_O Link to comment Share on other sites More sharing options...
Sith Holocron Posted February 13, 2008 Share Posted February 13, 2008 #54. Due to a small glitch in a dialogue file Bioware forgot to fix, conversation between Juhani and Canderous that takes place on Kashyyyk is never heard in the final version of the game I'm surprised that Shem hasn't recorded this for his extensive YouTube collection! Link to comment Share on other sites More sharing options...
DarthJebus05 Posted February 13, 2008 Share Posted February 13, 2008 I have an idea, which I'll illustrate with this complex diagram: http://img.photobucket.com/albums/v648/Megamagicman88/xye-1.jpgi Hold on, is that Vista running KOTOR 1? If so, how the heck did you do it? Link to comment Share on other sites More sharing options...
Dan Loto Posted February 13, 2008 Share Posted February 13, 2008 Hold on, is that Vista running KOTOR 1? If so, how the heck did you do it? You just have to show it who's boss! It's nice to see the list shrinking... Link to comment Share on other sites More sharing options...
CrisG Posted February 13, 2008 Author Share Posted February 13, 2008 Yes it gladdens my heart every day to see how hard you are all working and how much is being accomplished! Link to comment Share on other sites More sharing options...
DarthJebus05 Posted March 9, 2008 Share Posted March 9, 2008 Sleheyron Restoration (WIP): http://www.sleheyron.proboards49.com Original Holowan Thread: http://www.lucasforums.com/showthread.php?t=186244 Link to comment Share on other sites More sharing options...
DarthJebus05 Posted March 11, 2008 Share Posted March 11, 2008 #52. At one point, you encounter an injured dark apprentice. Voices associated with this can be found in "streamwaves\m44aa\injs03". m44aa is one of the Unknown Temples module. I did some searching and came across this room: Theres a fair few lockers in that room, I forget, but I think it was called the Armory. The VO's said she couldn't get out of bed, so she might of been lying on it, or standing next to it. You can put a character on a bed, Bastila being a fine example (torture scene). Link to comment Share on other sites More sharing options...
Dan Loto Posted March 23, 2008 Share Posted March 23, 2008 I just thought of something about Sleheyron that needs to be answered... How many moons/stars does it have? Link to comment Share on other sites More sharing options...
CrisG Posted March 29, 2008 Author Share Posted March 29, 2008 I will try to ask David as i think that is the only source we have, there is no listing for the planet elsehwere in the Star Wars data bases that I have found. I will try David on that Monday and with any other questions ppl may have that he many be able to answer. I did send him the link to the ongoing work on Sleheyorn so he could see how it is being reborn. Link to comment Share on other sites More sharing options...
Dan Loto Posted May 26, 2008 Share Posted May 26, 2008 #42 - In early builds, you could actually talk to a bith. You know the aliens who played the famous cantina music from "A New Hope"? Those were biths. You could talk to the bith in question on Korriban. Apparently, the bith provided information on the academy and how to get in. http://image.com.com/gamespot/images/2003/xbox/kotor/0715/k_screen090.jpg http://image.com.com/gamespot/images/2003/xbox/kotor/0715/k_screen091.jpg I found another cut Bith. One of the first two Duros who get "raided" by the Sith right outside of your apartment on Taris was suppose to be a Bith. The proof is in his dialog file. His name is Ixgil http://starwars.wikia.com/wiki/Ixgil and he's the one who...died. Link to comment Share on other sites More sharing options...
DarthJebus05 Posted May 27, 2008 Share Posted May 27, 2008 Thats interesting. Thats very interesting. Link to comment Share on other sites More sharing options...
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