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problem with the enhanced version


setlec

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Posted

Hi i've reinstalled today JKA and i saw that your Mod is highly promissing... so i've wanted to try it... i've installed your enhaced one but it seems that he mess up with the normal game compaign (maybe i shouldn't play the normal with the mod loaded)... so any advice about how to use or install it? should i use the JKA update first?

 

sorry to make borring questions...

 

cheers

 

PS: why don't you grab the q3 source code or the ioquake source code and make a StarWars like JK enhaced game instead of making mod?

Posted

normal game campaign? More info please. And about ioquak3, thats going to take alot of work (I mean alot), which there are a few people I think working on doing that (ensiform and stubert I think). Which if they succeed we may go to that.

Posted

ok, so those are the symptom in the SP normal missions i've some graphics bugs like the cinematics are some skipped but their audio is running but graphically i'm in the mission while in the mission i can't complete the objectives.... Maybe if i had any software that could record the ingame screen and sound i could post it to you....

 

i'm noob programmer (just started learning C++) if i could help some how let me know...

Posted

Yes i was trying to play in SP my bad... for the MP i had to install the update 1.01 from the lucasarts.com then the OJP started run nicely...

 

sorry for troubling you guys

Posted
PS: why don't you grab the q3 source code or the ioquake source code and make a StarWars like JK enhaced game instead of making mod?

It's not practical, there's too many modifications that Raven added to the q3 source that won't be released to the public.

Posted

Maybe we could start a humble petition? Not using that cheapskate petitiononline.com of course. Like, a website with a self-registered domain eg releasejkasource.com to appeal to LA?

Posted

You have to change g_minexplevel, not the force point in the advanced menu. I'm actually making some changes to the main menu to include cvars like g_minexplevel, so that it's more friendly for users who aren't good with changing cvars in the console

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