setlec Posted January 20, 2008 Posted January 20, 2008 Hi i've reinstalled today JKA and i saw that your Mod is highly promissing... so i've wanted to try it... i've installed your enhaced one but it seems that he mess up with the normal game compaign (maybe i shouldn't play the normal with the mod loaded)... so any advice about how to use or install it? should i use the JKA update first? sorry to make borring questions... cheers PS: why don't you grab the q3 source code or the ioquake source code and make a StarWars like JK enhaced game instead of making mod?
DarthDie Posted January 20, 2008 Posted January 20, 2008 normal game campaign? More info please. And about ioquak3, thats going to take alot of work (I mean alot), which there are a few people I think working on doing that (ensiform and stubert I think). Which if they succeed we may go to that.
setlec Posted January 21, 2008 Author Posted January 21, 2008 ok, so those are the symptom in the SP normal missions i've some graphics bugs like the cinematics are some skipped but their audio is running but graphically i'm in the mission while in the mission i can't complete the objectives.... Maybe if i had any software that could record the ingame screen and sound i could post it to you.... i'm noob programmer (just started learning C++) if i could help some how let me know...
DarthDie Posted January 21, 2008 Posted January 21, 2008 Oh, so your trying to play SP? Or co-op? If SP, then OJP is a MP mod so it doesnt work in SP.
setlec Posted January 21, 2008 Author Posted January 21, 2008 Yes i was trying to play in SP my bad... for the MP i had to install the update 1.01 from the lucasarts.com then the OJP started run nicely... sorry for troubling you guys
razorace Posted January 21, 2008 Posted January 21, 2008 PS: why don't you grab the q3 source code or the ioquake source code and make a StarWars like JK enhaced game instead of making mod? It's not practical, there's too many modifications that Raven added to the q3 source that won't be released to the public.
UDM Posted January 23, 2008 Posted January 23, 2008 Maybe one day, just one fine day, Raven and Lucasarts will release the JKA source to the community for free?
DarthDie Posted January 23, 2008 Posted January 23, 2008 Mebbe, a friend of mine is trying for it (other day we emailed ravensoft), which now he's saying we need to mail them (lucasarts).
UDM Posted January 23, 2008 Posted January 23, 2008 Maybe we could start a humble petition? Not using that cheapskate petitiononline.com of course. Like, a website with a self-registered domain eg releasejkasource.com to appeal to LA?
razorace Posted January 23, 2008 Posted January 23, 2008 I'm pretty sure people have tried in the past and have been told it's never going to happen. There's just too many legal issues to deal with.
SrgInsane Posted January 25, 2008 Posted January 25, 2008 I have a question i cant change my force point in the advanced menu it just stays at uniniated.
UDM Posted January 25, 2008 Posted January 25, 2008 You have to change g_minexplevel, not the force point in the advanced menu. I'm actually making some changes to the main menu to include cvars like g_minexplevel, so that it's more friendly for users who aren't good with changing cvars in the console
SrgInsane Posted January 26, 2008 Posted January 26, 2008 Where can i change it g_mineexplevel is that in the OPJ Folder?
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