Dan Loto Posted February 5, 2008 Share Posted February 5, 2008 Yes, I'm working on the scripting approach. I've got a few issues with spawning. The main one being it doesn't. Any help would be nice... What script are you using? Link to comment Share on other sites More sharing options...
Robespierre Posted February 10, 2008 Author Share Posted February 10, 2008 Okay, I think my thread needs a bump and an update. At the moment I've got all the droids to spawn in the correct location and with more or less correct orientation (ie, not facing backwards). I am having some trouble with my .git files, since I need to learn how to inject them into the existing .rim files, but I'm getting to that. The good news is that they all warp to the correct places (so I know that the .git files are working, I just don't know to make the game use them). The bad news is that I still have a lot of complex conditional scripts that need working on. I have got the basic idea, but from now on what I really need is time. I would estimate another week or two to get everything finalized and working 100%. Stay tuned! Link to comment Share on other sites More sharing options...
Seamhainn Posted February 10, 2008 Share Posted February 10, 2008 Maybe this thread is of help: http://www.lucasforums.com/showthread.php?t=185991 Also: take your time. I know how one can get excited about ones own work and eager to show the public what a cool thing one constructed. Take your time to test your mod properly, and it will be much more rewarding in the end... Link to comment Share on other sites More sharing options...
Robespierre Posted February 10, 2008 Author Share Posted February 10, 2008 I did try that, but apparently I have to insert the .git into the main module file itself. And don't worry, I'm not going to release it until its 100% done. I'll release a Taris only version, and then if the reception is good enough, I might work on a similar concept for other planets, though I have other projects in mind. Link to comment Share on other sites More sharing options...
Seamhainn Posted February 10, 2008 Share Posted February 10, 2008 I did try that, but apparently I have to insert the .git into the main module file itself. You have to pack ALL files into the newly created .mod file. Please read the first and last post of the mentioned thread. If you need any help, just ask, and I try to help you, as I think it is a very great work of restoration. As your idea of implementing it on other planets: I guess it is of limited avlue on other planets as they are pretty urban and seem not very "realistic" there. Though that is just my thought! Take care Link to comment Share on other sites More sharing options...
Robespierre Posted February 11, 2008 Author Share Posted February 11, 2008 Yes I just realised what to do. Thanks for your help again:D. Link to comment Share on other sites More sharing options...
ARC Cody Posted February 12, 2008 Share Posted February 12, 2008 Hi Looks like your doing a good job so far and I'm waiting to be able to play with your mod. Good luck. Link to comment Share on other sites More sharing options...
Robespierre Posted February 13, 2008 Author Share Posted February 13, 2008 Well another quick update: I implemented the scripts which means you can't travel to the module you're currently in (thanks Swfan, it was all you:D), which would just be silly. Unfortunately, if you install this mod, you're going to need to start a new game on Taris (so, completely before Taris, on the Endar Spire), because the waypoints won't work. You CAN still use it, and it IS useable, but it won't take you to the waypoints, it will take you to a random spot on the level. Now all I have to do is place some triggers and more conditionals (grr which means I have to edit the .git file AGAIN) to make sure you can't travel to areas you haven't visited. Another small point: At the moment I'm using the protocol droid as the model, but can anyone think of a better model for me to use? Link to comment Share on other sites More sharing options...
Dan Loto Posted February 13, 2008 Share Posted February 13, 2008 Another small point: At the moment I'm using the protocol droid as the model, but can anyone think of a better model for me to use? I always imagined that it would be like the droid that you can by with T3-M4. It would be weird having it talk though. Link to comment Share on other sites More sharing options...
Darth Payne Posted February 13, 2008 Share Posted February 13, 2008 I always imagined it as the rakata droid, like in the dantooine ruins. This way you could even use alien VOs. Link to comment Share on other sites More sharing options...
Dan Loto Posted February 13, 2008 Share Posted February 13, 2008 This topic talks about some guy finding the droid with a bug. http://swforums.bioware.com/viewtopic.html?topic=566917&forum=26 Link to comment Share on other sites More sharing options...
CrisG Posted February 13, 2008 Share Posted February 13, 2008 sounds like this work is going very well indeed. Link to comment Share on other sites More sharing options...
Robespierre Posted February 14, 2008 Author Share Posted February 14, 2008 This way you could even use alien VOs. It's already got VOs. And since its a droid, it doesn't need any lipsyncs. I always imagined it as the rakata droid, like in the dantooine ruins. Wasn't that supposed to be a droid that hadn't been seen for 10,000 years? It wouldn't make much sense for an identical droid to exist on Taris for no reason. Any other ideas for possible models? Oh and originally the .utc was for a T3 droid, but that just looked stupid. Link to comment Share on other sites More sharing options...
Totenkopf Posted February 14, 2008 Share Posted February 14, 2008 Ah, after listening to the voice files, I reckon it would be really cool to have a droid to act like the terminals on Telos. On Taris, it'd take you to the following locations: Apartments South Apartments North Upper City - South Upper City - North (I think those are the names...the two upper city modules regardless) Lower City Lower City Apartments Undercity Sewers (probably right next to the forcefield leading to the Upper Sewers) Upper Sewers Any other suggestions? As far as the warping goes, see if you can't find D333s warpband. It takes you to all the places you've mentioned so far and a few you haven't. Link to comment Share on other sites More sharing options...
Robespierre Posted February 14, 2008 Author Share Posted February 14, 2008 But this is a legitimate way of teleporting around Taris. Its got VOs for Carth and the Droid, and Carth's VOs rule out the Undercity and the Sewers. Link to comment Share on other sites More sharing options...
Seamhainn Posted February 14, 2008 Share Posted February 14, 2008 A T3 as well as a protocol droid both make perfect sence to me. Although a protocol droid would make a bit more sence, the T3 stays closer to the "original" content. On the flipsite T3s usually don't have VO beside the beep-beep / duh-duh thingy. If there are "human" VOs for the droid, you should go with the protocol droid. Like always - just my 2 creds... Link to comment Share on other sites More sharing options...
Totenkopf Posted February 14, 2008 Share Posted February 14, 2008 I wasn't knocking your project, but rather pointing out that there were still other places or modules you could teleport to than the ones you listed. That's why I referenced her mod so that you could see where else it took you and decide which of those areas you might want to include as well. Link to comment Share on other sites More sharing options...
Robespierre Posted February 14, 2008 Author Share Posted February 14, 2008 Lol don't apologize, I welcome criticism. Just constructive criticism. However, I've looked at the options and I felt that this was probably the intended list of destinations. Carth specifically rules out the Undercity, and therefore the Sewers. And it wouldn't make much sense having the droid in the middle of the Black Vulkar Base or Davik's estate, so I decided on the list: Apartments South Apartments North Upper City - South Upper City - North Lower City Lower City East Apartments Lower City West Apartments Link to comment Share on other sites More sharing options...
Seamhainn Posted February 14, 2008 Share Posted February 14, 2008 However, I've looked at the options and I felt that this was probably the intended list of destinations. Carth specifically rules out the Undercity, and therefore the Sewers. And it wouldn't make much sense having the droid in the middle of the Black Vulkar Base or Davik's estate, so I decided on the list: And your decision was right! Link to comment Share on other sites More sharing options...
Robespierre Posted February 14, 2008 Author Share Posted February 14, 2008 The only thing left to decide is the teleporters on different planets. It kind of makes sense, but since most of the other planets are fairly A to B type planets, a teleporter system is less useful (and a rapid transit system is more useful). But Taris is much more free-roaming, requiring you to travel back and forth multiple times between modules, so a teleporter here makes sense. But I'm open to input. Link to comment Share on other sites More sharing options...
Seamhainn Posted February 14, 2008 Share Posted February 14, 2008 If you REALLY want my input I'd relase the Teleporter for Taris as a beta. As it was intentionally designed for Taris that would be the best approach. If it all works out fine you can decide wether or not you want to implement it on other planets (though I don't see the necessity). In TSL Nar Shaddaa had the only transporting system for example. So I'd say go for Taris... Link to comment Share on other sites More sharing options...
Robespierre Posted February 14, 2008 Author Share Posted February 14, 2008 Well, I'll put the 'beta' tag in front of it and leave it open pending future bug fixes/updates. The only potential bug issues I can see is certain scenes not triggering because you warp into parts of areas without triggering the normal on enter scripts. Link to comment Share on other sites More sharing options...
Robespierre Posted March 28, 2008 Author Share Posted March 28, 2008 Ah, sorry about both the bump and the double post, but I need one or two beta testers to help me out. Basically it'll take about 2 minutes to test. You'll need to start before Taris (so on the Endar Spire) and just play through a bit of Taris to check the teleporter. Basically I just want general suggestions and comments. PM me if you're interested. Link to comment Share on other sites More sharing options...
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