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Doors and Area Transitions


Marius Fett

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Yes, you can use it. There is actually a tutorial about it though I don't have the link handy.

 

You need the name of the module you want to transit to as well as a Waypoint where you want to appeare in that said module.

 

I hope that helps...

 

If you have questions, pm me and I try to help.

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Just a quick question for my Nar Shadaa mod.

 

I opened a .git for one of my modules in K-GFF and extended the door list.

 

One of the structs said LinkedToModule.

 

Is there a way to use this to set up a transition?

 

Or does it have to be a trigger?

 

I'm almost 90% sure if you fill in a name of Module it'll warp you that place.

Though I'm not sure where you'll be spawned.

 

Doors are a bit easier to use to 'warp'. I think that's all what it takes for transitions with doors.

 

Never hurts to test it out. :)

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I was just doing this today for Dantooine Expansion, there's a field that says just Linked To which is where you put the name of the waypoint, if this is blank I guess you just spawn at the module start location.

 

I guess I might as well ask here instead of starting a new thread, the filed that says area transition is where the text of the transition is displayed in game, like when you leave the Sandral house it says 'Dantooine - Sandral Estate' - is there anyway of editing this is K-GFF because the only thing I seem to be able to change is the StrRef, but setting that to -1 doesn't allow you to enter text, I don't really want to edit dialog.tlk but if there's no other way I guess I'll have to.

 

--Stream

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I'm almost 90% sure if you fill in a name of Module it'll warp you that place.

Though I'm not sure where you'll be spawned.

 

Doors are a bit easier to use to 'warp'. I think that's all what it takes for transitions with doors.

 

Never hurts to test it out. :)

 

That is right. So it is better to warp to a certain Waypoint.

 

I was just doing this today for Dantooine Expansion, there's a field that says just Linked To which is where you put the name of the waypoint, if this is blank I guess you just spawn at the module start location.

 

I guess I might as well ask here instead of starting a new thread, the filed that says area transition is where the text of the transition is displayed in game, like when you leave the Sandral house it says 'Dantooine - Sandral Estate' - is there anyway of editing this is K-GFF because the only thing I seem to be able to change is the StrRef, but setting that to -1 doesn't allow you to enter text, I don't really want to edit dialog.tlk but if there's no other way I guess I'll have to.

 

--Stream

 

If I am not mistaken, DS, you can right click on StrRef after typing in -1 and a box appearce. Click Add String or somesuch and you can add what you want.

 

Take care

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Thanks guys, I've been able to use KOTOR Tool's module editor so far and haven't had to do too much with K-GFF anyway I'll give it a shot in the morning, busy getting insurance quotes at the moment, might be buying a new car... yay!

 

Take Care

 

--Stream

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Thanks guys, I've been able to use KOTOR Tool's module editor so far and haven't had to do too much with K-GFF anyway I'll give it a shot in the morning, busy getting insurance quotes at the moment, might be buying a new car... yay!

 

Take Care

 

--Stream

 

I always work with K-GFF which solved all my needs excelently. Give it a try, I am pretty sure it'll work!

 

Take care

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